I don't like Geanor, this boss fight is bullshit, not fun

I agree that he has too much health. I just helped a lower level player beat him again and I was shocked at how long it took.
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I agree that he has too much health. I just helped a lower level player beat him again and I was shocked at how long it took.


That is because content is scaled up appropriately when you party up. Including HP.
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Geonor lasted 6 seconds in his first phase to my witch on my latest character. Second form lasted slightly longer because he instantly summoned the mist and I couldn't hurt him until it was over. Whole fight resolved in under two minutes.

Just fought him in Act 1 cruel difficulty and the result was about the same; He got ripped apart and posed no threat.


In cruel I learned that if you put a shield on you can block the mist jumps and take 0 damage.
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Ankh_13#4218 wrote:
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afar_poe#0236 wrote:

I have played thousands of hours of POE1, D2, D3, Wow raiding etc. I understand what hard games are like.


BTW, I wouldn't call any of the games you mentioned particularly "hard". Try Souls-likes. I quit Elden Ring after reaching Crumbling Farum Azula because sometimes hitting the wall just hurts too much.

Have you considered that perhaps you're not the target audience for PoE 2?



The problem is WHO THE FUCK IS THE TARGET AUDIENCE OF POE2???

Cause what all you brilliant souls don't realize that the game becomes more and more punishing with time... you do less and less damage and have less and less fun...

At some point you start wasting so much time and at the same time feels so unrewarding cause you never have truly good gear or to have some half decent pieces you have to spend all your resources that you will quit...

Only masochists or super hardcore Ruthless PoE1 players won't quit... the player base of this game will be less than 50k in no time and it will keep dropping...

Until christmas you will see a MASSIVE wave of quitters because people haven't gotten Cruel Acts and endgame yet... they talk all high and mighty from beating Act1 and Act2... there's waaaaaay more misery to come...
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Ankh_13#4218 wrote:
"
afar_poe#0236 wrote:

I have played thousands of hours of POE1, D2, D3, Wow raiding etc. I understand what hard games are like.


BTW, I wouldn't call any of the games you mentioned particularly "hard". Try Souls-likes. I quit Elden Ring after reaching Crumbling Farum Azula because sometimes hitting the wall just hurts too much.

Have you considered that perhaps you're not the target audience for PoE 2?



The problem is WHO THE FUCK IS THE TARGET AUDIENCE OF POE2???

Cause what all you brilliant souls don't realize that the game becomes more and more punishing with time... you do less and less damage and have less and less fun...

At some point you start wasting so much time and at the same time feels so unrewarding cause you never have truly good gear or to have some half decent pieces you have to spend all your resources that you will quit...

Only masochists or super hardcore Ruthless PoE1 players won't quit... the player base of this game will be less than 50k in no time and it will keep dropping...

Until christmas you will see a MASSIVE wave of quitters because people haven't gotten Cruel Acts and endgame yet... they talk all high and mighty from beating Act1 and Act2... there's waaaaaay more misery to come...


Not true at all. Never played Ruthless or HC in PoE1 and never intend to. I'm having a great time.

My damage isn't going down over time, on the contrary. As I get deeper into the game I find more and more good stuff, let alone craft my own (which I never really did much of in PoE1 because I didn't want to waste currency, especially chaos and exalts). With just a little bit of effort I can consistently squeeze out more and more DPS, which feels amazing.

What you and others are complaining about is that you can't consistently faceroll a NEW game that just came out in early access and is still unbalanced in some ways. You shouldn't be able to. PoE1 was hard in beta too. It evened out over time, as people engaged more with the game on its own terms (which, bafflingly, is something some people don't seem to be willing to do with PoE2, the entitlement is crazy), learned more about it and gained experience with buildcraft etc. As will this.
Considering the point in the development we are currently at, the game is EXACTLY where it needs to be.
Last edited by Shyanmar#4875 on Dec 14, 2024, 5:04:19 AM
Absolute HORRID bossfight on cruel difficulty as a sorcerrer, my god I simply uninstalled this garbage game.

I had hopes of reaching the end game / atlas but for all that is holy, this atrocious sequence where he jumps out of the shadows and you get swarmed by minions, the clown that designed that battle probably just played one class, some boring meta snooze.

PoE1 is superior in every single way.
If you're having trouble with the very first act boss that is designed to teach you game mechanics I'm sorry but this is an actual skill issue. Practice and pay attentions to the patterns. This is why the boss is designed the way it is designed, to teach
Step 1 is to self reflect.
GEANOR for Times Person of the Year!

That man froze my warrior multiple times and I had to roly poly dodge my way around his ice stuff. Took me a few tries in Act 1 but I beat him barely. Came back for some vengeance on cruel and destroyed him with hammer of the gods and sunder, an appropriate skill to have and not that terrible rolling slam move that gets interrupted half the time and misses half the time.

when the fog closes in it feels very cheap. The invincible boss phases are terrible.
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AintCare#6513 wrote:
one of my fav bosses, nothing one shoots you, everything is telegraphed and its fun. always feel very excited after fighting him


Agreed, for me the best designed boss fight in the game so far and fair. I beat him with ranged, melee and caster character all solo-SF and worst one was melee with 3 deaths. His attacks are very well telegraphed, he literally shouts them a second before doing it. If you don't learn this boss you will uninstall the game right after as you enter the first zone in act2. If you died so much you should've learned each attack by now and should be able to do it without issue.

I think the real danger is if your dps is low and you end up on the last fog phase where there's twice the amount of wolves clawing at you. You should've understood by now that it's pointless to fight the wolves, you only need to wait a sec and dodge after he quotes his poem.

The only thing that I would change is lowering the aoe radius a bit for the requiem frost rays as they can be hard to dodge. Always wear the highest move speed boots over any other bonus.

I think sometimes frustration leads us to blame the game for some bullshit rather than trying to understand why you died. Come back once you're in maps to complain about on death mechanics and we can talk.

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