Absolutely disapointed -- This game is hard, and not in a fun way.
Playing Poe 1 is relaxing, playing Poe 2 is not
|
![]() |
" Again, a very curious strawman, but no. The problem with certain lazy, uninteractive playstyles being catered to in a game where players compete even if indirectly, if self-imposed, or otherwise, is that you are therefore incentivized to use options that make things easier, that are strong, etc etc. I wish that it wasn't the case, and that everything was possible, and anyone could do whatever they want, but when you make a game where every possible choice is a correct choice, you have effectively eliminated all meaningful choice from the game. |
![]() |
I totally agree and it saddens me because I anticipated many hours playing POE2.
I thought POE2 would be more accessible than POE, in fact, I thought it would be placed in terms of playability between POE and D4, D4 being too easy and POE too complicated. We are really far from that: The loot in general is meanly ridiculous, it is difficult to wear a decent gear so fighting bosses is really painful. I saw several Boss mechanics that resemble those found in Remnant 2 for exemple, so I really feel like I'm playing a "Dark Soul like", not a "D2 like" and that's why I'm giving up. I was about to finish Act 1, but I lost the desire and the pleasure of playing it. Your testimony represents exactly how I feel, I am disappointed, but I understand that for many players, this is the type of game they were waiting for, it's just not for me. |
![]() |
" I second the point your making about time. I like the difficulty of the game, I just don't like the massive time slog of *some* of the harder content that I need to complete to progress further. The Act I end boss is a great example and some of the Act 2 bosses, it's just so exhausting. I find myself like halfway to 2/3rds of the boss fight, doing well with full charges on flasks and everything, but being so tired and just wanting it to end I've nearly quit the game several times without even dying first. Just burnt out spamming dodge roll endlessly and having little to think about beyond "avoid the spots that will kill you" for 98% of the fight. |
![]() |
" I mean, a curve that goes up in monster difficulty and HP is fine. But to me it feels like this curve is a line on par with the players damage. It almost seems like the game has some code that when the player is too strong, silently buffs the enemies so they are at most 15% easier to defeat..... |
![]() |
I agree with a lot said here. I've played poe 1 since pretty close to the start & I also really dislike souls type games, & that's exactly what poe2 feels like.
The entire death mechanic *SMACKS* of late 90s MMO corpse runs / punishing death mechanics in asherons call 1 & everquest 1 & if you've been unfortunate to have lived through that experience you'll understand why this current poe2 death system feels so shitty. Like I thought we already learned to do better. I TOLD people, that folks were not going to like this. It's why MMOs stopped doing that nonsense 25 years ago. Not sure why GGG thought this was a good idea to try & resurrect this turd from gaming history. The entire game (so far) plays so slow & boring that I was struggling to stay awake to play it as I was bored out of my *bleepin* mind mapping through the first act. It just wasn't fun. It was a slog. The roll dodge, while a nice mechanic is leaned on far too heavily. I feel like I'm driving a tank stuck in the muck that can occasionally coup de burst in a specific direction once in awhile. It feels lethargic, especially compared to poe1. Like with the amount of time I put into this game last night, I could've been into maps already in poe1, but in poe 2 Im barely act2. It has nothing to do with the difficulty of what im fighting, it's the fact that I'm literally crawling everywhere at the speed of slow. Why?! I also understand this is early access / open beta, but I feel like things should be a lot more polished than they currently are, especially considering all of their (GGG's) experience & data of what works & what doesn't from poe 1. Like there are some nice QOL improvements I wish we had in poe1 here in poe2, but I was seriously disappointed we are still using this basic 90s inventory. It's just petty & tedious for no reason at all. I made a few characters & I will keep tinkering, but the overall experience feels bad right now & for as big as this launch was, that is not what you want people saying about your soft launch into open beta, cause I feel like you let down a lot of people with this current iteration. I don't know who was testing this game, but I would seriously consider expanding your (future) team, because I feel like your currently testing in an echo chamber, otherwise this game would never have launched like this. |
![]() |
im been playing since 2016 and i gotta say , this does not feel like path of exile . It truely feels like elden ring 2.0. Drops are downright disgusting. The dodge mechanic while fun is an absolute MUST!!!! 50% of what i do is dodging . I was very hyped and the dissapointment is genuinly real . I cant even imagine new players trying this . Not enough means of healing and this may be only on my end but gosh does the game feel slow !!!
Last edited by gloryous1987#1108 on Dec 7, 2024, 4:44:19 PM
|
![]() |
" Why does it bother people? If you find that playstyle lazy, then simply don't play it. For example, I avoid 100 APM builds because, let's be honest, I'm almost 50 and not suited for that anymore. Additionally, necromancy has been my favorite fantasy in RPGs since 1992, so that plays a part too. ACT 1 minions are incredibly frustrating. I recently tried playing a warrior, and it feels like I'm in a completely different game. It's almost unfair. While I still find the game boring and tedious, playing as a warrior allows me to experience what GGG intended for players. |
![]() |
Playing a minion build in path of exile 1 is insanely fun to me, the fact you end up having such a massive army that you command whilst you buff them and debuff enemies is really cool, and I thought POE2 would let me do that.
Instead POE 2 is a twin stick shooter, because mercenary is the only character i've played so far who feels like his damage output is okay. Seriously, bosses that took me 5-10 minutes on my witch have died in seconds to my mercenary so far. I wouldn't mind if fights were longer, but the problem is so many bosses can just one shot the player that it doesn't feel fun at all. Seriously, the boss at the end of act one was able to do some massive hits, but the boss at the start of act 2 one shots my witch, on top of his minion spam I just can't keep up with it unless im the one spamming out damage. Last edited by DrVon#5635 on Dec 7, 2024, 4:46:40 PM
|
![]() |
" My brother in christ, 100 APM is not even 2 actions per second. |
![]() |