I have been stuck on the act 2 boss for 3 hours.

I have had enough, this isnt fun.
Last bumped on Dec 9, 2024, 9:12:08 AM
Great feedback people, highly constructive.

Also,

git gud
It has nothing with skill issue, it has everything to do with balancing. The team at PoE2 has no idea what they're doing and let me explain why:

You are so incredibly slow, that even if you pre-move from the wolfs Aoe circle and dodge perfectly, it'll not be enough to move out of it. And you'll get 1 shot. Bosses casts abilities way faster than you avoid them. They worked 7 years on this, and haven't tested it once?

It's just bad design. Sorry but PoE 2 has a huge problem, and that is the movement in the game. WASD is clunky and dogshit, and using regular click movement makes your character "glide on ice".

I knew beforehand that catering to console would ruin the experience for PC. PoE1's movement and responsiveness on skills is WAY ahead of PoE2.
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Simhak#1742 wrote:
It has nothing with skill issue, it has everything to do with balancing. The team at PoE2 has no idea what they're doing and let me explain why:

You are so incredibly slow, that even if you pre-move from the wolfs Aoe circle and dodge perfectly, it'll not be enough to move out of it. And you'll get 1 shot. Bosses casts abilities way faster than you avoid them. They worked 7 years on this, and haven't tested it once?

It's just bad design. Sorry but PoE 2 has a huge problem, and that is the movement in the game. WASD is clunky and dogshit, and using regular click movement makes your character "glide on ice".

I knew beforehand that catering to console would ruin the experience for PC. PoE1's movement and responsiveness on skills is WAY ahead of PoE2.


Not only did that ability not ever come close to one shotting me, doing at most about 60% of my HP in one hit, it was also incredibly consistent to avoid, if you look at the telegraph of him starting the move, as in, before the circle on the ground appears. In my opinion, an excellent subversion of how you usually need to learn and respect mechanics.

So yes, it clearly absolutely has everything to do with skill issue, at least when it comes to people’s complaints about Act 1 boss.
Duh.... what is QA even mean any more?
"
Gogolo30#6034 wrote:
"
Simhak#1742 wrote:
It has nothing with skill issue, it has everything to do with balancing. The team at PoE2 has no idea what they're doing and let me explain why:

You are so incredibly slow, that even if you pre-move from the wolfs Aoe circle and dodge perfectly, it'll not be enough to move out of it. And you'll get 1 shot. Bosses casts abilities way faster than you avoid them. They worked 7 years on this, and haven't tested it once?

It's just bad design. Sorry but PoE 2 has a huge problem, and that is the movement in the game. WASD is clunky and dogshit, and using regular click movement makes your character "glide on ice".

I knew beforehand that catering to console would ruin the experience for PC. PoE1's movement and responsiveness on skills is WAY ahead of PoE2.


Not only did that ability not ever come close to one shotting me, doing at most about 60% of my HP in one hit, it was also incredibly consistent to avoid, if you look at the telegraph of him starting the move, as in, before the circle on the ground appears. In my opinion, an excellent subversion of how you usually need to learn and respect mechanics.

So yes, it clearly absolutely has everything to do with skill issue, at least when it comes to people’s complaints about Act 1 boss.


Can't you read? The character i'm playing, Ranger LS/lightning rod doesn't have enough movement speed to even pre-move from the animation+rolling. And at the end of the fight, when the wolf has >30% hp will one-shot you. So you're saying an unavoidable mechanic that 1shots you is a skill-issue? If I had 20% movement speed boots it'd solve everything, but I don't have it. So why balance a boss around having certains items in act 1. The boss is not difficult at all, it's just bad design.
"
Simhak#1742 wrote:
"
Gogolo30#6034 wrote:
"
Simhak#1742 wrote:
It has nothing with skill issue, it has everything to do with balancing. The team at PoE2 has no idea what they're doing and let me explain why:

You are so incredibly slow, that even if you pre-move from the wolfs Aoe circle and dodge perfectly, it'll not be enough to move out of it. And you'll get 1 shot. Bosses casts abilities way faster than you avoid them. They worked 7 years on this, and haven't tested it once?

It's just bad design. Sorry but PoE 2 has a huge problem, and that is the movement in the game. WASD is clunky and dogshit, and using regular click movement makes your character "glide on ice".

I knew beforehand that catering to console would ruin the experience for PC. PoE1's movement and responsiveness on skills is WAY ahead of PoE2.


Not only did that ability not ever come close to one shotting me, doing at most about 60% of my HP in one hit, it was also incredibly consistent to avoid, if you look at the telegraph of him starting the move, as in, before the circle on the ground appears. In my opinion, an excellent subversion of how you usually need to learn and respect mechanics.

So yes, it clearly absolutely has everything to do with skill issue, at least when it comes to people’s complaints about Act 1 boss.


Can't you read? The character i'm playing, Ranger LS/lightning rod doesn't have enough movement speed to even pre-move from the animation+rolling. And at the end of the fight, when the wolf has >30% hp will one-shot you. So you're saying an unavoidable mechanic that 1shots you is a skill-issue? If I had 20% movement speed boots it'd solve everything, but I don't have it. So why balance a boss around having certains items in act 1. The boss is not difficult at all, it's just bad design.


No movement speed on boots, playing xbow ranger. The circle slam does not hit harder later on in the fight. The boss is not balanced around having certain items. You are not reacting to telegraphs. It's very simple. The only legitimate complaint about A1 boss has been minions insta dying. Though my friend is playing witch and his summons only had to res twice during the fight, so I suspect that is also a simple skill issue.
I'm right there with you buddy, taking a break for a bit. I dunno who set the dude's HP but it feels like they must have had gear that could put out twice the DPS I can deal. Even that colossus guy didn't feel this tanky.

I really wonder how the QA team tested some of this stuff because it certainly doesn't feel like they were doing full playthroughs. I'm betting they were using character templates that aren't exactly realistic.
You are wrong, the circles and abilities by the wolf gets empowered the longer the lower his health gets. I've replayed the fight so many times that I know by heart how much you take from a hit when the boss has full health compared to low health. The issue like i've said several times now, are not the beginning of the fight, it's when the wolf has less health. You mightve had better items and build and just powered through that part. But just because you did it, it doesn't mean other people had same luck with items or had same build. You gotta look into my situation and understand it, which you clearly don't.

And I'm telling you, I am nonstop moving and rolling out of the circle, I don't have enough movement speed to dodge it. The telegraph is supereasy to read, and to start pre-move+roll out of. But i'll say it ONE MORE time, it's in the end of the fight it's not possibile to dodge. Maybe the boss gains ability haste/attack/cast speed. But there's definitly a difference.
"
Simhak#1742 wrote:
You are wrong, the circles and abilities by the wolf gets empowered the longer the lower his health gets. I've replayed the fight so many times that I know by heart how much you take from a hit when the boss has full health compared to low health. The issue like i've said several times now, are not the beginning of the fight, it's when the wolf has less health. You mightve had better items and build and just powered through that part. But just because you did it, it doesn't mean other people had same luck with items or had same build. You gotta look into my situation and understand it, which you clearly don't.

And I'm telling you, I am nonstop moving and rolling out of the circle, I don't have enough movement speed to dodge it. The telegraph is supereasy to read, and to start pre-move+roll out of. But i'll say it ONE MORE time, it's in the end of the fight it's not possibile to dodge. Maybe the boss gains ability haste/attack/cast speed. But there's definitly a difference.


The boss does not gain any speed, you are getting flustered. If you are constantly dodging you are being punished for that by the stand-up animation that slows you down. Which is there specifically to prevent you from dodge-spamming, another thing I find hilarious about all the complaints that all they ever do is dodge, yeah, that's the problem.

The only "upgraded" ability is the ice beams. They get bigger and do more damage. The circle slam is no different. He phases out as he looks upwards, and then the circle appears. The timing is the same. The damage is the same. It's very easy to tell, you're probably low on pots/hp in general, and are getting hit by the circle slam when you're not full hp.

I can promise you that my damage was a dumpster fire, and my HP was totally on par for a dex based character. You can take literally zero damage in that fight if you are proficient enough. I didn't of course, as it was like my third time attemping him, and was far from perfect, but I can tell you that you can dodge out of the circle slam every single time if you are actually reacting immediately to the telegraph. Again... the telegraph is completely before the circle appears on the ground. If you are moving to dodge based on seeing the circle under your feet, yes, you are gonna get hit every time without some sort of movespeed or mobility.

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