Split PoE2 into 2 modes
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Path of Exile 2 players who bought GGG's vision for the new game and supported that vision would like to avoid being shunted off to a small, forgotten side mode of the game while the PoE1 players turn the majority of PoE2 into the same meaningless impossible Nuclear Armageddon-level lootsplosion POE1 is. Nor are we keen on being shunted into a small, forgotten side mode of the game while the damage numbers on the main game are cranked by 1000x so players can blast through the new game at the same thoroughly unreasonable scaling and speed they can in Path of Exile 1.
This was supposed to be a new game. A new paradigm, a shift in the ARPG genre. Why should the people who wanted what Grinding Gear told us they were making be cordoned off into a little forgotten camp while the people who hate this game and want it destroyed for the sake of making it into nothing but a pale, shitty echo of its creaking, ancient forebear get to have their way free and unimpeded? She/Her
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Yes. One of the modes is called "Path of Exile" and it already exists.
Go play it. The second mode is currently a work in progress, but we enjoy playing it anyway. So please choose the correct mode for yourself and leave the other one alone. |
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"And why not? Why is this not a good idea? By adding an option to not play in Ruthless you would get rid of all "whiners" and we would get to experience the new Path of Exile systems that are far more refined than they are in PoE1. |
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" It's never a good idea to make 2 games within one game. Even worse if said game is half-finished and needs tons of work in the first place. You're talking like "adding an option" is something that just happens overnight with no effort. It's not. |
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" So we should remove Hardcore. Got it. |
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" Hardcore doesn't require different balancing. It's just a mode where everyone playing that mode died exactly 0 times. Similarly, PoE1 ruthless is a mode that applies global cuts to drop rates and such to the base game. That's why it's not truly a differently balanced game but simply a base game where everything is more scarce. That's also why it's even remotely not the same as PoE2. |
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" So if PoE1 ruthless is fine, why is PoE2 non-ruthless not fine? I'm confused. |
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"Let's reverse this logic, by adding a non Ruthless mode where they boost drop rates then it's not a differently balanced game but simply a base game where everything is more accessible. |
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So we need Path of Exile 3 for the majority of player base, and let Path of Exile 2 die with its 100 player base like Ruthless
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" PoE2 is already non-ruthless, it's just PoE2. Or if you mean PoE2 where all nonbasic mobs explode in loot - that's easy to implement (and maybe GGG will do something like that eventually), but frankly I'm not seeing any requests here. People are whining about wanting PoE1 with PoE2 graphics, not PoE2 with tons of loot. This isn't even remotely easy to implement. |
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