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Secure your own mask first before assisting others
but you can also insult everyone instead, mods are a OK with that it seems lol
I don't think responding with irony to a trolling sentence dropped in response of my post can be considered insulting to be honest.
At least not more insulting then the sentence I responded to.
Also I'm not sure why I cannot help from your point of view
Last edited by Macellomatik#7988 on Dec 27, 2024, 2:30:10 PM
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Posted byMacellomatik#7988on Dec 27, 2024, 2:29:29 PM
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If you had read my post with interest, instead of trolling with a git gud attitude, you would know that there was a group of blue hags and a rare one, so an orb spawned on top of me every <1 second, I don't even count the whirls that were covering the entire screen.
Obviously I had to change tactics because any melee attack that took more than 1 second was impossible, so I used ranged attacks that deal far lower damage and took me forever to kill them with their boosted HP and ES.
I'm not saying its not doable, its PoE you can literally respec your warrior into a minion sorceror.
The issue you are not seeing is that neutering your character, which represents your power fantasy, and playing it in an unnatural, distant way will diminish immersion.
With my mercenary I solved all stuff with rolls and long shots, and even if monsters one-shotted me it did not feel like I had to deprive my character of its core values, I just had to learn the game and play around it.
My witch pretty much bypassed all this with my minions clearing everthing in seconds.
But the melee guy, he needs to stop being melee... this is the issue.
Also, again, there are a lot of posts that say things similar to this, if a huge portion of the melee playerbase is vocal there is a reason.
You're oversimplifying my post.
Why dont I struggle with this as a warrior EQ/Rolling Slam then?
You think I never had a group of hags or rare one at all?
You need to learn to play around it. You list off interactions you had on other classes and like I said, there are things those classes are currently doing the devs clearly do not want people to be capable of in POE2 (screen clear, pace, safety...) so all those things are going to be addressed hopefully.
You dont have to play at range, you just need to understand the mechanic. The drowning orbs follow your character, you know the hags cast it. If you see a group of them, knowing one of them is a rare, then plan accordingly. Not run face first into them so they can all cast the orb and you have no counterplay.
You just need more practice at melee it sounds as you cannot play this way. And shouldn't beable to either, my whole point. Drowning orbs are there so you have to think first about playing recklessly.
Your last point about "lots of posts" doesn't mean anything here. There are lots of posts saying to remove the maven memory game. So what?
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Posted byPoe2WarriorMan#6401on Dec 27, 2024, 2:30:21 PMOn Probation
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If you had read my post with interest, instead of trolling with a git gud attitude, you would know that there was a group of blue hags and a rare one, so an orb spawned on top of me every <1 second, I don't even count the whirls that were covering the entire screen.
Obviously I had to change tactics because any melee attack that took more than 1 second was impossible, so I used ranged attacks that deal far lower damage and took me forever to kill them with their boosted HP and ES.
I'm not saying its not doable, its PoE you can literally respec your warrior into a minion sorceror.
The issue you are not seeing is that neutering your character, which represents your power fantasy, and playing it in an unnatural, distant way will diminish immersion.
With my mercenary I solved all stuff with rolls and long shots, and even if monsters one-shotted me it did not feel like I had to deprive my character of its core values, I just had to learn the game and play around it.
My witch pretty much bypassed all this with my minions clearing everthing in seconds.
But the melee guy, he needs to stop being melee... this is the issue.
Also, again, there are a lot of posts that say things similar to this, if a huge portion of the melee playerbase is vocal there is a reason.
You're oversimplifying my post.
Why dont I struggle with this as a warrior EQ/Rolling Slam then?
You think I never had a group of hags or rare one at all?
You need to learn to play around it. You list off interactions you had on other classes and like I said, there are things those classes are currently doing the devs clearly do not want people to be capable of in POE2 (screen clear, pace, safety...) so all those things are going to be addressed hopefully.
You dont have to play at range, you just need to understand the mechanic. The drowning orbs follow your character, you know the hags cast it. If you see a group of them, knowing one of them is a rare, then plan accordingly. Not run face first into them so they can all cast the orb and you have no counterplay.
You just need more practice at melee it sounds as you cannot play this way. And shouldn't beable to either, my whole point. Drowning orbs are there so you have to think first about playing recklessly.
Your last point about "lots of posts" doesn't mean anything here. There are lots of posts saying to remove the maven memory game. So what?
Sure, I'm in Act3, I definitely don't have enough experience with the warrior.
But the same experience will happen to most of the perople that will reach Act3 with a melee and then quit due to frustration or actually "failure of their power fantasy" (I don't know how to put this in better wording).
Maybe you truly are a great player, but you cannot deny other people experiences because of it.
If you are 93 you at the very least played the game non stop since release, that's not the average experience.
Also, as I said, it's a mix of issues that creates frustration for the melees, not this specific one alone.
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Posted byMacellomatik#7988on Dec 27, 2024, 2:37:26 PM
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Sure, I'm in Act3, I definitely don't have enough experience with the warrior.
you literally can walk away, you have 3 seconds to do this. you knew this before you wrote your essay. and yet you are calling ppl 'trolls'...
I don't understand what your problem is, nor why you want to silence me or people in general.
You should know this passes as very immature, and I wonder why you are doing this.
However I'll try to respond...
A char in Act3 is obviously not a char someone played for a million hours, so inherently I cant be a pro with it. Nevertheless that's where the issue happened, because that's the Act where the Hags actually are.
Still people will experience the same thing, and they will all be Act3 inexperienced warriors.
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Posted byMacellomatik#7988on Dec 27, 2024, 2:45:40 PM
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Sure, I'm in Act3, I definitely don't have enough experience with the warrior.
But the same experience will happen to most of the perople that will reach Act3 with a melee and then quit due to frustration or actually "failure of their power fantasy" (I don't know how to put this in better wording).
Maybe you truly are a great player, but you cannot deny other people experiences because of it.
If you are 93 you at the very least played the game non stop since release, that's not the average experience.
Also, as I said, it's a mix of issues that creates frustration for the melees, not this specific one alone.
This whole post is about quest Hags and drowning orbs? Act III?
Okay. Im sorry but now its just... yea ill refrain from the answer this post would deserve.
Good luck
Last edited by Poe2WarriorMan#6401 on Dec 27, 2024, 2:49:09 PM
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Posted byPoe2WarriorMan#6401on Dec 27, 2024, 2:48:48 PMOn Probation
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It is a pretty weak mechanic that only punishes melee, true.
But it's also not that hard to get them to spawn their orbs outside of direct melee range, giving you a window to hit them.
I don't know man, I've played both a warrior and a monk now and didn't find it that big of a deal. Besides the one time I was tired, zoned out, and learned what standing in the orbs does for the first time, anyway :P
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This whole post is about quest Hags and drowning orbs? Act III?
Okay. Im sorry but now its just... yea ill refrain from the answer this post would deserve.
Good luck
There are enemies with the drowning orbs in the vaal city ruins in act 3 too.
Last edited by Cenerae#4481 on Dec 27, 2024, 2:51:32 PM
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Posted byCenerae#4481on Dec 27, 2024, 2:50:23 PM
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Sure, I'm in Act3, I definitely don't have enough experience with the warrior.
But the same experience will happen to most of the perople that will reach Act3 with a melee and then quit due to frustration or actually "failure of their power fantasy" (I don't know how to put this in better wording).
Maybe you truly are a great player, but you cannot deny other people experiences because of it.
If you are 93 you at the very least played the game non stop since release, that's not the average experience.
Also, as I said, it's a mix of issues that creates frustration for the melees, not this specific one alone.
This whole post is about quest Hags and drowning orbs? Act III?
Okay. Im sorry but now its just... yea ill refrain from the answer this post would deserve.
Good luck
Good luck to you man!
Guess killing hags when you clear an entire screen at lvl 100 is not that big an issue.
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Posted byMacellomatik#7988on Dec 27, 2024, 2:55:21 PM
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I'll answer you with a very sad thing: in your opinion is it normal to level a Warrior for 15-20 levels...with Lightning Arrow and Lightning Rod because it's extremely easy, safe and fast?
It is it normal that there is no point with the Warrior and it is better to delete it and level a Ranger? Or a Mercenary? Or a Witch?
I understand that this is an EA but seems like as the Warrior class was there just to fill an empty space.
Maybe I could do something with the totem build but I'm afraid I might get bored that way too.
With any ranged class I literally don't care what happens, everything dies and I don't need to understand all mechanics.
After the holidays I think (and hope) that things will change...and quickly.
In PoE 1 with my almost 4000 hours I pushed more in the endgame with melee builds than with ranged.
In general here it seems like an hell for melee class, imo.
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Posted byBabonzo#0016on Dec 27, 2024, 3:04:15 PM
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those clowns clearly never played with a charging skill in melee, likely not even melee at all.
perfect strike titan: 1 hag, doable, but time consuming depending on where the orb was spawned and if i can reach her.
2 hags? got to bait the orbs from the edge of the screen before trying to end one as quickly as possible.
3 hags? just ignore the area, no way i am getting a perfect charge through if they are even a little bit delayed and stagger orb casts or have any other enemies around them remaining
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Posted bydragomob#6624on Dec 27, 2024, 4:36:39 PM
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I'm all for insta-kill mechanics in games where they make sense, but PoE is not that kind of game.
For those who don't know, the water sphere of the River Hags has a 3 second timer that ista kills you if you keep being inside one.
Now... I did not even notice this mechanic with my mercenary and witch because they are not melee and bypass 99% of the mechanics in the game (with the witch I also bypassed 90% of the bosses attacks by burning them in less than 20 seconds due to the damage being OP).
Honestly after 30 years of ARPGs I cant fathom why almost all (if not all) the enemy mechanics in these games are always built around denying melee attacks while they offer nothing against ranged.
On top of that melees are also waaaaaay slower in their actions, just because.
I was literally unable to land a hit on a pack of blue hags + a rare hag.
The fight was longer than an act boss and not in a fun way.
Basically you have to stand still for 1-2 seconds to land an attack and that becomes 2-4 seconds due to the sphere, but in 3 you die, so the only way to land an attack is to die with it.
My huge warrior can tank all the one-shotters from big bad bosses, but he can only survive 3 (yes, three) seconds in the sphere (maybe make this 10 ? make it 1 second per 250 hp ?) the spheres also slow you down immensely.
FUN FACT: the hag also has another instant permanent slowing AoE, so maybe make that the slowing one and let the sphere JUST kill you, so that you can kite it around with a melee?
This is not the only mechanic that breaks melee: there's fleeing monsters, pushing monsters (no, not the charging ones that are ok, I'm talking about the Faridun Butchers that push you left to right with their swings for example), on top of all the ground effects, on death effects, HONOR, swings failing to connect with enemy colliders (yes, Perfect Strike, I'm talking to you) etc...
You want to keep all this stuff to challenge at least a tiny bit the ranged characters? Ok. But give melees a way to counter this stuff.
The 35% reduced honor damage honestly does not work at all when you are getting hit infinite% more than other classes (I love the trials with my xbow mercenary, in most rooms I simply DO NOT GET HIT, but with my melee I will absolutely never play it again)
Give us ways to counter this stuff that mostly affects melees, some examples:
- passive: cannot be pushed except by charges or huge mobs
- new stat "resilience" decreases all problematic damage / mechanics like the hag sphere time, the ground damage, on death explosions, honor damage. This is a special, separate layer that is applied before or after the current system, and this stat is 90% in the warrior side of the tree.
- aura: enemies in your presence that flee from you are heavily slowed
and so on...
+1
It feels worse when they're in maps and have modifiers and bigger monster packs. Factor in that plus unit collision, it can actually put you in impossible situations to "simply get out"
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Posted byPhillipBurns#5461on Dec 27, 2024, 4:53:26 PM
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