Nerfing the fun out of the game

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StormHUN#4493 wrote:
Dear GGG!

Let me start by saying that I love the game! Amazing art, music, voice acting, map design, and lore/character writing. I'm having a lot of fun. Actually, I was taking a long break from PoE and I have come back for PoE 2!

However, a decent chunk of the fun in PoE 1 was the ability to create all kinds of broken and silly builds. It was a challenge on its own, a puzzle to figure out. So of course people want to do the same in PoE 2.

Now, I understand that some balancing is required. But with all due respect, I believe the recent nerfs went too far, and it seems that many people feel the same way. Not to mention that with the price of re-speccing, it really blows when someone has to re-spec their entire passive tree because nerfs made their build practically useless.

Please reconsider these nerfs. Balancing the game is one thing, nerfing all the fun out of it is another.

With love and respect,
A player



That was the possible fun in POE1.. this game is to explore other types of fun (specifically for people that hated the gameplay that POE1"fun" generated". We want the engaging combat with combos... not the "stack mroe and more % with some auto cast that becomes a walking simulator". I hope they restart POE1 development soon to catter the POE1 crowd so POE2 can be POE2 as was intended.
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The fact that people react to a FEW nerfs and think that qualifies as "nerfing all the fun out" is a symptom that there are not enough viable builds in the game. If there were more builds a single nerf would barely matter.

And why are there not enough builds? Well there are two reasons

1:The passive tree is unbalanced, lacking decent regen options and also lacking damage if you are playing certain builds(non-ailment DoT especially, as some debuffs are not ailments). The lack of regen/leech on tree is why melee is considered to be so bad, when it actually needs it to compete with ranged classes and casters(where the casters are tanky due to ES).

2:The skill gems are incomplete, we do not even have half of them yet




Sorry to disagree with your point of view, but there are many viable builds. For example, I'm playing with a chaos dot build, blowing up bosses on T10 maps in less than 10 seconds, much stronger than most of the old Cast On x builds.
The point is that players want builds where everything on the screen explodes. If you have to press two buttons, it's already bad, and most think that the only builds that exist are streamer and website builds.
Streamers only play with the meta because it gives them views.

In other words, viable builds for PoE 1 players are streamer builds or the ones that blow everything up, with zero gameplay.
Last edited by Hsover#6583 on Dec 16, 2024, 6:00:28 AM
Maybe it would be viable, to have crazy builds, if those builds weren't made by just trading your currency for the items that break the game if properly combined. If the only means of getting those items were dropping them or slowly crafting them up to snufff.

As it is, with both PoE1 and PoE2, visiting the market to get your Maven 1-shot build gear is not "crazy build" fun, it's just a sad thing. That makes the gameplay itself 1 mile wide and 1 inch deep. Market > 1-shot everything > ???? > Wait for next league.
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Maybe it would be viable, to have crazy builds, if those builds weren't made by just trading your currency for the items that break the game if properly combined. If the only means of getting those items were dropping them or slowly crafting them up to snufff.

As it is, with both PoE1 and PoE2, visiting the market to get your Maven 1-shot build gear is not "crazy build" fun, it's just a sad thing. That makes the gameplay itself 1 mile wide and 1 inch deep. Market > 1-shot everything > ???? > Wait for next league.



The gameplay style of PoE 1 at the moment is just a walking and exploding simulator and this is not wrong, it is just not the proposal of PoE 2 and many cannot understand this.
Last edited by Hsover#6583 on Dec 16, 2024, 6:02:47 AM
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That was the possible fun in POE1.. this game is to explore other types of fun

Says who?

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We want the engaging combat with combos... not the "stack mroe and more % with some auto cast that becomes a walking simulator".

And nobody is stopping you. The pre-nerf Cast-on-X gems did not stop you either. Nobody was forcing you to use those kinds of builds.

This is exactly my point, that there were multiple ways to play and everyone could choose their own preference. One of the greatest things in PoE IMHO is the freedom to play how you want.

Nerfing for balance is fine. Nerfs aiming to specifically destroy one style of playing is not fine.

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I hope they restart POE1 development soon to catter the POE1 crowd so POE2 can be POE2 as was intended.

Gatekeeping much? I don't want to play PoE 1, I want to play PoE 2. I just wish they didn't kill builds that looked fun to me.

For me personally, playing games is about relaxing and having fun, to counteract the stress, anxiety, and depression of life. Who are you, to tell me that I'm not allowed to do that?
the nerfs were absolutely needed and fair, this is a whine thread

GGG would have nerfed these builds in Poe1 as well, the only reason they existed is because this is Early Access.

This is because GGG is a good developer, they have the balls to nerf things that are obviously broken instead of giving in to the crybabies and ruining their game as a result.
Last edited by Quizzlemanizzle#2632 on Dec 16, 2024, 10:55:24 AM
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Maybe it would be viable, to have crazy builds, if those builds weren't made by just trading your currency for the items that break the game if properly combined.

I don't know what you mean.

The Lightning Conduit Stormweaver did not need any special items, just cutting some gems, and getting some nodes on the passive tree.

I believe the SRS explosion build also didn't require special items - but I'm not entirely sure so correct me if I'm wrong there.

Some automation was always part of the game. It changed in PoE 2 in that we don't have CwDT, Cast on Crit, etc. (at least for now) but we have new types: Cast on [ailment]. And that's fine. But then they nerfed these gems to the point where they are just not worth the Spirit.

At the end of the day though. why do people care about how others play? Play the way you want and like, and let others do the same. If someone wants 1-button or zero-button builds, that's their decision and has no effect on anyone else who chooses to play differently.

Also, consider this: some people have injuries or diseases that make a lot of clicking/tapping/mousing hard and/or painful for them. Eg. the "Stress-free PoE" builds for PoE 1 were made by a guy with such problems. I also sometimes suffer from wrist and/or finger pains because I'm an artist and drawing can be tough on the joints sometimes. Also carpal tunnel syndrome and cubital tunnel syndrome (had both)... mmm, juicy nerve pain!
Well I'm playing Gas Arrow + Toxic Growth and let me tell you, it feels absolutely awful with how slow both of those are, especially since apparently we cant alter to cast/animation of TG.

My "two button build" is already getting me gibbed from boss mechs I need to dodge, but I cant because I'm stuck in a slow cast animation that I can't do anything about.
Last edited by 009Status#6939 on Dec 16, 2024, 10:59:48 AM
there are no fun in over-powered builds that are AGAINST THE DESIGNS OF THE GAME. if you want to be fast as truck - go play D4.

GGG please nerf more op builds and stay to your visions.
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StormHUN#4493 wrote:
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That was the possible fun in POE1.. this game is to explore other types of fun

Says who?



GGG ..several times in their interviews.. they said they want combat to be engaging and based on combined skills.

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