Melee vs Ranged - Possible Sollution
Bumpenstein.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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Seems like your idea is no different from Endurance Charges.
Also, there are a lot of melee on the Nemesis Ladder. I think melee is not only viable but quite powerful at the moment. |
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This is not about whether there are some melee builds working well (or even overpowered).
This is about the melee build freedom. As a melee you have to go and grab a lot more defensive nodes than ranged, and still face more danger than ranged who can do damage safely from distance. This idea is different from Endurance Charges as: - it is multiplicative with Endurance Charge bonus. - would be a baseline mechanic for every single Melee attack, rather than something you obtain from Skills or Unique Item effects. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Dec 14, 2013, 11:57:22 AM
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I hear what you're saying, but I think melee actually does have a damage advantage over ranged.
I'm not opposed to something like you're describing, but it seems really overpowered. Multiplicative with Endurance Charges? Holy hell people would have 50% damage reduction before they equipped any gear. |
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" Do you understand how multiplicative defense works? Example: Let's say you get 30% damage reduction from Armor, and 40% from X Endurance Charges and 20% from Y Charge from this suggestion. This would cause the original damage to be reduced by 30% = 70%; then the new 70% reduced by 40% = 38%; and then the 38% reduced by 20% = 31.4% damage taken. It would NOT be a 30+40+20=90% reduction (that would've been additive). Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Dec 14, 2013, 12:55:47 PM
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endurance charges are additive...
Please Support My Unique Ideas At - http://www.pathofexile.com/forum/view-thread/753570
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" Well, since I only play hardcore, I evaluate it differently then you I guess (because dying 1 time means losing everything). It may be true that an evasion user doesn't benefit from this suggestion when he simply does not get hit, on the other side it's a fact that he DIDN't get hit at all. Not being hit is already the BEST outcome someone could imagine as a melee user, isn't that true? Well, but the disadvantage is simple: Once you get hit as an evasion user, the hit can potentially be your death. And this is where this suggestion comes in handy for you. It helps you to outtank the few hits you have to take. That means that you dodge the most hits (best outcome) and survive the few hits you take sometimes (still a good outcome). Maybe this makes evasion viable for hardcore. And if not, just add a perk to this suggestion, that evasion users get some kind of %evade bonus. |
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Ace, you quoted an outdated post.
There was a hole in my logic in that statement, and I've realized I was wrong. Nonetheless, my suggestion is still sound. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Dec 14, 2013, 7:24:33 PM
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