One shot at the boss per instance

Good questions, we don't really know the specifics and exact technical details, its a new game. Speculating is fun, but I'm just going to wait and try it
"
Some questions:

-- Can a map boss be skipped and still not lose progression along that route?

-- If you kill a boss, can you go back and revisit that map and if you do and die, will the map now lock?

-- Does dying in a map not only lock you out of the map but also cost you experience too.


As a casual player over many years, this seems a very unfun mechanic.


as a casual player this seems like a very fun mechanic
I have similar questions and not a big fan of the 1 try per boss (given the grind needed for 1 try), in itself the boss or the map reset completely in case of death seems legitimate to me.

but as some have mentioned, there are far too many unknowns at the moment to be able to judge this feature. (progression of the difficulty, readability of the telegraphs, frequency of one-shot mechs that come out of nowhere, desync?, what are the affixes in the game ... etc, etc) the list of unknowns is huge.

it's an EA, we'll see, and if there are changes to be made in relation to these things, I have no doubt that it will be adjusted before 1.0
The more I think about this the less I like this tbh. Souls bosses, MMO raiding etc are all very satisfyingly yet involve tons of tries on the really hard content. Because how do you tune something to one try? They can't even mess up the first time then.

And the campaign has checkpoints no? But later on it's just one try and then you have to start from scratch? That just makes zero sense to me unless it's that way to artificially inflate player-retention and drag out content for streamers and people no-lifing or something
Ninja.
btw the darksoul comparison seem to me irrevelent.

i d'ont thing in darksoul you have to grind 1h or more between 2 try.
I will probably not research a single boss unless it's an uber and I'm having a really rough time.
I also don't think it's their intention for us to research bosses heavily.
Yes, they get exposure and yes, content creators get views but GGG seems to me to always have been a company of developers who want their players to just play the game and enjoy it.
Honestly, I hated it in Diablo 3, I'm really worried how it will turn out in PoE2.
"
Some questions:

-- Can a map boss be skipped and still not lose progression along that route?

-- If you kill a boss, can you go back and revisit that map and if you do and die, will the map now lock?

-- Does dying in a map not only lock you out of the map but also cost you experience too.


As a casual player over many years, this seems a very unfun mechanic.


In order to successfully clear a map you need to kill every rare and unique enemies. That makes me think if you fail to kill every rare and uinque enemies then the map considered failed.

I don't think you can rerun the same completed map. Pretty much same as delve. You can't rerun the same delve node after completed it.

Dying locks you out of the map and cost you 10% xp.
Last edited by Ispita#4020 on Nov 30, 2024, 8:52:03 AM
Interesting changes but the fact that maps will lock after you die, it is a bit of a problem for new players. At least they could make it to lock for 24 hours or something and give you the option to take a different route or to wait while farming for better gear or to make your gameplay skills better.

Or they could create a coin that you could use to unlock the map in case you die or to farm another area to find a key.

We will have to see how it is going to be but it does not sound so good in my opinion.

For the experienced players might sound good but for the new players that they have to learn and understand the skill tree and in general the whole PoE system and then to be careful about those kinds of penalties, might be too much.

As i said, we will have to see so, good luck to everyone and have fun.
"
Interesting changes but the fact that maps will lock after you die, it is a bit of a problem for new players. At least they could make it to lock for 24 hours or something and give you the option to take a different route or to wait while farming for better gear or to make your gameplay skills better.

Or they could create a coin that you could use to unlock the map in case you die or to farm another area to find a key.

We will have to see how it is going to be but it does not sound so good in my opinion.

For the experienced players might sound good but for the new players that they have to learn and understand the skill tree and in general the whole PoE system and then to be careful about those kinds of penalties, might be too much.

As i said, we will have to see so, good luck to everyone and have fun.


To reiterate, you'll be fully able to reroute to another spot if the map locks, just not do bosses and go another direction alltogether and just do bosses that defeated you again and again and again. You'll never be locked out of a certain boss fight. Or content. Just out of that one map you failed.

Getting locked out of a map for 24hrs doesn't really solve my issue with wanting to try the same boss again after dying, at least once or twice. To get some more practice. Or inch out those last few percentages I missed last time.
I don't mind maps locking if you die. It's how their atlas works, we'll see what it brings. And you can't hardlock yourself so that's all good as well.
Last edited by M4ximilli4n#2347 on Nov 30, 2024, 10:14:58 AM

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