Split PoE2 into 2 modes
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gross, no
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Splitting PoE2 into different modes would also make it easier to add more in the future, too, when everyone's bored with what we've got.
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" Have you read the title of the thread? |
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" Yes, and I also read the 1st post (a thing that you did not). And the topicstarter starts with "gib loot plz" but quickly goes on on wanting entire PoE1 fit into "a mode". |
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" How is requesting a mode where loot is far more accessable the same as wanting entire PoE1 fit into a mode? |
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" I do find it really hilarious that the majority of these "i want to game to be the hardest it can possibly be crowd" Tell anyone that has any feedback or differing opinion that they should get lost and go back to poe 2. They don't understand that games require players, when you tell all the players who are unhappy to leave and they do, then you don't have any players. No players no money, no money no game. The game will either be pulled and shut down or set up on life support with minimal support/servers/updates. I really enjoy the difficulty of some of the boss fights, I enjoyed the mechanics but the changes to the meta gems was not only disrespectful but also way way overkill. I expect a large amount of players who were just trying to play the game and pick skill and make things work who got shafted extremely hard to leave and not come back. |
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Sure but call the ruthless mode "normal", and lawnmover lameplay mode "tutorial mode". Why call something ruthless when it's just a normal challenging game like million others
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"If that's what it takes then that's fine by me. |
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" I'm sure you'll find this answer if you read the first post. |
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" You can call it kindergartner mode for all I care. The name doesn't matter. Referring to it as ruthless makes sense though since it is directly comparable to PoE1 ruthless drop rates. |
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