Finding a rare feels better than buying at a vendor

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Turddog#8292 wrote:


Well I actually don’t utilize any trading at all currently. I think the vendors still could have a function if they didn’t sell rares.

Example would be in D2 if I was needing an upgrade I could buy a white weapon that had sockets/decent stats and put in a fire/poison /cold gem. This would at least give me the option to upgrade a weapon and not make the vendors irrelevant.

Also, I would ask you the same question as another person in the thread….would you rather buy an upgrade or have it drop while killing mobs?


Well they ... function the same way right?

Vendors loot is just drops every level that you can CHOOSE to get. Cause its RNG how they are generated in the same manner, these are just identified for you.
(Besides the gamble)

The vendor basically has a level drop and its loot is the entire window that you just give gold(that you have WAYYYY too much of) for.

The stuff you get to drop just so happens to be on the floor that you dont have to give gold for in a window.

They both have the same RNG of giving you a rare that you want/need.


I guess it brings me back to the main point. Would you rather have a rare upgrade dropped or bought from a vendor?

Also, I’m not saying vendors can be useless, there purpose might be better implemented into the crafting area.

I personally think it feels a lot better getting a good rare drop, kind of like a reward for my efforts.

This is just me personally and wanted to know how others felt.

The amount of money we have can be controlled by other means. Now it might be unpopular but if money starts to become an over abundance then GGG could always implement…..repair costs?
Last edited by Turddog#8292 on Dec 23, 2024, 3:36:30 PM
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SFJake#5563 wrote:
I think its nice that an ARPG has NPC shop items not be comppletely useless.


They set it so the vendors only reset on leveling up, which balances it.


I don't understand the complaint. Its basically as if the game dropped you a few extra items when you level up.


You wanna know whats boring? Player trading.


The complaint is really a matter of what I find to be a better use of loot. I think most people would agree that finding loot through killing mobs, whether they be named or otherwise feels more rewarding than buying a rare from a vendor.
I agree finding loot through killing mobs feels better, but it's also good that the vendors are there as a crutch, or sort of pity system (they're also RNG though, so it's not really thaaaaat different).

Regarding the vendors, I'm not there yet, but I suspect that in endgame you might reach a point where you stop leveling (you keep dying...). I think it would be nice at least when xp penalties start kicking-in to have them refresh more frequently. Don't ask me how, but it shouldn't be abusable, and should serve as a crutch (if you're expecting gear upgrade from a vendor in endgame, you gear mus be really scuffed though, but that's why they're there :D)
Last edited by Maldosam#3663 on Dec 23, 2024, 6:03:54 PM
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Maldosam#3663 wrote:
I agree finding loot through killing mobs feels better, but it's also good that the vendors are there as a crutch, or sort of pity system (they're also RNG though, so it's not really thaaaaat different).

Regarding the vendors, I'm not there yet, but I suspect that in endgame you might reach a point where you stop leveling (you keep dying...). I think it would be nice at least when xp penalties start kicking-in to have them refresh more frequently. Don't ask me how, but it shouldn't be abusable, and should serve as a crutch (if you're expecting gear upgrade from a vendor in endgame, you gear mus be really scuffed though, but that's why they're there :D)


If crafting could be done correctly I think the vendors would be suited better for a role in a system like that.

But I don’t really see how it could work unless they made it so whites don’t drop from mobs rather you would have to buy them from vendors.
To me finding a "rare" [or even seeing one at a vendor] doesn't really move the needle for me outside of the early acts.

Once I've leveraged the trade site for gearing the odds that anything found on the ground would be better [or even competitive with some Exalt slams] is so rare that I wonder why I even bother checking.

If I get enough funds for the next round of upgrades I doubt I'd bother picking up a "regular" rare off the ground at all -- why waste the time.


While they don't seem useful to me at all I do get excited when I see a unique / legendary drop though.


Last edited by KingAlamar#4071 on Dec 23, 2024, 7:25:50 PM
I'm personally ok with vendors but certainly not with gambling. Now instead of monsters dropping random gear some of which we could use, monsters drop gold which we can buy random gear with. Whoever thought that was an upgrade must be fired on the spot for being a gambling addict.
Last edited by LaiTash#6276 on Dec 23, 2024, 9:23:40 PM
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LaiTash#6276 wrote:
I'm personally ok with vendors but certainly not with gambling. Now instead of monsters dropping random gear some of which we could use, monsters drop gold which we can buy random gear with. Whoever thought that was an upgrade must be fired on the spot for being a gambling addict.

There's some validity to your point, but two pushbacks:

1) Gold isn't only for vendors, and it has to be said it's introduction in poe1 Settlers for respeccing and currency trading improved QoL

2) While I agree you don't want to turn the game into a casino, it's established that adding some randomness to rewards actually... feels good :) That's why there are gambling addicts in the first place. So there's a balance to find. May be the gambling vendor should go ? Or may be they're the ultimate "crutch"? When the normal vendors no longer update, you're stuck in SSF but you have a pile of gold and you weapon is 30 lvls behind, you just go for a hail Mary ? I don't know. I guess if you don't like don't use it (I know I don't for the moment).

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