Rarity stat is ruining this game.

This stat is essential for every build right now, which has significantly limited our build options. A build with a high drop rate can obtain much better loot even in lower-tier maps, which isn't enjoyable. The intention should be to encourage players to tackle higher-tier maps for improved rewards instead of farming lower-tier maps with restricted builds that aren't fun since I have to prioritize the rarity stat.

Why can't simply increase the drop rate as the map tier increases?
Last bumped on Dec 30, 2024, 12:07:47 PM
i just sell loot items for Exalted´s , find Exalted´s then buy exactly the items i need for them.

Maybe someday the 1st Divine drops.

Use Trade is the way.
*edit* ok didn't know how significantly they changed it.

They either forgot the lessons learned in POE1 or trying to do it again and hope it works this time.

IMO its a bad system because it encourages players to weaken their builds to try and cram more in, which just exponentially raises frustrations combined with the 1 portal death thing. Make things harder, limit players to one death and then try and force them to use weaker gear.

Recipe for disaster.
Last edited by Asmosis#7365 on Dec 22, 2024, 11:39:00 PM
I'd expect them to remove it at some point, just like they did with quantity stat in POE 1. It's kind off odd they forgot they've already been down this path before.
Coming from 1000s of hours of Diablo 2 and POE 1, I enjoy the concept of tying rarity to currency drops. It allows for you to create a magic find character that excels at gear and item gathering to help build your alternate characters that push for higher tier difficulty content. I hope they maintain this change.

Additionally I am running very unoptimized gear and I have ~150% rarity and can run Alched T15s with no issue. The layers of character development in this game seem to accommodate this change, I don't feel like I am sacrificing any defense or offense to put in the rarity.
Last edited by stvhunt132#7806 on Dec 23, 2024, 10:22:57 AM
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Coming from 1000s of hours of Diablo 2 and POE 1, I enjoy the concept of tying rarity to currency drops. It allows for you to create a magic find character that excels at gear and item gathering to help build your alternate characters that push for higher tier difficulty content. I hope they maintain this change.

Additionally I am running very unoptimized gear and I have ~150% rarity and can run Alched T15s with no issue. The layers of character development in this game seem to accommodate this change, I don't feel like I am sacrificing any defense or offense to put in the rarity.


clearly you are not getting it... people are running 800+ mf and farming t10 maps dropping way more than you at t15 with 150 lmao
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tuccos#0181 wrote:

Use Trade is the way.


It's a shame the developers think easy and convenient trading is of the Devil...
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Coming from 1000s of hours of Diablo 2 and POE 1, I enjoy the concept of tying rarity to currency drops. It allows for you to create a magic find character that excels at gear and item gathering to help build your alternate characters that push for higher tier difficulty content.


Without increased rarity% one would just make the character they want outright, not make a MF% character first and then create the character they want. It's bad game design.
wait 800 mf? wtf? i have on almost every piece and it adds up to less than 200. How is it possible to get this high?
ROFLCOPTER
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Omentum#4321 wrote:
wait 800 mf? wtf? i have on almost every piece and it adds up to less than 200. How is it possible to get this high?


https://www.pathofexile.com/trade2/search/poe2/Standard/pq9lpgwu0

with rarity cores
• Fo shizzle ma nizzle

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