Interactive Passive Skill Tree on Website

Would be useful for planning your build ahead of time.
Hahaha I agree 100% on this! It's so big, I would love to be able to have a look at it and the different specs before I get my hands on this game! :D
Why not just scale the skill tree down a little bit? I've seen some videos and it seems rather complicated. I understand that Grinding Gear Games is trying to make every player unique but that skill tree is way to big. But for the topic, yeah I think it would be apreciated if a skill tree map existed in the site so that people could study their skill paths. +1
Last edited by Madbreather#2637 on Aug 22, 2011, 11:26:24 AM
+1
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Madbreather wrote:
Why not just scale the skill tree down a little bit? I've seen some videos and it seems rather complicated. I understand that Grinding Gear Games is trying to make every player unique but that skill tree is way to big. But for the topic, yeah I think it would be apreciated if a skill tree map existed in the site so that people could study their skill paths. +1


I disagree, I see no reason in making it smaller. It's complicated so players can come up with both creative and strong builds but at the same time it's easy enough for a new player to just look for an area that sounds good (use a bow go for some bow damage) and just spec into that area picking up interesting any interesting passives on the way.
+1
Make an account
Forget about the whole game
Get a beta key
????
Profit!!!!
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Marsupian wrote:
I disagree, I see no reason in making it smaller. It's complicated so players can come up with both creative and strong builds but at the same time it's easy enough for a new player to just look for an area that sounds good (use a bow go for some bow damage) and just spec into that area picking up interesting any interesting passives on the way.

Possibly I am wrong but don't you think that if the skill tree is hard to compreend, people will just start to create copies of successful builds that were made by those who finished the campaign?
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Madbreather wrote:
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Marsupian wrote:
I disagree, I see no reason in making it smaller. It's complicated so players can come up with both creative and strong builds but at the same time it's easy enough for a new player to just look for an area that sounds good (use a bow go for some bow damage) and just spec into that area picking up interesting any interesting passives on the way.

Possibly I am wrong but don't you think that if the skill tree is hard to compreend, people will just start to create copies of successful builds that were made by those who finished the campaign?


Even if the skill tree would be smaller, of course, some people would still copy succesful builds. I personally like that fact that you have more options.
Last edited by IFinland#6903 on Aug 22, 2011, 3:59:46 PM
FFX brah, thats the same tree
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AllenJ666666 wrote:
FFX brah, thats the same tree


I don't like you.

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