OK I give in, this is just not a game for ARPG fans

What kind of game is this? After almost 8 years of POE 1, I thought there would be a worthy successor, but what came along is like a game of souls, which only has a few names of glyphs etc. in common with the POE as we knew it for many years, no more!
As it is now, I personally will not continue to play this game, as it is completely overdone, and I want to have fun with a game and not stress!
"
Clixus#3900 wrote:
What kind of game is this? After almost 8 years of POE 1, I thought there would be a worthy successor, but what came along is like a game of souls, which only has a few names of glyphs etc. in common with the POE as we knew it for many years, no more!
As it is now, I personally will not continue to play this game, as it is completely overdone, and I want to have fun with a game and not stress!


It’s not a reskin of POE1 so play that game if you want that experience.

POE2 is a separate game
A lot lot of crashes (freezes on loading screen) -> EA so OK, but should be priority number one for devs to fix

Game is too slow, no movement skill

The bosses are too tough, with a compulsory dodge every 2 seconds -> add an “easy” difficulty setting, especially for Act 1. The difficulty should be progressive.

Not enough drops

Not enough currency to craft something by yourself

Not enough gold to respec, you can't try several builds, the only solution is to follow a build already done by someone else -> no variety

For many, in its current state, the game is simply boring, the main problem being the wall of the final bosses.

"
Sickness#1007 wrote:
I can't slog through yet another HP bloated boss. It is just not fun in any way.
As a long time fan of PoE and ARPGs I will just have to accept that this game is not made for me.

It's a real shame. It could have been so great.

I saw one of the apologists in an other thread defending the game by saying that everything is fine because he could do act 1 in 12 hours. Yeah...

This game is not made for ARPG players, it is made for something else. There is no reason to keep playing unless you really like it because it will not get any better as you progress.

Just leave. The game will either be lost to irrelevance or the devs will make very drastic changes and you will have a much better time exploring and playing the game for the first time at that point. Either way there is no point in sticking around and trying to force it to become fun.


Honestly, play POE 1. POE 2 was never meant to be POE 1 and that's what I love about POE 2. For the reasons you hate the game - I love it. I want that slow engaging combat - not the fast paced screen deletes of POE 1.
Obsessive ARPG fan since Diablo 1 with unhealthy amounts of time sunk into POE1. Loving POE2, and glad to get a modern version of old-school POE where monsters matter, you usually can't ignore what bosses are doing, and support gems returning to having different mechanics and tradeoffs, instead of everything just being "what's the next biggest more damage multiplier gem that works on my skill". Many zones are a bit too long IMO, and we need more abilities/weapons and such, but those are on their way.


"
not that every white mob is a slog of rolling and punching 15% hp off, then roll again

What the heck are you playing that does 15% off a white mob? The builds I've been playing and seeing 1-2 shot wimpy mobs and have some kind of 2-ability combo that handles all but the tankiest enemies. Also, dodge rolling is rarely ideal for abilities white mobs have, rather just moving smart and stuttering or strafing correctly avoids most the damage.
"
not that every white mob is a slog of rolling and punching 15% hp off, then roll again

"
What the heck are you playing that does 15% off a white mob? The builds I've been playing and seeing 1-2 shot wimpy mobs and have some kind of 2-ability combo that handles all but the tankiest enemies. Also, dodge rolling is rarely ideal for abilities white mobs have, rather just moving smart and stuttering or strafing correctly avoids most the damage.


From the testing i have done so far balance is extremly whacky right now rough guess by my test:
50-70% of skills do next to 0 dmg
20-40% Of skills are fine
10% are outliners that get insta nerfed

again just some limited testing done with differnt builds running through cruel, im not yet doing maps, like monk without bell for exmaple feels extremly weak with bells you will just blast everything.
This could just be result of low drops and no proper way to upgrade gear, except traiding
Last edited by carssch#0798 on Dec 11, 2024, 5:06:33 AM
"
Sickness#1007 wrote:
I can't slog through yet another HP bloated boss. It is just not fun in any way.
As a long time fan of PoE and ARPGs I will just have to accept that this game is not made for me.

It's a real shame. It could have been so great.

I saw one of the apologists in an other thread defending the game by saying that everything is fine because he could do act 1 in 12 hours. Yeah...

This game is not made for ARPG players, it is made for something else. There is no reason to keep playing unless you really like it because it will not get any better as you progress.

Just leave. The game will either be lost to irrelevance or the devs will make very drastic changes and you will have a much better time exploring and playing the game for the first time at that point. Either way there is no point in sticking around and trying to force it to become fun.


PoE 2 will probably meet the fate of D4. People will go through the campaign, then see how boring the end game is and leave.
Maybe come back for new season, then realise they have to slog through the whole thing again and will drop out half way.

Who will stay are streamers and hardcore players the rest will move on.
Since I don't like to just give up, I've done one recently, playing all available characters from the beginning up to internal skill level 4, from warrior to witch. Well, others have played one almost to the end, but I wanted to know what unfortunate thoughts the designers had with this game, long story short, the warrior and the Pathfinder did well against the executioner and are through! The monk will probably make it too, but overall I'm not going to subject myself to that kind of thing anymore. Finding runes and armor etc. in Path of Exile 2 is the biggest rubbish I've played in recent years, unfortunately! I'll probably keep playing with the Pathfinder to see if the whole game remains this magic find rubbish! Have fun, without irony, to the rest of you!
"
LordTad#4634 wrote:
Most people are just missing the obvious thing here, they're just not used to a different game.

All of the bosses can be cleared in Act 1 in a couple of hours (6 at most), probably ending about level 12.

All of the bosses have similar mechanics, Dash / Charge Abilities which can be baited out, Ad summons or cleave. Once you learn the telegraphing, you can avoid most of it, then it becomes a chip fight.

Miller - Move to the side and hit him
Asinia - Keep moving, step on souls, clear ads.
Draven - Move to the side, step on souls.
Rust King - Move sideways, clear ads, hit boss

If you can't win a fight, take a step back and figure out whats not working in your kit.



I had more trouble with Queen of Filth, Blackjaw and King of the Mist.

I know their moves but find their hit boxes very large.
I don't think its a good arpg because of the constant stop-starting. Whether it's dying from bosses, on death effects or large AoE, running between different vendors, or spamming orbs and ID scrolls these all slow down the action. I'm role-playing a loser instead of a powerful exile.

Report Forum Post

Report Account:

Report Type

Additional Info