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- poe 2 isnt made for poe 1 frogs, this is exactly why it's a separate game
- I'm blasting everything with a giga scuffed build that doesnt have any offense on the tree (because I can't yet, it's a caster witchhunter)
- poe 2 is easier than poe 1 and is a dumbed down version of it for the most part
- if you think poe 2 is hard you should play diablo 4
You can not like the way the difficulty is handled without necessarily finding the game hard. This requires a little imagination, but so does debating game difficulty without telling people to go play D4.
I recently finished act 1, beat the act boss probably without ever going below 75% health. It feels like my dodge roll button is exponentially more impactful than my choices in the passive tree, and I'm not yet sure how I feel about that in an ARPG. The passive point you get for leveling up is supposed to be a reward which compels you to level up more, but if 90% of my character's success is simply continuously moving & dodging, all the facets of her "build" feel kinda superfluous (particularly the passive tree).
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Posted bySoleus7#5201on Dec 7, 2024, 4:09:03 PM
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- poe 2 isnt made for poe 1 frogs, this is exactly why it's a separate game
- I'm blasting everything with a giga scuffed build that doesnt have any offense on the tree (because I can't yet, it's a caster witchhunter)
- poe 2 is easier than poe 1 and is a dumbed down version of it for the most part
- if you think poe 2 is hard you should play diablo 4
You can not like the way the difficulty is handled without necessarily finding the game hard. This requires a little imagination, but so does debating game difficulty without telling people to go play D4.
I recently finished act 1, beat the act boss probably without ever going below 75% health. It feels like my dodge roll button is exponentially more impactful than my choices in the passive tree, and I'm not yet sure how I feel about that in an ARPG. The passive point you get for leveling up is supposed to be a reward which compels you to level up more, but if 90% of my character's success is simply continuously moving & dodging, all the facets of her "build" feel kinda superfluous (particularly the passive tree).
Sure, this is great feedback. I mean that. But you realize the problem you are describing is completely separate from the difficulty of the game, right?
I agree with your sentiment about passives, and something should be done to tweak the feeling of how impactful leveling up is, but the solution is not to make the game easier, and make dodging less important.
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Posted byGogolo30#6034on Dec 7, 2024, 4:12:51 PM
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Its raising and commanding an army. I dont know where the idea comes from that necromancers are somehow automated. You have minions that fight, you buff and heal them, you revive them, you debuff enemies. Just because we dont swing an axe around like a maniac doesnt mean its automated. Games could simply start getting the command and control part right.
Totally agree minions could be more involved. The idea comes from the fact that in most games, this is exactly how it works. PoE1 tried to develop this idea with feeding frenzy, meat shield, and similar effects, but ultimately, the AI is piloting the minions, not you. Actually commanding an army of undead sounds awesome, and is totally an archetype I can get behind. If that's how it ends up in PoE2, I'm hyped, and will definitely give the archetype a whirl. As far as I know, that is not the state minions are currently in, and I don't think that a simple numbers tweak would satisfy both ends of the equation.
minions have skills you MUST use in order for them to do ANY kind of relavent damage.
also.. what's wrong with having the computer control minions? is that some kind of evil voodoo the chaos gods from the 40k universe are using?
if you keep that mentality up, you would only get to play a warrior at the end.
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Posted byNumNumer#3935on Dec 7, 2024, 4:15:42 PM
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leveling doesn't seem rewarding at all. it takes the same effort to kill white mob at lvl 1 as on lvl 32. you cant really feel the progress
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Posted byTasteDaMureK#6003on Dec 7, 2024, 4:15:55 PM
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Its raising and commanding an army. I dont know where the idea comes from that necromancers are somehow automated. You have minions that fight, you buff and heal them, you revive them, you debuff enemies. Just because we dont swing an axe around like a maniac doesnt mean its automated. Games could simply start getting the command and control part right.
Totally agree minions could be more involved. The idea comes from the fact that in most games, this is exactly how it works. PoE1 tried to develop this idea with feeding frenzy, meat shield, and similar effects, but ultimately, the AI is piloting the minions, not you. Actually commanding an army of undead sounds awesome, and is totally an archetype I can get behind. If that's how it ends up in PoE2, I'm hyped, and will definitely give the archetype a whirl. As far as I know, that is not the state minions are currently in, and I don't think that a simple numbers tweak would satisfy both ends of the equation.
minions have skills you MUST use in order for them to do ANY kind of relavent damage.
also.. what's wrong with having the computer control minions? is that some kind of evil voodoo the chaos gods from the 40k universe are using?
if you keep that mentality up, you would only get to play a warrior at the end.
Strange strawman, but no, it's nothing to do with Tzeentch voodoo in the interwebs.
It's simply that it is uninteractive, and rewards a lazy playstyle. Something that was perfectly acceptable in PoE1 and other offerings in the genre, that PoE2 is trying to get away from, and I fully support the idea of having to actually interact with monsters, strategize, and actually think and work to bring them down, rather than just show up and win.
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Posted byGogolo30#6034on Dec 7, 2024, 4:19:43 PM
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Contacts for suicide hotline should be included and mandatory on login screen.
I feel absolutely miserable, no league or even game for that matter have left me with such dread and despair, it's a video game it's supposed to be fun.
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Totally agree minions could be more involved. The idea comes from the fact that in most games, this is exactly how it works. PoE1 tried to develop this idea with feeding frenzy, meat shield, and similar effects, but ultimately, the AI is piloting the minions, not you. Actually commanding an army of undead sounds awesome, and is totally an archetype I can get behind. If that's how it ends up in PoE2, I'm hyped, and will definitely give the archetype a whirl. As far as I know, that is not the state minions are currently in, and I don't think that a simple numbers tweak would satisfy both ends of the equation.
minions have skills you MUST use in order for them to do ANY kind of relavent damage.
also.. what's wrong with having the computer control minions? is that some kind of evil voodoo the chaos gods from the 40k universe are using?
if you keep that mentality up, you would only get to play a warrior at the end.
Strange strawman, but no, it's nothing to do with Tzeentch voodoo in the interwebs.
It's simply that it is uninteractive, and rewards a lazy playstyle. Something that was perfectly acceptable in PoE1 and other offerings in the genre, that PoE2 is trying to get away from, and I fully support the idea of having to actually interact with monsters, strategize, and actually think and work to bring them down, rather than just show up and win.
So.. all you want, is to dictate how people should play the game.
curious in a game that one of the major points of it is have a variety of ways to play.
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Posted byNumNumer#3935on Dec 7, 2024, 4:22:12 PM
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I've been playing PoE for years, and I have thousands of hours in the game.
Today I played PoE2 for ~5 hours and rage quit.
You are LAME
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Posted bydumadar#5493on Dec 7, 2024, 4:23:33 PM
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I hear ya. Diablo 4 all over again. Overwhelmed all the time. Can't kill anything and run for your life. Poison from hell. Take health run out. GO TO TOWN ^^##%^
SLOOOWWWW ... Not enjoying it much. Friend in game and transitions lock up game. He hard crashes and needs to reboot.
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Posted byRattMann#1703on Dec 7, 2024, 4:24:13 PM
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So here's my take.
The game, in it's current state, is not for me. Progression doesn't feel good, loot is dogshit, crafting is a bore but most importantly: the game does not respect my time.
I have no issues with a game being challenging. What I dislike is if it's overly punishing in addition to being challenging. And that line was crossed for me with the Trial of Sekhemas.
Forcing you to go through all the damn trial rooms again when you die to the endboss is overly punishing. How am I supposed to learn the boss mechanics when I have to redo everything again every time I die? And that's in addition to the trial rooms and the Honor system being incredibly obnoxious to begin with.
I'm fine with the boss being hard, I'm not fine with the level of punishment the game doles out for failure here.
And no, I don't want to grind more levels or do the Act 3 trial. I'm level 23 and I am pretty much bored out of my mind, because the game is such a slog. I want my Ascendency, because at this point, I need the power spike and the additional progression path the keep me motivated. It's the only thing I was looking forward to and the game has pretty much screwed me out of the fun I'd like to have.
Locking fundamental class progression behind a brick-wall "trial" that wastes my time is a joke. I guess I am not enough of a sucker for punishment to accept this kind of garbage design.
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Posted byL233233#4545on Dec 7, 2024, 4:24:42 PM
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