My issue with the bell is that no other single target combo even comes close.
This is especially bad on pure physical quarterstaff builds as the whirling strike -> bell -> whirling strike -> bell combo is by far the highest dps combo other than maybe a juiced up basic attack x4 -> bell -> basic attack x4 -> bell
I never liked 'bell monk' theme even in diablo so being forced to bell as a phys staff user feels terrible.
My suggestions:
Nerf bell so only attacks can trigger and less triggers per cast so it works more as a use when boss is stunned for burst damage type skill.
Buff the rest of the quarterstaff skills so they can compete without the bell.
The main issue I have with melee in general is they have added WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many attack/action speed reductions to skills. The slowest skills which would benefit the most from attack speed scaling are locked to minimum 1.2+ seconds baseline which makes attack speed and skill speed effectively useless when using them which is very counterintuitive.
Last edited by fouquet#0993 on Dec 23, 2024, 10:02:05 PM
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Posted byfouquet#0993on Dec 23, 2024, 9:59:02 PM
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very good points. this is what i mean. can apply buffs in other places but bell needs a nerf i feel.
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My issue with the bell is that no other single target combo even comes close.
This is especially bad on pure physical quarterstaff builds as the whirling strike -> bell -> whirling strike -> bell combo is by far the highest dps combo other than maybe a juiced up basic attack x4 -> bell -> basic attack x4 -> bell
I never liked 'bell monk' theme even in diablo so being forced to bell as a phys staff user feels terrible.
My suggestions:
Nerf bell so only attacks can trigger and less triggers per cast so it works more as a use when boss is stunned for burst damage type skill.
Buff the rest of the quarterstaff skills so they can compete without the bell.
The main issue I have with melee in general is they have added WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many attack/action speed reductions to skills. The slowest skills which would benefit the most from attack speed scaling are locked to minimum 1.2+ seconds baseline which makes attack speed and skill speed effectively useless when using them which is very counterintuitive.
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Posted byIcyMistV#5121on Dec 24, 2024, 12:01:53 AM
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Oh boy, if the Cowbell needs a nerf, then bows need to be deleted from the game.
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Posted bysomeScientist#3389on Dec 24, 2024, 1:00:49 AM
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here's a clip of bells actually melting the boss, which op did not demonstrate in the slightest: https://www.youtube.com/watch?v=u4QWb0jqqS8
I still think the bell is fine given that this char flops over to white mobs. Limit being per-gem is weird. If anything that should be fixed. The bell itself is a clunky af combo-fueled burst finisher, it's not all uptime.
Yeah, I completed Act 3 on my Monk/ Acolyte of Chayula yesterday. I was 1 lvl over the zone. Viper was melted in less than 4 seconds with standard quarterstaff attacks and the bell... Then, the final Act 3 boss lasted 6 aecs or so in its first phase. This is all thanks to the bell (or bells, as I use 2 if I manage to hit the boss too at the same time). It does help against some stationnary rare too, but to pull that kind of dps at this point in the game, one has to go full dps/heavy stun at the expense of hp/def.
It does indeed trivialize most bosses encounters so far, but it's probably the only tool the quarterstaff has to pull that kind of heavy dps against bosses. There's probably a bell + something else combo that takes things even higher.
Last edited by pyrocyborg#0256 on Dec 24, 2024, 2:59:40 PM
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Posted bypyrocyborg#0256on Dec 24, 2024, 2:55:37 PM
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ty for sharing your experience. that is how i feel, it kind of ruins boss encounters. for the devs to put so much work into all these movesets and designs and mechanics and... you don't get to see any of it.
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here's a clip of bells actually melting the boss, which op did not demonstrate in the slightest: https://www.youtube.com/watch?v=u4QWb0jqqS8
I still think the bell is fine given that this char flops over to white mobs. Limit being per-gem is weird. If anything that should be fixed. The bell itself is a clunky af combo-fueled burst finisher, it's not all uptime.
Yeah, I completed Act 3 on my Monk/ Acolyte of Chayula yesterday. I was 1 lvl over the zone. Viper was melted in less than 4 seconds with standard quarterstaff attacks and the bell... Then, the final Act 3 boss lasted 6 aecs or so in its first phase. This is all thanks to the bell (or bells, as I use 2 if I manage to hit the boss too at the same time). It does help against some stationnary rare too, but to pull that kind of dps at this point in the game, one has to go full dps/heavy stun at the expense of hp/def.
It does indeed trivialize most bosses encounters so far, but it's probably the only tool the quarterstaff has to pull that kind of heavy dps against bosses. There's probably a bell + something else combo that takes things even higher.
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Posted byIcyMistV#5121on Dec 24, 2024, 3:06:58 PM
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