More and Less
Are the more/less moddifiers added together or independent of each other?
My sources atm are +34% increased damage (archery passives) +10% increased damage (faster projectiles) +14% increased damage (levels on chain) -50% less damage (chain) -50% less damage (gmp) Is this +58% damage increased, then -100% less? or +58% damage increased, -50% less, - 50% less? Or even stranger since they are different types such as +44% projectile damage increase, +14% damage increase, -50% less damage, -50% less damage? Im lost ;p The reason I need to know this, is because im starting to use elemental hit and am having one hell of a time figuring out its damage since the tool tip never changes. And if you close your eyes, does it feel like your exalt almost hit this time~ Last edited by Eternallight#2338 on Apr 30, 2013, 11:11:54 PM
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The wiki says that more/less are multiplied together with the base, while increased/decreased are added together and then multiplied by the base. I don't know what "additional" does, maybe it falls under "more".
I think GGG needs to make the wording of all those things more clear. |
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" What really bends the mind when the percentages are used to modify a percentage. Like critical hit chance (which itself starts as a percentage). So if your base chance to crit is 5%, both 5% more and 5% added critical hit chance are still pretty warped. Ah well, like the game. It has warts, and this is one. Side discussion: the D3 numerical systems were really the best way of doing this kinda stuff. Except for all the hidden proc modifiers, those were retarded. Perhaps necessary, but retarded. ;-P --C |
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Yeah... and this is where im lost since the tool tip always displays the base instead of any update.
I know i do "enough" damage, but how do I tell exactly how much im doing XD? And if you close your eyes, does it feel like your exalt almost hit this time~
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" -100% would mean no damage. It's -50% less, - 50% less, in a way. The actual calculation is as follows: base_damage * ( 1 + 0.34 + 0.1 + 0.14 ) * 0.5 * 0.5 Last edited by JohnWeps#0698 on May 1, 2013, 12:02:11 AM
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" Do different increased/decreased matter at all? or do they all get bunched together (ie, increased projectile, increased elemental, etc) And how are the More and Less treated when they are in the same formula? (+61% more elemental damage, -50% less damage, -50% less damage) And if you close your eyes, does it feel like your exalt almost hit this time~
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This depends on the skill itself. Some skills are considered for example both projectiles and elemental in nature, so they benefit from both bonuses, while others may benefit from only some. You need to read the skill description to know which bonuses might apply (for Elemental hit it's that part with "Fire, Cold, Lightning, Attack, Melee, Bow" - this means it benefits from elemental and weapon elemental bonuses, melee damage bonuses if you use it with melee or bow damage and projectile bonuses if you use it with a bow). Some skills may be indeed trickier and have more complex mechanics (hidden) - check on the forum or on the wiki to learn which passives they work with.
More and less modifiers just get multiplied together by the ratio corresponding to their increase or decease. 61% more means * 1.61 ( 100% + 61%). 50% less means * 0.5 (100% - 50%). Last edited by JohnWeps#0698 on May 1, 2013, 12:16:06 AM
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" To be more specific... 61% more, 50% less, 50% less would be 1.61*.5*.5=.4025=40.25% of base |
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Awesome, thanks so much guys. Been having a pain trying to figure it out since there is no tool tip update so I cant even tell if it really is changing or not XD
I believe im going to go with LMP rather than GMP so in the end when they are level 20 gems id be looking at base* (all the additive mods shoved together such as increased projectile damage, increased elemental damage, increased weapon elemental damage) * 1.8 (level 20 WED gem) * .7 (30% less) * .5 (50% less) I did this right, right? And if you close your eyes, does it feel like your exalt almost hit this time~ Last edited by Eternallight#2338 on May 1, 2013, 12:21:38 AM
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" I think so. WED of course only increases the elemental portion of the weapon, right? Out of curiosity, have you read The Mechanics Thread? Last edited by Courageous#0687 on May 1, 2013, 12:32:15 AM
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