Considering PoE2 resets maps on death, it would feel best practice to die in the end of a map to rerun it 5 times. I do agree that EXP penalty, Waystone poofing AND mechanics despawning is too harsh of a punishment. But I also think that the infamous 6 portal defense of PoE1 is just BADLY designed and doesn't work properly with the tuning and mechanics PoE2 teaches us during the campaign.
I think my solution to the Portal issue would be "We have checkpoints throughout the map and if you die, you can return to the checkpoint and continue your map, All the enemies respawn just like during the campaign, but the monsters are all white and won't be effected by map modifiers anymore"
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Posted byOmegasybers#0029on Dec 21, 2024, 3:13:04 AM
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I'd like 6 portals back.
But the real question I have is.. Do we really need to keep xp loss on death? Like, make it optional at least. Then people that like it, could maybe be rewarded with a higher loot quantity or something. No problem there.
But for most, It's one of the most annoying mechanics of a game. Oh, you start dying and struggling and you lose 3 hours of xp that you just grinded after a few deaths. Great way to get a player to quit a game.
I do think that it is pretty irrelevant up until your 80s, but I think Jonathan and the dev team has a point in "the rush to 100 should be a skill expression and the game balanced around level ~90 being a FINISHED character and the last 5-10 levels are just a bonus if anything"
Last edited by Omegasybers#0029 on Dec 21, 2024, 3:16:30 AM
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Posted byOmegasybers#0029on Dec 21, 2024, 3:16:08 AM
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Considering PoE2 resets maps on death, it would feel best practice to die in the end of a map to rerun it 5 times. I do agree that EXP penalty, Waystone poofing AND mechanics despawning is too harsh of a punishment. But I also think that the infamous 6 portal defense of PoE1 is just BADLY designed and doesn't work properly with the tuning and mechanics PoE2 teaches us during the campaign.
I think my solution to the Portal issue would be "We have checkpoints throughout the map and if you die, you can return to the checkpoint and continue your map, All the enemies respawn just like during the campaign, but the monsters are all white and won't be effected by map modifiers anymore"
Dont reset the map, revert six portals, add checkpoint at the map boss. Fixed.
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Posted byPrototype20#1877on Dec 21, 2024, 9:08:24 AM
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Considering PoE2 resets maps on death, it would feel best practice to die in the end of a map to rerun it 5 times. I do agree that EXP penalty, Waystone poofing AND mechanics despawning is too harsh of a punishment. But I also think that the infamous 6 portal defense of PoE1 is just BADLY designed and doesn't work properly with the tuning and mechanics PoE2 teaches us during the campaign.
I think my solution to the Portal issue would be "We have checkpoints throughout the map and if you die, you can return to the checkpoint and continue your map, All the enemies respawn just like during the campaign, but the monsters are all white and won't be effected by map modifiers anymore"
Dont reset the map, revert six portals, add checkpoint at the map boss. Fixed.
YEP +1
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Posted byToforto#2372on Dec 21, 2024, 9:12:42 AM
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They said they don't want backtracking but with 1 portal you have to. Because you like OP said can't risk IT ALL for this one breach at the beginning right now. You have to come back later and remember that and the rituals and this, but complete the map first then run all around again.
Slow and careful is boring. It really is. I'm over it. I've played 120 hours enough to not play like dark souls in an isometric rpg. The maps get longer and longer, with more and more resources invested. More and more loss if you die, while you're still trying to handle new mechanics and sometimes just lame deaths feel undeserved at times.
When I saw the 6 portals pop up I thought oh wow thats a really balanced system, I get six changes but parties get 6 between the 4. What a really elegant solution to an age old problem.
Lol nope you actually burn those portals only if you DC!
Last edited by darthgravy#0034 on Dec 21, 2024, 9:22:04 AM
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Posted bydarthgravy#0034on Dec 21, 2024, 9:19:15 AM
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+1
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Posted byYoshukai-#7220on Dec 21, 2024, 9:32:33 AM
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For the guys defending this horrible mechanic, whenever they implement 6 or 3 attempts and you die, you can just plug another map, or unistall, or get in and try again like a normal human being
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Posted byBronmto#2534on Dec 21, 2024, 10:15:08 AM
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They said they don't want backtracking but with 1 portal you have to. Because you like OP said can't risk IT ALL for this one breach at the beginning right now. You have to come back later and remember that and the rituals and this, but complete the map first then run all around again.
Slow and careful is boring. It really is. I'm over it. I've played 120 hours enough to not play like dark souls in an isometric rpg. The maps get longer and longer, with more and more resources invested. More and more loss if you die, while you're still trying to handle new mechanics and sometimes just lame deaths feel undeserved at times.
When I saw the 6 portals pop up I thought oh wow thats a really balanced system, I get six changes but parties get 6 between the 4. What a really elegant solution to an age old problem.
Lol nope you actually burn those portals only if you DC!
This guy gets it
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Posted byPrototype20#1877on Dec 21, 2024, 10:27:45 AM
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It's a skill issue or a gear issue. Git gud or git better gear.
The mechanic is fine but needs balancing and DarthMicro talked about it.
They're already improving things like resistance penalties and chaos damage making maps too rippy. Eventually, they'll hit the balance where map sustain will not be a problem if you play the game properly.
Ascend with precision.
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Posted byAnkh_13#4218on Dec 21, 2024, 11:04:10 AM
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It's a skill issue or a gear issue. Git gud or git better gear.
The mechanic is fine but needs balancing and DarthMicro talked about it.
They're already improving things like resistance penalties and chaos damage making maps too rippy. Eventually, they'll hit the balance where map sustain will not be a problem if you play the game properly.
Nah, its a game design issue. And if it doesn't change GGG will keep losing more players because of it. So it will change. That's inevitable.
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Posted byToforto#2372on Dec 21, 2024, 11:09:10 AM
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