Minions get stuck
Minions are unplayable in indoor maps with narrow corridors, doorways. They don't even seek enemies standing behind corner.
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In Act III, Venom Crypts cause significant issues with minions getting stuck in tight spaces. Additionally, I’ve noticed that minions at doors sometimes stop moving entirely and fail to attack anything in front of them. This is particularly noticeable with Reavers, but I’ve also observed it happening with Arsonists.
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+1, also the timer should not reset every time new minion dies. This results in a situation where you wait like 20 seconds for them to respawn when they die one after another.
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Minions getting stuck or blocked from Boss Arena combat. Please consider making the entrances to arenas one-way (Enter only) so minions and party members can't be locked/blocked out for the Boss fight... Regards
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