Shock Stacks // Ignite // Freezing - Why is ignite the black sheep

Why is it that burning/ignite is the only one of these elemental ailment effects that has a negative effect.

Shock stacks = amazing
Freezing = CHILL + Freeze
and ignite = 4/3 burn damage on the skill that ignited, + It makes a few monsters spread out and run away... Why is their a negative effect on ingited, while the other two are so amazing.

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Because you didn't pick enough life nodes.

- Answer to everything in PoE.
Someone once said it should reduce monster accuracy, which I thought was a good idea.
Think outside the box: So they run, how can you turn that into an advantage?

oh i know, link a elemental proliferation gem to the skill that causes burning effect, and watch the runaway mobs spread the fire all over the area.
"
MGReaper wrote:
Because you didn't pick enough life nodes.

- Answer to everything in PoE.

this made me LOL

if you checked my past posts lol I been arguing this.
"
fsk1989 wrote:
Think outside the box: So they run, how can you turn that into an advantage?

oh i know, link a elemental proliferation gem to the skill that causes burning effect, and watch the runaway mobs spread the fire all over the area.


yea but elemental prof doesn't follow the mob, thus my point

Go watch krips summoner build. in his youtube, pretty much was my build 4 months ago.. minus AA

+++ they always run in random directions.
Last edited by TheBuudah#0357 on Apr 28, 2013, 6:30:18 PM
its not as bad as you make it looks like
"
fsk1989 wrote:
its not as bad as you make it looks like


I know I use a firetrap build, but it would be a shit ton more viable if they didn't spread out like a whore octopus
that`s because he is in his special troll-week-of-the-month, letting of steam today or whatever.
Just ignore him and he`ll get bored soon enough.



The Ignite can get some pretty crazy dot-damage rollin if setup right, depending on your build even the "flee"-effect is great (cc).

Shock-stacks should only increase lighning damage, freezing should get the same sorta diminishing returns as stun...the problem is not ignite imho, but the other stat-effects beeing a tad to strong. Just my 2 cents...while beeing realy glad bout my trap/FB/Inc-Fire-Caster with emphasis on big-hits and big-dot-damage.
I once tossed together a proposal to slightly change burn, here. I'm not really sure that's the right thing for burn at the moment. TL;DR: Extended duration, fractional stacking, less initial burn, and for very long burns, much higher burn. "Starts with a flicker, ends with roar."

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