Please consider making SSF fully separated mode

"


YES the game is centered around trade. That is not in dispute.

The whole crux of the suggestion is that SSF should NOT be.



This right here is your main argument right? That SSF shouldn't be SSF because you want it to be something else.

This is why i call you entitled. "I want to avoid trading in a game i openly believe is based around trading, by playing in a mode that disables trading, but i don't want the downside of trading being disabled so you should change the mode to suit me.

Like it's impossible to even get through to you, you're too dense to hear what's being told to you.

You want changes to SSF because the option to trade in order to get gear, in a game that you assert frequently is based around trade, is not something you like. Therefore, now, you found a mode where "trade is off here", and decided that this mode that we have should be altered to suit your tastes.

Yes that's not entitled.

Like, stop bothering, you're incapable of understanding how stupid your request is.
Last edited by xenigmatica#6388 on Dec 24, 2024, 1:25:51 AM
"
"


YES the game is centered around trade. That is not in dispute.

The whole crux of the suggestion is that SSF should NOT be.



This right here is your main argument right? That SSF shouldn't be SSF because you want it to be something else.

This is why i call you entitled. "I want to avoid trading in a game i openly believe is based around trading, by playing in a mode that disables trading, but i don't want the downside of trading being disabled so you should change the mode to suit me.

Like it's impossible to even get through to you, you're too dense to hear what's being told to you.

You want changes to SSF because the option to trade in order to get gear, in a game that you assert frequently is based around trade, is not something you like. Therefore, now, you found a mode where "trade is off here", and decided that this mode that we have should be altered to suit your tastes.

Yes that's not entitled.

Like, stop bothering, you're incapable of understanding how stupid your request is.


Yeah well, but there are things like RMT, cross trading and flipping hide out warriors. It is not entitled to look for an alternative play mode that is not as harsh as current ssf and where you don't have to be in the same pool with the likes of the formerly mentioned, lol.
The concept is already reality in another game and people really liked it. So what are you even on about?
"


Like it's impossible to even get through to you, you're too dense to hear what's being told to you.

You want changes to SSF because the option to trade in order to get gear, in a game that you assert frequently is based around trade, is not something you like. Therefore, now, you found a mode where "trade is off here", and decided that this mode that we have should be altered to suit your tastes.

Yes that's not entitled.

Like, stop bothering, you're incapable of understanding how stupid your request is.


Do you know what SSF stands for? Do you know why it exists? Do you know why people wanted it in the first place? Do you know the history behind why this mode was appealing to people in the first place? Or are you so stuck behind this monolith that "The way GGG did it" is the ONLY right way?

1) SSF stands for "Solo Self Found": By it's very name and definition, it CUTS TRADE OUT OF THE EQUATION. Trade is no longer a part of the game. This is where every one of your comments falls out. There is no law stating that, because the main game is centered on trade, a special mode uniquely designed to exclude trade has to......still be based on trade.

2) Why did people want SSF? Sure, some wanted it as a type of challenge. Many, however, wanted it as a single player experience. The same experience they grew up on before games were "always online". Again, this idea that SSF HAS to be a challenge mode because that is currently how GGG has it is ridiculous.

I will repeat: it is NOT entitlement to point out the flaws of basing SSF around trade, when by its very definition the intent is to remove trade from the equation.

With that I'm done, because you are clearly in full tilt mode and this will be met with even more rage and name calling. If you take anything from this argument, I hope you'll realize that this monolithic SSF challenge mode that you cling to is not a monolith, and has significant faults mostly because of how it is balanced. I do not discount the people that enjoy it as-is, nor have I done so in any of my posts.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 24, 2024, 1:38:41 AM
https://www.pathofexile.com/forum/view-thread/1823776/page/1

Here's a history lesson.
"
j33bus#3399 wrote:
Yea LE did this and it was fricken great. Picking SSF or trade modes for the endgame was amazing.

100% this. LE did that right, and also the crafting was good (but there was too much RNG with crafting potential since you could brick the item after a couple of unlucky crafts).
I really hope that GGG take a lesson from other games instead of pushing their broken vision.
"

Loot isn't finalized, because most of it doesn't exist yet. Thus, things are in an awkward state, and because of that, it's likely more difficult to SSF gear yourself now than it ever will be.

It's actually the other way around. Right now there are fewer bases and chance of getting lets say a scepter is higher than it will be when the weapon pool is diluted further with axes, swords, daggers, flairs, spears and whatever else.
"
_ZLoBny_#7128 wrote:
"

Loot isn't finalized, because most of it doesn't exist yet. Thus, things are in an awkward state, and because of that, it's likely more difficult to SSF gear yourself now than it ever will be.

It's actually the other way around. Right now there are fewer bases and chance of getting lets say a scepter is higher than it will be when the weapon pool is diluted further with axes, swords, daggers, flairs, spears and whatever else.


That works under the assumption that the code is finalized; passes for everything is done in a closed enviroment, percentages are put into place taking into account the loot that exists, and ONLY the loot that exists, as well as the percentages reflecting the values for what is currently droppable, instead of everything that exists.

Is there a chance that a loot roll can say "This is where an axe would drop, but they're not allowed to yet, so instead i'll drop you nothing"? Potentially, yes. We don't know.

Hence, don't make assumptions. We don't know what's going on in the back end. The idea that "it's easier to get gear right now" is based around the items you're acquiring, not the systems in place. We're speaking of two separate things.
I support this 100%.

This is so successful in Last Epoch that I only ever do the SSF faction.
POE2 is looking to be a vastly superior game, so the ability to play real SSF would be amazing.
+1
+1 trading is a genuinely miserable experience.

Report Forum Post

Report Account:

Report Type

Additional Info