6L 1H Items ?
" I figured its some kind of caching effect. People will see the items on the trade website with 6 sockets but ingame they will only have the intended maximum sockets. Last edited by zzang#1847 on May 7, 2024, 2:11:30 PM
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" Nah, GGG implemented lazy loading. Basically all items will exist with non-intended amount of sockets until you try to use them. This is to avoid checking the entire database at once. For example if you have the item in a stash tab until you try to use that stash tab it will have whatever number of sockets you got and when you try to open and check it will change to intended amount. If it is in you char/mouse it will be reverted automatically since it was checked as soon as you log in. If it is in your weapon swap it will only be changed when you swap your weapon. |
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There are still 257 listings of "shield" category items with 4 sockets or more. Five 6L squires are listed, many dawnbreakers, saffel's frames, AA's etc.
Idk how many 1 handed with 4+ sockets, possibly that many or more. I guess you can buy that and put it on your hideout display curio, as a relic reminder of one of the worst bugs to ever grace this game. Shouldn't lose the sockets that way and i would actually buy a display curio for my ho to place a 6L kaom or 6L squire there xD not paying mirrors of hard currency for this shit tho lol if you buy these items to simply cheat and have an advantage - well, get rekt noob. |
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" Database uses a capture basically; The VERY moment they leave a location or logout the sockets are then reverted. You can't hide the items regardless of what you do lol hell friends tried doing a gift wrap nope nothing worked. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on May 7, 2024, 4:07:23 PM
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Playing PoE is not more serious thing.
It is pointless. Why shall anyone care for items when they are now here and then gone ?! The game become junk, even lower than junk. [Removed by Support]
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" Naaaa it's still fun. And the best Action RPG on the market by a country mile. I had a fair share of fun, now i'm quitting and playing other games like i always do after a certain amount of time. It wasn't a good league though. Never saw this many exploits and "clever use of game mechanics" strategies that cumulatively did a lot of damage to softcore trade economy. -Graveyard crafting got overbuffed and ended up being stronger than OG Harvest - albeit clunky to use, thus easy mirror-tier rares aren't that rampant. -T17 maps were overbuffed as well. They have more quant and pack size than any eight-mod T16 map ever will, they really don't need additional reward multiplier on top of this. Especially if it can scale to silly levels with back to basics. I had 600% quant maps with 600% more scarabs multiplier. It was nuts. Way more nuts than big gilded / winged scarab bombs from Affliction league. This league is a showcase of this game's problems with MULTIPLIERS. There are too many of them in just about any venue. Damage, monster life, rewards. You have too many variables multiplying off eachother, scaling way past your intended levels. Nobody in GGG team intented affliction abyss strat to drop 15 000 uniques in a single map or t17 meatsack strat to print even more t0 uniques than affliction did. Multipliers are out of control. |
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"I paid a lot of money for this crack, why did the police seize it???"
"buff grenades"
- Buff Grenades (Buff-Grenades) |
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This is some legendary dumbassery
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" If you're poor, just say so. |
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