Monk BELL needs a serious nerf. Melting Viper Natuatzi rapidly at 30% health.
here's a clip of bells actually melting the boss, which op did not demonstrate in the slightest: https://www.youtube.com/watch?v=u4QWb0jqqS8
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I'm overlvled by +7 ![]() This char has ass ehp, stronk dps at cost ![]() I still think the bell is fine given that this char flops over to white mobs. Limit being per-gem is weird. If anything that should be fixed. The bell itself is a clunky af combo-fueled burst finisher, it's not all uptime. | |
If anything, a lot of skills deserve a nerf, and many deserve a substantial buff. The Bell could be reworked to not trigger on anything than strikes or melee attacks, and maybe tweak the damage here and there, but it's usually clunky and a kind of one trick pony that works very well against stationnary bosses.
Anyway, what happens is that the game feels slower-harder at first when you don't have a lot of tools/gear, but come Act 3, you're either loaded with gear or using a combo that it trivialize many bosses encounters. What they could do is tone down bosses damage a bit to limit the one shot potential, but make it so that they cannot die before they completed a full attack rotation and maybe reduce some clearly OP skill gems damage. Even if it does break immersion or seems repetitive to have bosses "not die" as soon as their life hit 0, they could adjust more fights to be like the Act 3 final boss that does keep on attacking for 10 seconds or so before the second phase even if you beat him in 3-4 seconds. It still makes him somehow... dangerous if you're not careful, even if you did technically reduce his life to 0. However, if they reduce our overall power level so that mapping/bossing feels a tad slower (and I'm totally fine with it), they need to tone down on the on death effects and anything that can one shot us easily. Challenging doesn’t mean ridiculously harsh or unfair towards the players. Last edited by pyrocyborg#0256 on Dec 23, 2024, 2:44:37 PM
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i really don't care about these ''look who can do it better'' contests. my rare wasn't even upgraded. it had 3 modifiers. i nerf myself to enjoy the game more. because once you understand the mechanics of the game things are really easy. at any point i could have spent 1 exalt and get an OP weapon.
this is 100% not the point. and it's redundant that i even have to say any of this. the point of the matter is that the time it took to drop the bell vs the time it took to use my other skills.... vs how much damage they did vs how much damage the bell did.... showcases that the bell did the vast majority of the damage... for very little effort. " Last edited by IcyMistV#5121 on Dec 23, 2024, 2:49:20 PM
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It is absolutely the point. If you're going to post a thread about it being op you need to demonstrate at least that much. You also cared enough to reply saying you didn't care.
and that was recorded with a lvl 28 staff so lol get bent. ![]() | |
The primary issue with the Bell is that is offers no synergy to Chayula monks.
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" It's an ARPG, gear is part of the game. By nerfing yourself to rely on skill and mechanics, doesnt sound like the sort of game for you. It's fine, I've seen that sentiment echoed around with someone saying POE 1 isnt a skill game, its a gear check. Trouble is the game is built around it. Loot and gear. It cant plop into a fight and tune it to be the right levels of challenging because gear can make it incredibly variable. Fight against a fire boss? Drastically different fights based on resists. Or even damage. Souls games arent expempt from this either, there are showcases of souls bosses being melted with ease with the right build. You would be nerfing yourself in those games as well to recieve the level of challenge you seek. One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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you're being straight up toxic. i wish this forum had a block feature because some of you are just people i would never hope to meet in real life.
basically everyone who plays monk talks about how it's OP for killing bosses. This is an objective reality. enjoy your L28 OP staff that you probably spent exalts acquiring and pretending you're a big man. I'm sure your family would be proud. Notice I didn't need to even use any runes on mine? or quality? what is with this ''my ____ is bigger than yours'' contests that the worst and most toxic poe1 community members have an obsession with? you people ruin the poe community. you really do. you turn on easy mode by doing trades and nerfing the bosses.... and then pretend like you're the best player on earth. now that is not the issue but how you treat people after is the issue. if your life is that sad then enjoy... but don't insult other players for playing it in a more self found manner. thanks. " Last edited by IcyMistV#5121 on Dec 23, 2024, 5:49:43 PM
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If they nerf the bell they will reduce the game to like one fun build.
The other skills and classes need buffs. Perhaps that boss needs a buff. | |
i got no issue w them buffing underpowered skills. as long as they nerf bell.
Last edited by IcyMistV#5121 on Dec 23, 2024, 5:50:34 PM
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it's just bad design to have overpowered skills. i don't know what to tell you guys. how many people on this forum were crying after the first round of nerfs? the reality is the poe community at large desperately wants an easy game. the easiest game possible because of that speed runner poe1 mentality that people want to transfer over onto poe2.
i don't care for that broken design philosphy. " |
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