Honor mechanic for the ascension trial is... kind of really hateful.
" I kind of don't understand why they made that the first ascendancy option in the game and only one in the act 2 if it was that divisive in PoE 1 without some serious adjustments. If a share of the community absolutely hated it, it should have been a the second or third optional ascendancy path much later in the game. |
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I would absolutely vote for a Complete removal to the honor system!.
I hated this mechanic in POE 1 and avoided it like a plague, I Hate it even more now that I'm forced to partake in it!. |
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Honestly, after a few tries I learned to appreciate it more.
It's still very anti-melee, but otherwise it's not as bad as it seems. 1) Your max hp determine your max honor, so this part of your build is in fact counted. 2) Your resistances/armor reduce the damage to honor you're getting, so this part of your build is counted too. 3) The only part that's decidely NOT counted is your regen/life leech. This could be added: let the player regen just a little honor (in very low amounts) on dealing damage to mobs (excluding portal mobs) based on his combined regen stats - how much life leech and passive life regen he has. That's to say, sanctum trials are already cheesable by portal mobs, you can farm sacred water off those endlessly. This is a pretty glaring loophole and should be patched out. Last edited by just_dont#6539 on Dec 10, 2024, 6:21:41 AM
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" I can understand what you mean in 1 & 2, but for most players, the honor system is definitely very annoying. Anyone who didn't like Sanctum and definitely a huge majority of new players will absolutely hate it, and as it heavily favors some builds over others, that also goes against what GGG said that they would try to make it so no one feels like they are forced to play a specific build, which means it absolutely needs changes BTW, That is an interesting idea, in #3. The idea for the options for what loses and what gains honor kind of started from a similar place. That #3 could also fit as a possible option, like: Option 5: Gain tiny amounts of honor based on your regen per second and life leech when damaging enemies. Honor to you is never falling in combat. Last edited by GabrielJack#5664 on Dec 10, 2024, 10:25:06 AM
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[Deleted. Was a repost by accident.]
Last edited by GabrielJack#5664 on Dec 10, 2024, 10:24:56 AM
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The mechanic needs changed for melee players. I just got to trials and after 8 attempts I'm not doing it. I build a tank type warrior and I don't have the damage to take things out quickly enough while avoiding large AOE attacks from bosses. I've made it to the final boss 7 our of those 8 times and lost quickly every time as every time I throw one of my very slow attacks I get hit and goodbye 50+ honor even though I'm losing almost no health. This mechanic is absolute BS for the 2 handed warrior builds. Guess I'm done with this character until this hopefully gets changed.
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Sanctum is beyond toxic cancer. Who ever thought it was a good Ascendancy gate needs to reevaluate their career. Trail of Chaos is just as toxic cancer too. Its not Ultimatum who as much as they want you to think it is.
Im not enjoying the game at all now that Im at Act 3 and not wanting to even do it all over again to get to maps where the game "Fun" is at. A lot needs changed and I mean A LOT. Disappointing to wait 2 years for this. Back to other games till they fix this or release the next POE1 league. |
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" While my main character is a Witch, my second character is a full tank life regen heavy build, and I was really disheartened when I got to the trials because I knew that with how hard it was to actually pull it off with the witch, which I already hated, it would be 1000 times more with my tank. |
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Just tried the Trial of Sekhemas with a warrior for the first time and I have to say it is even worse than I expected.
I already knew what to expect and was extremely careful, already having 2 separate relics for Honor Resistance, which means I had at least 25% honor loss reduction so less the 3/4 of the loss and managed to arrive at the boss with more than 650 honor, taking all the paths that gave me honor regen which got me to 3 rooms that refilled honor for over 300 honor healed over the course of the trial. The boss attacks all have AoE effects which means that even if you dodge, you have a huge chance of being hit by the are with at least 50 but closer to 100 honor loss and the huge area explosion the boss does is such a ridiculously huge area and the first explosion being so fast and with barely any delay from the start of the animation that there is a huge chance you'll be hit by the first explosion, since you have almost only a sound cue to go by and start dodging and third explosion which you probably won't be able to get out of the edge of the explosion in time, even using leap slam since there is a delay before the actual jump. Overall, the Trial of the Sekhemas absolutely needs some adjustment specially for melee characters, even if not what I initially suggested, though I really believe this change in the system would be a really good and fair fit for the game. |
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I haven't done it yet, purely out of fear. Reading this thread doesn't make it any better.
I play Sorc (and Merc, Warrior, and Witch), and the notion that even a hit to Energy Shield for the (partially) Intelligence-based classes costs Honor whereas Evading does nothing makes it unfair to those classes, or at least strongly favoring Dexterity/Evasion-based ones. Pure melee is even worse off. I'm leaving the level 11 Warrior in early Act 1 for now. I can't even entertain the notion of going through the Act 1 boss and then the Trial, LOL. And gaining a few levels in order to be able to tackle the Trial is not going to work either, because the Ascendancy *itself* is a major power boost in that regard (and is intended to be). You'd still be majorly crippled. Not a pleasant situation to be in. |
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