Let's talk crafting

Crafting? You mean item gacha?
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Durf#2997 wrote:
If you don't agree with OP's post you probably have a gambling addiction. Seek help.

POE 1 isn't even really "crafting" unless your definition of the word differs from the dictionary. Using hundres if not thousands of little pieces of currency to roll for something is not crafting... it's gambling. Having the best loot tied to that instead of dropping from monsters is quite far removed from what an ARPG was originally intended to be. Kill monster = Items.

Now we are expected to gamble twice. Once for hoping to get a piece of currency rather than an item from monsters. (and in POE 1's case it's hundreds of these currencies) Then gambling by throwing multiple currencies at items and praying.


You are forgetting that 99% of the endgame gearing is done via trading.
You trade an item that has some good stats and then try to roll the others.
Obviously you can expect the 6+ good stats item to be very hard to achieve and the average player will hover at 4-5 good stats.

For this reason if we had a little more control on what stats gets added / removed it could make it better without breaking it.

The fact that we need a million orbs to do this and the drop rates are a different issue. At the moment you NEED to stack magic find to sustain it.

EDIT: just to be clear, I don't like having to trade, but this is the current state.
Last edited by Macellomatik#7988 on Dec 27, 2024, 6:26:01 PM
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You wanna fix crafting?
Really simple solution right now.

Bring back scours and alterations, or implement a way to reroll magic items on a good base, as well as a way to clear all modifiers and reset to white.

Regal and pray is not the way.


I'm still puzzled what was the intention on get rid of alterations, scours and changing chaos orbs. Makes no sense.

Being unable to unsocket runes are other decision I can't understand, make it break when removed.

But, all those decisions have only one intend so far... brick the bases. There is no redoing or experimenting.

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Fhrek#4437 wrote:
"
You wanna fix crafting?
Really simple solution right now.

Bring back scours and alterations, or implement a way to reroll magic items on a good base, as well as a way to clear all modifiers and reset to white.

Regal and pray is not the way.


I'm still puzzled what was the intention on get rid of alterations, scours and changing chaos orbs. Makes no sense.

Being unable to unsocket runes are other decision I can't understand, make it break when removed.

But, all those decisions have only one intend so far... brick the bases. There is no redoing or experimenting.



The change to chaos is actually really good. There's literally no reason to reroll a rare versus scouring and starting over.

If anything they need to make annulments a lot more common, since you'd only ever use them on magic items when you have chaos available. Maybe give it a chance to scour instead of removing a random mod.
Last edited by Xenus_Paradox#7530 on Dec 27, 2024, 6:35:30 PM
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The change to chaos is actually really good. There's literally no reason to reroll a rare versus scouring and starting over.

If anything they need to make annulments a lot more common, since you'd only ever use them on magic items when you have chaos available. Maybe give it a chance to scour instead of removing a random mod.



Yeah, didn't have tought on the chaos orb too much, I'm avoid using them until get a fair amount to try craft anything.

Not just annulments... Regal, Exalts and their respective shards need to get a drop rate boost.
[/quote]The change to chaos is actually really good. There's literally no reason to reroll a rare versus scouring and starting over.

If anything they need to make annulments a lot more common, since you'd only ever use them on magic items when you have chaos available. Maybe give it a chance to scour instead of removing a random mod.[/quote]

You can use a chaos orb on an item 6 times and end with no changes, from my experience its more common than changing anything at all. I dont think thats an improvement unless its for mirror crafting.

When all items have a higher likelihood of having all bad mods, than even rolling a single good mod, having an orb completely reroll them all would be very good and literally everybody would have a reason to use it.

The removal of "spammable" currency is meaningless when chaos is still spammable. you just need 6x more spam to have a chance of achieve the same result of a single click.



"
If you don't agree with OP's post you probably have a gambling addiction. Seek help.

POE 1 isn't even really "crafting" unless your definition of the word differs from the dictionary. Using hundres if not thousands of little pieces of currency to roll for something is not crafting... it's gambling. Having the best loot tied to that instead of dropping from monsters is quite far removed from what an ARPG was originally intended to be. Kill monster = Items.

---

What if i tell you that you didnt need to upgrade or craft items to win in poe1. Ssf was viable and ruthless existed
... but not everyone liked ruthless.

It depends where you revisit the term craft.. it can be as trivial as:
making (an object)

You could invest time in crafting a good item, also via gambling.. that exists now in poe2.. 100% gambling. In addition you had upgrade recipes which must be found or acquired which always succeeded - if you wanted - with 1 button press. You could gamble sometimes the same results as a shortcut.

In addition complex crafts existed where you could influence the probability of stats and i liked that option. It made the game kindof unique.
Last edited by Storylyne#1859 on Dec 27, 2024, 6:54:17 PM
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Akedomo#3573 wrote:
Lets just get rid of the economy.

Then, when we play the game. We can just get good loot dropping for us instead.


Bro, it's called SSF. If you want that go play it. You and zizaran can be best buddies all alone or whatever. See ya.
"
Monster = loot exists in poe1 and 2. If you try to force a different opinion, you lie.

Someone asked why scour were removed. I hear these voices:
If you don't agree with OP's post you probably have a gambling addiction. Seek help.

POE 1 isn't even really "crafting" unless your definition of the word differs from the dictionary.
---

What if i tell you that you didnt need to upgrade or craft items to win in poe1. Ssf was viable and ruthless existed
... but not everyone liked ruthless.

It depends where you revisit the term craft.. it can be as trivial as:
making (an object)

You could invest time in crafting a good item, also via gambling.. that exists now in poe2.. 100% gambling. In addition opu had crafts which always succeeded - if you wanted - with 1 button press.

In addition complex crafts existed and i liked that option. It made the game kindof unique.



This is the least coherent post I have seen on this forum, and that's pretty impressive considering it had to beat out death threats written in all caps and broken English.
The change to chaos is actually really good. There's literally no reason to reroll a rare versus scouring and starting over.

If anything they need to make annulments a lot more common, since you'd only ever use them on magic items when you have chaos available. Maybe give it a chance to scour instead of removing a random mod.[/quote]

You can use a chaos orb on an item 6 times and end with no changes, from my experience its more common than changing anything at all. I dont think thats an improvement unless its for mirror crafting.

When all items have a higher likelihood of having all bad mods, than even rolling a single good mod, having an orb completely reroll them all would be very good and literally everybody would have a reason to use it.

The removal of "spammable" currency is meaningless when chaos is still spammable. you just need 6x more spam to have a chance of achieve the same result of a single click.

[/quote]

If we had scours and alts you could just use those, regal and slam, then use chaos at the very end.

Either way, gamba currency is shit.

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