EA servers need a complete reset (Remove MF)
" They won't wipe this current EA league, if indeed there's going to be more than 1. However, do we really see GGG axing magic find? The 0.1% of traders/no life farmers/bots won't go away, so the only real solution is to cancel the MF stat from gear altogether. I don't see them doing this, then every EA league will have the exact same situation as before, the economy will be broken in 2-3 weeks every time, only with a smaller and smaller playerbase. |
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" I think (hope?) they’ll fix MF by doing the following: 1) leaving it untouched on waystones and from non gear sources 2) making it so MF from gear impacts item/armor drops ONLY (not currency). I honestly think it’s a pretty simple change to solve 75%+ of the problem. I just hope they don’t butcher MF on waystones in the process. |
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Non-issue.
The economy is the least important aspect of this genre. Reminder that F R E S H is a Mind-Virus. |
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"ReMoVe Mf"
Not even the biggest issue in the game at the moment, Stormweavers and Invokers will still be meta and print the most currency. I dont understand the constant cries to remove something that HELPS people who dont groupplay/ultra juice maps |
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+1 patch the game and reset the EA servers !!
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" that just forces any ssf player to make a mf character or to only play builds that can opt for mf gear |
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reset is dumb, they can just do new leagues.
but yeah MF needs to either be removed or hugely changed. if they arent willing to remove it the changes i would like are one or more of these: - limit characters to wearing ONE piece of gear with MF - make it ONLY roll on one slot (this gets weird with build enabling uniques, not a great option imo) - hard cap MF at some % - give it HUGE diminishing returns after some % - move it completely off of gear and on to waystones/precursors Better loot should be tied to difficulty, not gear. Last edited by JODYHiGHR0LLER#6171 on Dec 29, 2024, 10:32:29 AM
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" Does it help people? The player must setup 100+ rarity to see adequate loot. This means that all items with rarity will cost much more than without it. As a result, this is the same mandatory mechanic as immunity to Corrupted Blood. You can play without it, but it will be much more unpleasant. And I am not saying this from the point of view of a "profit witness", I am not one. But from the point of view of the fact that rarity becomes not just a mandatory, but also an overpowered mechanic, which again does not have a significant negative effect. As a result, a strong build setup 500+ rarities. And here two problems have combined into one huge one. Do you know how things are with beginner players who have not find currency for equipment with mf? Obviously, inflation helps them play this game. my hideouts - https://www.pathofexile.com/forum/view-thread/3228515
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And what is the problem with MF exactly? Ah... all the streamers started "complaining" and you took the bait?
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with 180% rarity running T15+ irradiated + corrupted maps fully juiced and Atlas fully I see nothing in 10 hours straight of gameplay so i dont know what you're on about Rarity. It's the god tier 500% rarity players that are seeing the profits.
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