[0.3] (Cold) Chronomancer Megathread. WIP.

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I think Cast on Critx2 will remain superior over using "Cast on Ailment" or 1x Cast on Crit and Archmage.

You can't use skill gems twice anymore. Only one Cast on Crit.


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Casia#1093 wrote:
the new chrono curse. I realize that I am pretty sure its effect is one of my suggestions on how to buff/fix time freeze... either they didnt understand the suggestion, or purposely did it wrong..

I just can't see any build being good with that curse.
It has an activation delay, so you don't know when to start doing damage.
It needs to legally expire, so have fun waiting. You don't know if you dealt enough damage to finish off the monster.
Also it's a curse, so you already lose something by having to replace a curse.


also don't forget, since its a class skill, we won't even be able too socket it into "Blasphemy".

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I would think Lightning Archon is the obvious way to go, but I think Cast on Critx2 will remain superior over using "Cast on Ailment" or 1x Cast on Crit and Archmage.

I can't think of an argument that cast on ailment would be superior to cast on crit, unless you were running some kind of DOT build that can't crit.


Ye, since both now cost 100 spirit, CoC might be just better, but gotta see numbers on new cast on ailment.
Or said previously, new fire infused Comet get really big AoE from what i saw during announcement, so you might not need 2 trigger skills for clearing. Just look at that AoE: https://youtu.be/xIhIXv9b7Qo?t=1891

Infusion might be giga, considering that new Siphon Elements that only cost 30 spirit. That's why i don't really want to go Archon route.


5% for remnant per enemy power, and atleast 1 support for it, but there's more probably.


30 spirit for siphon is great. and cheap. but I think we need to not get too hype on infusions being any good.

They blatantly suffer from the same problem as many other builder resources. "on kill", and only buff the next attack/spell after you already won. "win harder" abilities.

its like the ones that deal x damage to frozen targets. well, you need to freeze them first..
zero alpha strike potential. slower map clear, slower boss kills.

siphon there is the only one I've noticed that is on hit. most of the others are on kill. frost bomb is after its 4s timer. possibly longer if you have +skill duration..

so I worry about infusion duration, sustain, and how long it takes to build.
and of course yet more spirit that needs to be allotted somewhere.
Last edited by Casia#1093 on Aug 22, 2025, 9:57:27 AM
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monik390#5560 wrote:
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Comet Takes Fire. Cast with Crit/Cast with Ailment will fire it off.


Heh, that's a point that would be legit only if Infusion worked on triggered spells, which I doubt.

There is no actual info about that yet. Knowing GGG's vision, I don't have high hopes for that.

In their video, there is a self-casted comet with infusion, and I was actually surprised by its casting speed. Pretty fast, I'd say.





If Triggered Spells don't use Infusions, if available...whaaa. That would be ridiculous.

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