Stop moaning and crying that "ThE gAmE iS tOo DiffICulT" - it's meant to be
" Yeah, I remember a game from a few years ago, that tried to be the Hardcore for the Hardcores, they listened mostly to a community of hardcore WoW players, that wanted a game, that was as hard or harder than Vanilla WoW. Then when they got that game, it couldn't sustain. Why? Because it's hella expensive to keep an online rpg running. Casuals tried it and quit, almost as fast as they started. As such Wild Star made very little money. They tried different payment models, they tried nerfing the game, they tried making it simpler to progress, but it was too little and too late. This will be the fate of PoE2, if it only caters to the hardcore/ruthless segment. It's an important lesson even. If the hardcore/ruthless segment (a tiny minority) wishes for a hard game, then they are absolutely in their right to have this, but it could be done in same way as PoE1, with a checkbox "do you wish to play ruthless/nolife/superleetnerdmode? Click here if yes" |
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" Just to expand on what you wrote, I've been playing PoE 1 in HCSSF almost exclusively, and I really dislike how PoE 2 handles "difficulty". The divide here is really not along the SC/HC line of PoE 1. Plenty of people, who love HC in PoE 1 very much dislike how PoE 2 is right now. |
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" LOL! The players having gaming as a full time job WITHOUT earning money back from streaming/youtube do not have the financial resources to pay that bill, for sure. It's the casuals that carry this burden by spending their well earned dollars in cosmetics and supporter packs :) Last edited by lunshea#1054 on Dec 23, 2024, 6:14:56 AM
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" Brother, there's no difficulty in doing cardio, it's just tedious. Imagine playing any souls game and having to grind for several hours just to get one try at the boss which was explicitly designed to one shot you (arbiter). I want to engage with endgame bosses and learn their mechanics instead of just selling fragments which is literally more profitable. |
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POE 2 have a hardcore league for you. The current game state at the moment is too overtuned/hard for standard.
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Nothing will change.
I will wait for Titan Quest 2. |
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" Except WoW and mmos waste your time to make up for having braindead gameplay. Even right now with the unbalanced numbers we have a lot more ways to position our characters and interact with the content than wow. The reason that game struggled is because WoW players are literally room temp IQ soap eaters who spend 80% of their time in game erping with blue goats and 10% afk. The last bit might be playing... maybe |
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" lol, sure buddy - every praise of the game in the current state and reassuring GGG they're on a right path and should not bowl to casuals is "troll". Sure lol | |
" PoE 2 is nothing like Souls-like, if so it's a poorly made one. The top end players farming the PoE2 T16+pinnackle content say the campaign was the only part which briefly reminded about a Souls-game - because bosses are hard without gear/builds and you respawn at a close check point for another try. The end game in PoE 2 is a rogue like where good gear/build trivializes the "hard" bosses - it reminds more of PoE 1 end game than anything else. |
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" Yes I'm not trying to take away from hardcore players here. My point is simply, that making the game obscenely difficult for a majority, will simply make them quit and play one of the competitors games. And I'm fairly certain they are not gonna sit still and just let potential customers run away. Which is also why I think the old solution would work better: SC/HC + SSF option Ruthless SC/HC + SSF option (for those who need it to be souls like challenging) |
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