Absolutely disapointed -- This game is hard, and not in a fun way.
this is insane why is the game this hard in normal act 2 act 1 boss was way overtuned do we really need to look up a video for each boss to beat the campaign? how are normal players??
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" the fact that it keeps cancelling out my skills is good enough for me to not want to use it. |
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+1
and totaly no-balance , play sorceress staff +3 lvl gem + 40% increase spell so WHY i need 3 hit for 1 white mod ? wtf oO |
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I started as a Witch. I cannot kill the first boss, no matter what, because I went minions. I put everything into minions and they just don't DO anything. I'm face tanking 90% of everything because apparently the minions are just decorative. I picked up Raise Zombie because I liked the minion builds from PoE1 especially as someone with nerve damage in one arm. They last 20 seconds and I can't even use them on the act1 boss because the wolves he summon don't leave corpses. Cool, useless skill there. Then they also don't give flask charges. Cool, the times I don't quite dodge something despite pressing the dodge roll is great. Unearth takes up to 5 times cast to go in the direction I want and raise the corpse I'm aiming at. I farmed 5 levels in the manor before the boss trying to get more skill gems because clearly I went a terrible build path and got absolutely none drop. Cool, I guess I literally can't do that then.
I had to take very many breaks because something about the graphics is making me dizzy, and for some reason turning everything down makes it worse so they have to stay up. I'd been having a blast, but the unearth issues, the mobs completely ignoring minions, getting shoved around by EVERYTHING no matter how big or small it is, and constantly cornered because of it is honestly really not enjoyable. Sure, tell me to 'git gud' or position better. I'm TRYING to, I'm disabled, and it's HARD to do it, sometimes even painful to be doing it. |
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+1 I feel the same way. I don’t play Dark Souls games. I love the build planning, exploration of mechanics, and looting items in these games, but I don’t play ARPGs for the moment-to-moment gameplay. I have no interest in perfect dodge rolls or avoiding one-shots.
The dodge roll, in particular, makes it really frustrating to play a sorcerer. When I’m dodging, I’m not doing damage, and the fact that I need to dodge so often makes my gear feel irrelevant. On top of that, when using a controller, if you’re too far from the boss, the auto-aim becomes unreliable, and you can’t target the boss properly. This forces you to move into danger just to get the aiming right—something I suspect wouldn’t be an issue with a mouse and keyboard. I also agree with the sentiment that beating a boss feels hollow and unrewarding. People talk about how defeating bosses should give a sense of accomplishment, but I never feel that way in games designed with that mindset. The loot drops don’t help either, but that’s not the only reason it feels hollow. I just don’t care about the process of overcoming these mechanics at all. This has never been why I play ARPGs, or games in general. I’m not a Dark Souls player and never will be. It’s not about "getting good"—I don’t know how to stress enough that I just don’t care. I’m far more interested in experimenting with my character build, finding gear, and learning all the systems than in the moment-to-moment combat. I’m taking a break. After 7 hours, I don’t want to play anymore. |
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Oh lovely you just nerfed the skill i loved to use the damn skeleton archer! thanks I guess. ill help a lot!
Last edited by Skellimancer#1250 on Dec 10, 2024, 11:59:19 AM
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" I agree, bosses are hard, some even harder than others. Still, I'm in act 3 as a squishy poison pathfinder. All you have to do is GIT GUD. |
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" Nobody is forced to do anything. And you're also making a massive mistake - you're assuming everyone will actually get a sense of accomplishment through the process of 'gitting good' in the moment-to-moment gameplay loop, when for many people, this is not why they enjoy ARPGs at all. |
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" y'all are just whining. You want everything to be easy? zoom zoom zoom like PoE1? ohhh look at me, I'll 1 shot this pinnacle boss that doesn't have a phase invulnerability. funny. It's still early access, and I'm sure they'll do something to maybe tone it down, but there are still a lot of skills unavailable. Yes, I was also annoyed at the bosses how hard they are, some even 1 shot you if you fail to roll. I hated sanctum in PoE1, imagine when I had to ascend. I thought I would never ascend or overlevel so much before trying it. No, I did it twice only once I saw the boss mechanics on my first try, the 2nd one I downed the boss. Who knows, maybe by the time those other skills and class will release, you'll have your zoom zoom dopamine. |
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Agreed, quite unfun so far, quite disappointing.
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