im done this sxxt

I stopped playing Poe about 4 days ago where exalted where going for roughly 17/18 chaos come back on today for god knows what reason and they are 21/22 wtf...problem right there...ntm everyone thinks their sht is worth waaayyyyy more than it is.....I played this game for literally over 2 weeks of playtime since open beta started and never used rng gear...(only played on hc) and only 1 exalted orb ever dropped! I probably had roughly 20 exalted worth of currency/gear ever drop and with all that game play time people expect me to play over twice the amount I have ever recieved for a koams heart wich is absolutely vital for any melee char on hc! are you freeking kidding me?????????????????????????? I quit at lvl 66 HC duelist. Nobody( or rather I am definately not) is grinding out 45+ exalted orbs at 22 chaos each (990 chaos) for an absolute must have piece of gear. Gratz to people who chanced em for like 3-5 exalted worth of chance orbs before the patch.........GAME ECONOMY IS WACK!
"
TheDiALuP wrote:
"
Dudebag wrote:
when people reach the point where upgrades are hard to find.

IE, tri resist, tri ele, high phy etc


people start to think, game is not rewarding.


difficult issue to solve indeed.


Well, I can kill everything apart from the fire and poison bombers, does that mean I have to respec my 72 character in-order to suit a particular type of mobs? Fuck no, when you reach to the point where you can kill everything, apart from 1-2 type of mobs that you can't kill because of the uneven stat requirement that forces you to play either defence(solo) or aggressive(group). That said there is hardly anything unique with the builds that 99% of people make now.

Even then the game is good and can be tolerable to a certain extent until you bring in the crap "gambling("=")craft" system, the "99.99%straight2vendor" drops and "Grind&Desync&Die" gamplay.

I've been supporting this game since closed beta, I wouldn't ever wish for it to fail, but people have to stop being fanboys and actually draw out the flaws.


So what you're saying is:

* I can kill almost everything, but not everything. So, this should be fixed so I can easily steamroll game. (pretty odd thing to say)

And of course that are tons and tons of unique builds. Each different point in the passive tree, to gear choice, skill gem choice, etc makes a tons of builds unique. Did you really think that every single player in the game would be using a special snowflake build?

Many people copy others. Many don't. Hell, I have yet to really look at any person's "build". If I have questions about passives, gems, mechanics, I just ask. Get my information, and make a decision.

"
Dudebag wrote:
when people reach the point where upgrades are hard to find.

IE, tri resist, tri ele, high phy etc


people start to think, game is not rewarding.


difficult issue to solve indeed.


Exponential leveling always have this problem, make it linear with 1000+ levels.
Dude, 1 exalted orb can sell like 35+ chaos in Default now, what are you complaining about?
IGN: AchiLize
Achi's Quality Shop https://www.pathofexile.com/forum/view-thread/602552
"
Dudebag wrote:
when people reach the point where upgrades are hard to find.

IE, tri resist, tri ele, high phy etc


people start to think, game is not rewarding.


difficult issue to solve indeed.


I guess thats where MMOs shine and infact can be compared to ARPGs, take one that everyone knows for example, WoW. where gear has a limit, even when (for most it is never reached) this limit is reached players can still compete against the content and or other players in a "who is the best" kinda way.

i know of NO ARPG that offers any such competition, and atm am bold enough to say this is the fundamental flaw when trying to keep players interested.


Note: i lose interest in RPGs (ARPGs alike) such as morrowind very quickly after finishing the story line and a bit of exploration, there is simply nothing to do after the fact.
implementing a system where players used skill based game play (maybe impossible without the removal of "A" from ARPG) to compete sure would keep any ARPG alive for a while longer. something as small as a dmg meter would "arguable" accomplish this. while also bringing the wrath of anti elitist crowds nodoubt.
Last edited by Srafty#2116 on May 2, 2013, 11:28:15 PM
"
SL4Y3R wrote:
"
TheDiALuP wrote:
"
Dudebag wrote:
when people reach the point where upgrades are hard to find.

IE, tri resist, tri ele, high phy etc


people start to think, game is not rewarding.


difficult issue to solve indeed.


Well, I can kill everything apart from the fire and poison bombers, does that mean I have to respec my 72 character in-order to suit a particular type of mobs? Fuck no, when you reach to the point where you can kill everything, apart from 1-2 type of mobs that you can't kill because of the uneven stat requirement that forces you to play either defence(solo) or aggressive(group). That said there is hardly anything unique with the builds that 99% of people make now.

Even then the game is good and can be tolerable to a certain extent until you bring in the crap "gambling("=")craft" system, the "99.99%straight2vendor" drops and "Grind&Desync&Die" gamplay.

I've been supporting this game since closed beta, I wouldn't ever wish for it to fail, but people have to stop being fanboys and actually draw out the flaws.


So what you're saying is:

* I can kill almost everything, but not everything. So, this should be fixed so I can easily steamroll game. (pretty odd thing to say)

And of course that are tons and tons of unique builds. Each different point in the passive tree, to gear choice, skill gem choice, etc makes a tons of builds unique. Did you really think that every single player in the game would be using a special snowflake build?

Many people copy others. Many don't. Hell, I have yet to really look at any person's "build". If I have questions about passives, gems, mechanics, I just ask. Get my information, and make a decision.



No that's not what I'm saying, be less close minded and actually read the rest.

"Did you really think that every single player in the game would be using a special snowflake build?" Stop being delusional, 90% of players in this game follow the same skill tree path. If you think that +10/int/str/dex on the side is "unique" then lol. The point I am making is that, there should be valuable options for players in that cluster fuck of a skill tree THAT should benefit all choices that a player could make(high level wise). Not going on with 10+ this 10+ that and so forth to only realize that you are not getting anywhere anyway because of shit drops and rng.

Lack of progression, lack of fun factor at high levels. (Don't hide behind "beta")
"
hy219 wrote:
play this shit since OB 2nd day , few hours per day
this shit just like D3 its all fucking same
99.9999% loot = JUNK force u do that fucking gamble craft and waste more time to get nothing
end game maps just let u loot more JUNK , end game my ass

this fucking game no reward at all



don't forget about the game that punishes you for reaching end game.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
"
TheDiALuP wrote:
Download neverwinters bro and have some actual fun.


I want to springboard off that suggestion and note that it's only fairly recently that 'I'm bored of this ARPG' statements have resulted in 'then go play this MMO' solutions.

If you got bored of Diablo 2, you didn't suddenly go, oh hey, I liked Diablo 2 but I'm bored of it, I think I'll go play Everquest or Eve Online, because..........why? What *exactly* do they have in common other than they're all online?

Point being, I'm curious when precisely the ARPG and the MMO became so comparable. They clearly offer different experiences on almost every significant front. I would say it's mostly the result of an MMO company (which is precisely what post-Blizzard North Blizzard has been) making an ARPG, not to mention the fact that if you invested in that MMO you got access to the ARPG for free. Note: not a D3-bashfest, this. Just observing a possible causal relationship, one made all the more complicated since said MMO company still held the keys to the kingdom when it came to ARPG franchises.

On the other hand, maybe it's the fact that the boundary between the MMO and the ARPG continues to dissolve overall, with many people failing to even see a difference.

More personally, is my ongoing satisfaction with PoE a result of me not expecting it to be anything like the MMOs I've played? Or is it a natural progression from having been forced to pay for games in the past that didn't provide anywhere near the number of hours of entertainment PoE still does? I don't really know.

I've experienced desync -- killed me yesterday in fact, kinda sucked. I know every level of this community inside out, moreso than any other game I've played, where I typically just keep to myself. This isn't paradise. It's far from 'good' and thus it's far from 'release'. All known. Why can I handle that and still all the good, when others seem only to see the bad, 'quit' and then post about it here?

...These things do preoccupy me. Especially the bit about quitting an ARPG to go play an MMO for a 'similar experience'. That's just so...weird to me.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I want it all, I want it now. This is the mentality of today's gamers.
"
Dj_Meltdown wrote:
I want it all, I want it now. This is the mentality of today's gamers.


And yet they probably don't have the good musical tastes to appreciate the origin of those words.

...Shit, you just know someone's probably dubstepped the fuck out of Queen. :(
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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