So what now?

"
Trill1987 wrote:
Wow again nitpicking reply, i said check for a "slew of diff items" and you go on and on about mageblood, you can check graphs for price fluctuation on poe.ninja to see market volatility not the price of a specific item without modifier adjustments such as mageblooed or ventors. If your asking me to do this for you then no, stop being lazy not hard to check the graphs on there.


So you aren’t going to supply the items in question that were

"
Trill1987 wrote:

being driven to 3x 4x there price prior.


Nice to know. Feel free to chime in whenever you can on these mystical items in question. Would really like to see what went up 3x or 4x in a single patch day.


So not only do you use mageblood as a, wildly inappropriate “example” but then use imaginary items as well, with added hyperbole at the end of it.

Lovely comment you made about yourself here
"
Trill1987 wrote:

I can clearly see you would rather try to create some weird hyperbole made up argument

It’s like I knew this was the case.

Just another post like Mark said, feedback like this just won’t be taken seriously by any developer.

Good luck to whatever game you play next! Let me know if you ever find those 3/4x items 🤣


Mash the clean
"
Trill1987 wrote:


It's not about what others made, it's about what it does to the economy, mageblood as a SMALL example was 120div for a 4 flask just prior to the patch drop, the second the patch dropped it shot up to 200+ "and rising" this sort of thing during a league screws with the economy and is literally something GGG said they wouldn't do mid league.


This. I dropped a mageblood yesterday. 2 divines later, it had 4 flask, 49% resist with good dexterity. Sold it for 130 divines because anything higher wasn't selling.

16 hours later, the same mageblood is almost 220 divines.

GGG should watch this kind of farming and ASAP patch it.
Honestly it would be refreshing if GGG bumped up the drop rates as a baseline so people could reasonably do their own crafting without trading.

I would hate to be an economy trade player this league with how much GGG has been changing things on the fly with little or no warning.
"
Real talk you guys could start with a mageblood and you wouldn´t be ahead of those people.


Why so dismissive of the real problem that the actions of a relatively few people cause? When I came back to PoE, after being away since Expedition, I tried trade. It was completely unbearable specifically because of all the issues caused by the exploiters and cheaters. It is not about " being ahead" of anyone. I'm sure there are a lot of people like me that would play trade if it wasn't always so broken by this crap league after league.
"
ExsiliumUltra wrote:
"
Real talk you guys could start with a mageblood and you wouldn´t be ahead of those people.


Why so dismissive of the real problem that the actions of a relatively few people cause?


Because those problems also affect an extreme minority of the playerbase ;) Playing trade against the tradelords is a lost cause from the word go, and gear worth 100+ divs is only applicable to 0.001% or less of players.

To normies like me, it doesn't matter if you elite get stomped in trade by an even higher elite. Zero effect on us~
A year long ban for a bunch of them would be a good start
"
Senju_Hyoketsu wrote:
You're wasting your time and energy arguing with people who lack the necessary brainpower required (it's not that much, but still) to understand that what others do, what they farm, how they play and the currency they generate ; actually heavily impacts you within the boundaries of a trade league environment.

Just stop arguing with them, and let them keep repeating over and over : ''what others play and do doesn't impact you''. They are obviously so stuck in their way and stubborn that they will never change their mind, no amount of objective arguments and clever examples will ever make them realize how completely and utterly mistaken they are.

Just tell yourself you're much smarter and therefore able to comprehend the ramifications and significance of currency generation, economics and a player's position within a league relative to one's purchasing power.

(Let alone the ramification on player psychology and long-term player retention that this kind of loot showering abuse creates ; but that's a topic for another day.)


Well put.

I'd like to specifically mention just one of the additional layers of implication of this heavily lopsided economic imbalance (within the trade league), and that is how well-positioned respective players are to now far more extensively and effectively leverage the crafting system for the entire remainder of the league. That crafting system is starting to look very strong.

Enormous currency advantage = getting to build and play with expensive toys, and those toys themselves can extend that currency advantage through direct use and through profit by sale.

"
ExsiliumUltra wrote:
A year long ban for a bunch of them would be a good start


It does not appear that anyone abused any bugs. The interactions of items and mods were plainly stated and functioned as described. The players did what was basically natural, and that was to "strike the iron while it was hot". The now-closed window of opportunity was opened by the game designers / developers, either accidentally (probably) or intentionally.

Another window of opportunity is open, as mentioned...that of current crafting system possibilities.
Last edited by MoonPeace#1394 on Apr 11, 2024, 2:40:04 PM
"
ARealLifeCaribbeanPirate wrote:
So I'm confused.

Are tier seventeen's too lucrative and they're breaking the economy?

Or are they so nightmarishly difficult that only a tiny fraction of a percent of players will ever be able to beat them?

Because those two things cannot both simultaneously be true.


Isn't that exactly how capitalism works? Being at the top is both incredibly lucrative AND rare?
"
Redthorne82 wrote:
"
ARealLifeCaribbeanPirate wrote:
So I'm confused.

Are tier seventeen's too lucrative and they're breaking the economy?

Or are they so nightmarishly difficult that only a tiny fraction of a percent of players will ever be able to beat them?

Because those two things cannot both simultaneously be true.


Isn't that exactly how capitalism works? Being at the top is both incredibly lucrative AND rare?


If something is only being done by an extreme minority of players, it doesn't actually impact the economy in any significant way no matter how lucrative it is. An example of this is ultra-deep delving, which has been ridiculously profitable for the last several years but is so inaccessible to 99.99% of players that it doesn't have much impact.

This is another one of those situations; the sheer number of threads you see every day about how T17s are too hard wah wah wahhh is evidence enough of that. The actual impact of the already-nerfed T17 juicing strats is honestly negligible given how few players were able to do it in the first place. It's just like whenever someone sees a video of Empy's gang farming for the first time and loses their minds because they don't understand that under 100 people in the WORLD even could do what those guys are doing, out of a player base of millions.
^I only slightly disagree with your assessment here.

Based on some of the videos, it can be seen that those <100 players are dropping loot equivalent to 10s of thousands or even hundreds of thousands of normal players. That absolutely can have a strong effect on the economy. Doesn't matter the number of players, but rather the MAGNITUDE of the problem.

That being said, the vast majority of these "exploits" do nothing but HELP the average player afford better gear. Only a few items get pushed UP in price, while all the rest (magebloods, HHs, etc.) get pushed to such an affordable price that everyone can get one by simply raw divine drops.

People complain about the ruined economy when things like this really HELP the vast majority of players. This is why people "loved" (some didn't) affliction: everything was affordable because things dropped like candy.


I put exploit in quotes because this isn't an exploit.....its a brilliant farming strategy made possible by GGG's careless balancing. No one is exploiting anything, they are playing the game normally. There is something like this EVERY league, and you can bet players at the top of the PoE world will find it, and fast. "Efficient farming" is the literal name of the game for the mirror crowd, and this was the most efficient way to farm provided by GGG.
Last edited by jsuslak313#7615 on Apr 11, 2024, 9:27:29 PM

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