Minions get stuck

Minions get stuck on bridges or doors and can't get past them. I have to move away enough so they respawn.

Besides the problem with stuck minions, please telport minions to me instead of reviving them when I am too far away, it is annoying to get punished because minion got stuck somewhere or stayed to fight some random mob.
Last bumped on Dec 28, 2024, 12:46:36 AM
I can confirm this, minions body block each other and no one pass. This becomes a huge problem in The Lost City, on Act II, since the whole maps is made of doors gateways.

As a workaround, I keep a 0 spirit weapon on second weapon slot, so whenever I need to summon minions, I just swap weapons twice. This isn't ideal, because can get me killed easy, but it better than waiting minions die and respawning.
Last edited by CapetaDoMal#7099 on Dec 7, 2024, 8:32:26 PM
Can confirm this happened a bunch for me too in Act II
Spoiler
The Lost City
The Dreadnought/Dreadnought Vanguard


Also as a side note, some of my minions got stuck behind the gate that closed before the Act II final boss and had to be revived into the boss arena (they revived right as the fight started, but I am running an increased revive passive skill so they may not be available to gamers without that passive skill).
I just experienced this myself. It first became very noticeable to me in act 2 - The Lost City.
Spoiler
Smoke me a kipper, I'll be back for breakfast.
Last edited by moosh#6826 on Dec 8, 2024, 6:59:01 AM
I had this at the boss of the trrial in Act2, crossed the bridge, Minions stayed outside the Arena.

Its also worth noticing that Minions generally have some issues with terrain. Ive seen my Arsonists throwing their bombs hitting terrain between them and the target frequently.
Same here, so annoying.



Overall their AI might take some work. They are always running behind and often get stuck, so they just die because of out of range.
I originally posted in the wrong place (https://www.pathofexile.com/forum/view-thread/3606199/page/1), so moving here. I've also hit this issue, makes certain layouts a bit rough during campaign.

Spoiler
Bug Report ID: #3721628240

https://imgur.com/a/DPqf9cO

Infernal Hound's model seems a bit too big to make it through these hallways with the roots protruding into the hall. In the image, I have directed the minions to come to me but they cannot get past the hound that is stuck in the top left of the screen.

---

I have additionally experienced minion navigation issues in act 1 mud burrow and act 3 black chambers that I specifically noted it was difficult to navigate my minions through the area. Will come back if I find this to be true with any other areas. In mud burrow they would just get stuck on corners. In the black chambers they would get stuck on doorways repeatedly.
Another funnny thing that I didn't notice previously, on arena type boss fight Your minions can stay outside, good luck with that ...
There are 2 stuck skeleton soldiers and hound in bottom right corner

Hope we will get some fix for this as fast as we get nerfs.



Last edited by marco090#3112 on Dec 10, 2024, 12:34:51 PM
same issue, it sucks when you change the room, your minions stuck at the door and you are alone with the new room full of enemies that can oneshoot you if they gang you, same problem in ultimatum with the plataform
this is happening alot in maps and i need to path longer to get to my goal in order to play the atlas

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