Replace the dodge roll with Movement Skills

Hard disagree here, I'm loving the dodge roll especially on Monk & Warrior.
Dodge roll is absolutely amazing and fits right in with the ARPG genre ... hell, GW2 did it for MMOs and it was amazing then too.

"Takes away from RPG mechanics ..." Well in my ROLE-PLAYING game, my character is capable of dodge rolling.


"Ridiculous and has no place in any RPG ..." You must not have heard of any game from FromSoft ... you know, possibly the most popular RPG of all time? The one based around dodge rolling?

The slow get up from dodge needs to be trimmed, sure, but as it is it's amazing.
-10
no thank

play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
Last edited by charley222#3935 on Dec 19, 2024, 7:04:45 PM
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LVSviral#3689 wrote:
-1

Dodge roll feels good when you get used to it.


It really does not. I've played enough to know it never stops feeling shit.
Dodge Roll is Good - I would only "reskin it" for each class.
So the same speed, distance, functionality, but different animation for classes. Becasue Duelist or Ranger rolling feels normal. But Witch or old Templar rolling feels odd.

What could dodges look like
- Long jump
- Shoulder fist dash
- Short sprint
- Magical steps with an afterimage.
"
I think the addition of the dodge roll is good, games are evolving and moving forward regardless if you want it to or not. They purposely separated Poe and Poe2. PoE1 will continue to have updates and leagues and new mechanics in which may serve your taste better.

You’re free to give an opinion, but don’t mistaken your opinion as fact. The 83% positive steam review is implying that the majority likes the game. And if you want to say that the game will all of sudden die once the “honeymoon” period is over and all the reviews will be replaced by negative ones, I want to point out that, most gamers that dislike this game are quick to jump on the forums and immediately voice their opinions and post their negative reviews on steam. Most of the negative reviews are already in. And it’s still overwhelmingly positive on steam.


Its not evolution though, because its an objectively bad mechanic that makes an ARPG worse. I shouldn't have to roll around in combat constantly, its asinine and has no place in an RPG.

If you want to cite Steam review scores, then PoE has a score of 91%, a clearly much better game than PoE2 obviously with its measly 83%.
"
Dodge Roll is Good - I would only "reskin it" for each class.
So the same speed, distance, functionality, but different animation for classes. Becasue Duelist or Ranger rolling feels normal. But Witch or old Templar rolling feels odd.

What could dodges look like
- Long jump
- Shoulder fist dash
- Short sprint
- Magical steps with an afterimage.


This solution is literally just doing what I said... get rid of the dodge roll and bring back a variety of good movement skills.
also -1 here.

When I started play, I would probably have agree with this post, but now I like Dodge Roll.

I like the dodge roll idea but I think its implemented poorly. In the beginning I thought you had limited use like 2 charges maybe and a 10 sec cd or something. Right now its exactly how the original poster said, you can cheat death with rolling around instead of having enough defenses etc.

I wouldnt mind having to dodge roll here and there some attacks, although I think attacks never should fully 1 shot you. Right now its a little silly though with the spam rolling as defense.
"
Dodge roll is absolutely amazing and fits right in with the ARPG genre ... hell, GW2 did it for MMOs and it was amazing then too.

"Takes away from RPG mechanics ..." Well in my ROLE-PLAYING game, my character is capable of dodge rolling.


Yes, it does take away from the RPG mechanics, it doesn't matter if you think your character should be capable of rolling. The game as an RPG should be balanced around enemies being able to or unable to kill you because of how much defenses you have, not balanced around absolutely having to i-frame avoid damage.


"
"Ridiculous and has no place in any RPG ..." You must not have heard of any game from FromSoft ... you know, possibly the most popular RPG of all time? The one based around dodge rolling?



In what timeline are Souls games the most popular RPGs ever? Not a single one of them sold many copies until Elden Ring. They actually sold quite a little. Elden Ring sold a lot because its open world which appeals to normies.
They are some of my favorite games ever but don't try to equate classic ARPGs with them, the genre is completely different and the dodge roll feels out of place in PoE2.

Besides that, even Elden Ring has way more importance placed on RPG mechanics than PoE2 right now. You can get close to 100% phys mitigation in Elden Ring, or you can make your build so good at blocking that you never need to roll.

Thats what an RPG is, giving the player the choice to do anything they want with their build. Souls games have NEVER forced the player into the rolling playstyle, it was always just an option and all the other options work in those games too.

There are no other options in PoE2, rolling is mandatory. The game is entirely balanced around it. This is not what an RPG is.

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