Game is too punishing for a Casual players.
" Absolutely agree with this revamp suggestion. Last edited by Phloryn#6989 on Dec 25, 2024, 1:35:04 AM
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agreed
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" I guess you aren’t in maps yet |
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I've put 100h into poe2, and upwards of 3k hours into poe1. At this point I feel like I can share a somewhat reasonable opinion of what I find the worst steps backwards from poe1.
I hated the lab because I hated investing 20-40 minutes into a map that could wipe my progress through one little mistake, but at least I only had to do it once and it was mostly my fault. I despise the (endgame) trials: they're much longer, much harder, much more luck dependent and honestly they feel like a copy of former league mechanics that were among the more disliked ones (and don't get me started on honor). And I mean, this is a forced always-online game. My connection isn't always the best... Losing loot and monster spawns on death: Why? Why take away the catharsis of killing the monster that killed you, the feeling of overcoming a challenge, the joy of learning how to deal with something hard? Why show loot that you're about to lose? "Bet you'd love to have this! too bad!" is not a fun experience to have every single time you die, it feels like bullying :p One portal per map: same complaint as above, but additionally it also causes bad emergent gameplay for me: leaving hard league mechanics until I complete the rest of the map, then backtracking is not fun. Perhaps if we could have a checkpoint to teleport to ... or better yet, at least 2 portals. All in all I find this game too frustrating to consider investing another 3000 hours into it. The majority of my time is enjoyable, but the few frustrating moments really take away from that too much for me. I think the game will improve, especially with the introduction of the second half of the campaign (maybe the trial there will be a lot more fun?) and I'm looking forward to it. Mew~ Last edited by JayEff#1229 on Dec 25, 2024, 9:08:11 AM
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" maybe this game is not meant for casual players then? |
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" That's a horrible idea if you want to make enough profits to sustain a live-service F2P game. Make it too "niche" and "hardcore" and you end up with a dead game. They need to hook casuals in and have systems and parts of the game that are fun for them, and just put a bunch of optional extra content in endgame for other people. The point is, GGG wants this game to be more casual-friendly. All the videos on every skill gem explaining it, all the underlined words in text in the game that you can mouse over for explanations. Those are good attempts but atm this game is completely failing to be "more accessible to players" as it was advertised lol Last edited by Toforto#2372 on Dec 25, 2024, 9:41:58 AM
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its okay that its punishing for casual players, it was intentionally designed to be. For sure lots of things need tweaking and even some rethinking and doubtless some of that will happen.
Until then adapt, game it out. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" this is a terrible argument, the souls games are notoriously hard and are massively successful. D4 exists why place POE2 into the same niche of casualized ARPG when it can live in its own (current) Niche as the gamers ARPG? Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" You're making comparisons that don't make sense. Souls games are one-time purchase products. They make all their profits from selling the game to X amount of players and then move on to make another game. PoE is a live-service game. A free one at that. If this game can't generate enough revenue then it literally can't be sustained or kept running anymore. So it either gets shut down or monetized to be like a mobile game. A "niche" f2p game that keeps getting new content every 3 months doesn't exist unless its a literal charity. Last edited by Toforto#2372 on Dec 25, 2024, 10:30:29 AM
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" Huh? That's not entirely true. Don't forget that, like in every Souls Game, you lose your souls when you die. And you have to get back to the point where you did die. That's not always in a boss room. Sometimes you get teleported way back and have to do alot to regain your souls. And if you die again, then they are lost. I guess every souls player felt the frustration of losing 6-digits. maybe even 7-digit souls at some point in the game. And very often, bosses are so hard, you had to give it 20-30 tries before beating him. Not having game knowledge is also punishing, because alot of good upgrades and weapons are hidden and not found while going through the main quest. And lets not forget brutaly placed enemies and traps that easily kill you, if you wasn't careful enough. And if not the enemies kill you, it's the environment. Ah, and then there are quests you sometimes fail without knowing why you failed them (to far ahead in story, killed a related npc, didn't do something in the right order). I think the Soul-Games are VERY punishing (and also challenging). Soul-Games are supposed to be punishing. They punish you for not being focused all the time and you have to redo alot of stuff when dying. The same principle applies to PoE2 now. Didn't read the attack carefully? You may get one-shotted, or be lucky enough to have 10-20% of your life left. Didn't see the ranged or spellcaster enemies? Prepare for an incoming barrage of deadly stuff. Not saying that PoE2 could use some QoL features and balancing here and there. But I think the complains are a little bit exaggerated. |
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