Its disgusting that f cloak of flame better than 1100armour/evasion body armour against phys damage
the "melee is going to be great" note during his interview is the ultimate troll.
You had a shit time going through campaign on day1-2 (later days dont matter, trade is up) You had a shit time going through mapping the first time around. You had the biggest trouble with all these on-ground/on-death effect. You know when it got better? When you literally turn your main skill into a ranged-aoe attack. How melee got fixed? Give them a main skill that resemble ranged chars. |
![]() |
I'll fix it for you:
POE2's entire design philosophy is a disgusting failure. |
![]() |
... And most heavy armours have a hidden movement speed penalty built into them.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
|
![]() |
" they do in PoE too, that isn't anything new. | |
i can't not believe the dev will let the game like this, my guess is only a EA mistake
, ggg probably rush a bit this ea just before christmas , still very happy playing the game at least he have a option for higher tier i just drop my armor for 90 fire resistance , but i feel range hurt me more now . bulwark and impenetrable shell are useless with no armor :( i hope this will be patch next update :) one more time my Forum signature make me smile :) play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Dec 26, 2024, 11:55:20 PM
|
![]() |
" Based, maybe they can actually avoid some of poe1's core issues that CW clung to like a safety blanket. |
![]() |
" poe1 could be now best arpg, it definitely was. But its not with so large amount of problems which doesnt solved in general like balance of skill and broken mechanics, game become regressive since active development of poe2, sucks with leagues like kalandra, crucible, etc. Meta and farm strats were same for years. like problem of alva only for double corrupting farm, breach mostly good in beginning. Game with low good playable options in using type of farming and build to play good. GGG didnt fix hex blast which op for years Last edited by Offfit#6199 on Dec 27, 2024, 10:40:14 AM
|
![]() |
" They will balance poe2 exactly like poe1. Everyone saw from day3-4 of release too op of es and mana builds, but ggg decided to fix gas grenade, and only cause of vids that its good, but its not so good on t15 maps and especially bosses. Stormweaver, spark? Monk? F they do small right fix presumably only in few months at least. And do they fix weak melee? Like making them faster than range and caster players, make better formula of armour? Make melee faster and stronger of fix too fast mobs on maps? I'm guessing NO. I already see good decisions to make melee stronger like node in str/dex tree on dodge roll distance and speed, make life and mana leech stronger x5 times, add stats to charms acquired just on acts, getting life nodes on tree, and delete bunch of extra nodes with attributes like near "arcane alchemy" from mercenary tree beginning. in my opinion, all melee should be like flicker strike, but not so instantly except charge strong attacks which should give extra armour and poise during attacks Last edited by Offfit#6199 on Dec 27, 2024, 10:54:37 AM
|
![]() |
" Aren’t those who are actively working on poe2 now really yried for poe1 to become ruthless mode? Are you sure that you trust those people who said in interviews that unique things will no longer be garbage in poe2 and that there will be no severe imbalance, and what they said about the exciting endgame? |
![]() |