Whose vision are we playing - EA Feedback

"
XeonPOE#7768 wrote:
"
But I'm willing to bet most of the people freaking out on the forums are still actively playing the game. I'd be curious to see how many "up in arms" gamers are also throwing money at MTX and all the other shit.


I've stopped playing and having spent 4 figures on MTX over the last decade I'll not purchase any more if this is the future of the game. But I will of course check in because I've seen GGG do this before, and realise their mistake.


This is the future of POE2.. How hard is to understand that POE1 will continue the other path?
"
Hello, dear community,

I’ve been playing Path of Exile on and off since 2013—sometimes more intensively, other times less so. While my voice might not carry more or less weight because of that, I wanted to provide context to make my perspective clearer.[...]

GGG takes a “slow build” approach, evolving the game over time to align more closely with PoE1.

[...]


Well, as I started multiple characters and played them to the point past which I cannot progress (Jamanra is a hard barrier for me) - you actually level up pretty fast, even in POE2 and while fights tend to be not so much "forward" as in POE1 and involve more circling or retreating, it still felt good.

You have to have good gear, though and that's very RNG, unfortunately - as the amount of loot is scarce and crafting is entirely RNG as well as is what the vendors sell. The other option: To overcome gear inefficiency with leveled gems and character level does not exist in POE2. You find bad gear, well ... tough luck, eh?

What is putting me off in this game are the boss fights, especially Jamanra who I could not beat in 57+ attempts and the Ascension mechanic that relies on 2 of the shittiest mechanics in POE1. Both bring a new element to ARPG - usually associated with jump and run games. And as someone with bad reaction and below average hand/eye coordination ... well, I met my match with Jamanra - I cannot get past this boss. And if I can't beat content solo, it's not a game for me. Which is a shame because except for the masochistic boss fights the game is actually fun.
"
leroy989#0002 wrote:
No true PoE fan would be on board with this direction. It’s as close to Ruthless 2.0 as you can get, and that mode was hated by the masses. But instead of learning from that, they doubled down and turned PoE 2 into a full embodiment of what made Ruthless so despised.

On top of that, they’ve gone overboard with after-death ground effects. Sorry, but these lame mechanics don’t make the game harder—they just make it annoying. You beat the enemy, but then you’re forced to either risk dying to some lingering ground effect while trying to grab loot or stand around waiting for it to clear. It’s a tedious, unnecessary addition that adds nothing but frustration.


Like the bad Chris Wilson said...."and then we DOUBLED it.."

Now it seems both Chris' have fussionated
Albertus sempervirens
"
XeonPOE#7768 wrote:
"
They remain steadfast in their vision, and we players must adapt.


True we must, and we will, but will it be in the way GGG hope, by saying "oh well, I don't like it but I'm gonna play it every 3 months and keep giving it money" or "oh well, I don't like it but hey 2025 is filled with awesome new games I will like more".

It's not rocket science. The current dark souls fans will be off on their next adventure soon, not grinding the same 40 hour campaign out 10 times a year. GGG will be left having alienated the players who have been financing their company for the last decade.

The basic idea that it's ok to take our money and direct it away from the game we play and into a new project that doesn't meet our needs is wrong. It's a disrespect to the player base. It will not be forgotten.


I had the same thought about this new direction of leaving your current player base behind. Like how many times can they pull this card before they have no players left at all.

People keep telling me this isn't poe1 and shouldn't be ANYTHING like it, well the people who kept playing poe1 for over 10 years now funded this development; in hopes of poe 2 being a spiritual successor, are they just hoping the new players will do the same now? keep playing and paying for 10 years only to be left behind on the next release.

People keep saying go back to poe1 blah blah blah, well many players only kept playing in hopes of poe2, and they just threw all of those players under the bus.
Last edited by Trill1987#1071 on Dec 15, 2024, 8:55:46 AM
"
"
XeonPOE#7768 wrote:
"
They remain steadfast in their vision, and we players must adapt.


True we must, and we will, but will it be in the way GGG hope, by saying "oh well, I don't like it but I'm gonna play it every 3 months and keep giving it money" or "oh well, I don't like it but hey 2025 is filled with awesome new games I will like more".

It's not rocket science. The current dark souls fans will be off on their next adventure soon, not grinding the same 40 hour campaign out 10 times a year. GGG will be left having alienated the players who have been financing their company for the last decade.

The basic idea that it's ok to take our money and direct it away from the game we play and into a new project that doesn't meet our needs is wrong. It's a disrespect to the player base. It will not be forgotten.


I had the same thought about this new direction of leaving your current player base behind. Like how many times can they pull this card before they have no players left at all.

People keep telling me this isn't poe1 and shouldn't be ANYTHING like it, well the people who kept playing poe1 for over 10 years now funded this development; in hopes of poe 2 being a spiritual successor, are they just hoping the new players will do the same now? keep playing and paying for 10 years only to be left behind on the next release.

People keep saying go back to poe1 blah blah blah, well many players only kept playing in hopes of poe2, and they just through all of those players under the bus.


ON POINT
Albertus sempervirens
Chris Wilson ADORED this mechanic in PoE1 for whatever reason, and it's a horrible idea it just makes the game suck. I was sad to see them carry it over to PoE2.

Dear GGG, on-death effects DO NOT add any value to the game.
"
leroy989#0002 wrote:
On top of that, they’ve gone overboard with after-death ground effects. Sorry, but these lame mechanics don’t make the game harder—they just make it annoying. You beat the enemy, but then you’re forced to either risk dying to some lingering ground effect while trying to grab loot or stand around waiting for it to clear. It’s a tedious, unnecessary addition that adds nothing but frustration.


True! Worse is when you wait for 4 seconds and think "The death-effects must be gone now, cause there was an explosion and its' been 4 seconds", and as you walk up it explodes a second time and instantly kills you. Really, what is the point of this? Is it to make us wait 10 seconds after killing every rare? What for? Slow us down? Because it definitely does not making the gaming experience any better nor harder, just more frustrating, because everyone knows about these effects already.



"
pixxpixx#4258 wrote:
I think the idea of comparing PoE1 10 years of layered development and extremely refined content delivery to a baseline minimum viable product for a early access title that's been out 8 days is a bit unfair.

The have all the data from PoE 1 but they decided to completely ignore all of it. It's like you study for 20 years and then when you start working you just forget about everything.

"
pixxpixx#4258 wrote:

There has been very deliberate choices made against the PoE1 design that goes against to how people used to play. It wasn't a accident, its designed to bring back certain parts of the game that was ignored for 8 years back into focus (i.e. a focus on base items and blue crafting).

Blue crafting? You mean transmute and throw? because in PoE 1 transmute & alt/aug was a very big thing. Now it's just transmute -> throw. So the crafting is also deleted. Because I guarantee to 100%, when you get to maps, none will be transmuting. They rather just sell stuff and buy whatever they need. Transmuting whites is a complete waste of time.

"
pixxpixx#4258 wrote:

Honestly, I've been surprised how fast people are solving PoE2. 10 years of experience will do that to most people but its been amazing watching group's like Empy/Snap slam through the content like its a normal league launch.

Flying through the game isn't hard if you choose the build you find the strongest. The problem is you can't really enjoy the game playing the build you want because it's utter ****.
"
I had the same thought about this new direction of leaving your current player base behind. Like how many times can they pull this card before they have no players left at all.

People keep telling me this isn't poe1 and shouldn't be ANYTHING like it, well the people who kept playing poe1 for over 10 years now funded this development; in hopes of poe 2 being a spiritual successor, are they just hoping the new players will do the same now? keep playing and paying for 10 years only to be left behind on the next release.

People keep saying go back to poe1 blah blah blah, well many players only kept playing in hopes of poe2, and they just threw all of those players under the bus.


Yes, this is truly saddening.
"
"
XeonPOE#7768 wrote:
"
They remain steadfast in their vision, and we players must adapt.


True we must, and we will, but will it be in the way GGG hope, by saying "oh well, I don't like it but I'm gonna play it every 3 months and keep giving it money" or "oh well, I don't like it but hey 2025 is filled with awesome new games I will like more".

It's not rocket science. The current dark souls fans will be off on their next adventure soon, not grinding the same 40 hour campaign out 10 times a year. GGG will be left having alienated the players who have been financing their company for the last decade.

The basic idea that it's ok to take our money and direct it away from the game we play and into a new project that doesn't meet our needs is wrong. It's a disrespect to the player base. It will not be forgotten.


I had the same thought about this new direction of leaving your current player base behind. Like how many times can they pull this card before they have no players left at all.

People keep telling me this isn't poe1 and shouldn't be ANYTHING like it, well the people who kept playing poe1 for over 10 years now funded this development; in hopes of poe 2 being a spiritual successor, are they just hoping the new players will do the same now? keep playing and paying for 10 years only to be left behind on the next release.

People keep saying go back to poe1 blah blah blah, well many players only kept playing in hopes of poe2, and they just threw all of those players under the bus.


Oh, okay then. As you may or may not remember, PoE1 changed A LOT since its release. It used to be even slower than PoE2 is right now - are old players supposed to be mad about what PoE has become?

Report Forum Post

Report Account:

Report Type

Additional Info