So what now?
A question for GGG -
What do the people that didn't farm every economic "clever-use-of-game-mechanics"-situation do to catch up to the people that farmed 10 mirrors in 20 maps? From one day to the next the landscape of this economy changes significantly and if you missed any "pre-patch" farm, you're left behind permanently with no ability to catch up. The difference from playing any random setup to the "top meta" ones is of a magnitude of what - 10? 20? 100? I understand that people spawning thousands of unique monsters in t17 maps and dropping full stacks of every possible divination card, insane amounts of pure divine and mirror drops is insane but how will you address the results now? Remove access from stupid farms like this from everyone who didn't do it and let the majority of players play the rest of the league with impossible-to-catch-up-to economic disadvantage? Why? Last bumped on Apr 11, 2024, 9:30:10 PM
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Lol you weren't going to catch up regardless dude.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" 100% this Yea its like people think this is some sort of new thing that doesnt happen every single league. It doesnt even need to be a mechanic that is abusable either. TLDR: Stop worrying about what other people are making currency wise. Mash the clean Last edited by Mashgesture#2912 on Apr 11, 2024, 2:26:37 AM
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" This is a horrible take. You cant ignore a farm like this, where some players got wealth as if theyre 1-2 months into the league. It affects the economy as a whole HEAVILY, which in return affects you as a poorer player. Personally, im done with trade for this league, i generally play fairly efficient, about 1½ mirrors worth of currency & gear. But that does not matter when my purchasing power went down by say 500% due to these broken systems that players are freely (ab)using. Affliction, it was interesting to see what the game looked like with insane drops of everything. Although only thing youd be excited for was a single mirror drop, everything else wasnt even worth blinking an eye at. Necropolis, same thing is now the case, most farming methods are "damaged" for a long while to come, due to the HEAVY influx of garbage those T17 Rogue Exile Farmers did. |
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Yeah I'm feeling that. I've made a couple threads and comments that past few days that a lot of your drops feel like jackpot or nothing.
Trade is also pretty borked. Bulk trade has been practically unusable to liquidate a lot of the currency in my stash to chaos. Nobody responds. My fragment tab fills with scarabs but most of them are not something I intend to use and they're valueless. Just vendor trash trying to reroll into a more valuable scarab or into the rotation of ones I actually use. That's gonna take a long time to recover, and it might just not. This isn't the kind of game where you can "just play your way bro it doesn't matter" It does matter. It messed a lot of things up. |
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" Wait a minute...Didn't the "lol" and "TLDR" convince you? The problems are very real this time. The 1 or 2 devs still tasked with PoE 1 updates (I'm kidding, but it sort of looks that way) seem to have gone a wee bit overboard with core game alterations combined with a dearth of prerelease testing. |
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Let me make it plainly clear for the people trying to ignore the essence of what I described and pretend that "just play the game LOL" is a smart response.
I'm not complaining because there are high end farms that make a lot of money. I'm complaining that nobody can get to that place any longer. The game is balanced around trade so lets not pretend that this does not affect anybody playing on trade. And for the SSF people - I understand that SSF is an interesting perspective and I agree. But the goals are different. When I play on Trade I'm aiming to create extremely powerful characters and optimize their gear to as close to 100% as possible. When I play SSF - I aim to create the best character I can with what I drop. Let me try to enjoy trade if you can, ok? |
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So I'm confused.
Are tier seventeen's too lucrative and they're breaking the economy? Or are they so nightmarishly difficult that only a tiny fraction of a percent of players will ever be able to beat them? Because those two things cannot both simultaneously be true. Last edited by ARealLifeCaribbeanPirate#2605 on Apr 11, 2024, 3:11:46 AM
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" The T17's were breaking things because of the allflame combinations spawning thousands and thousands of unique monsters to the point of lagging the servers and people literally looted mirrors worth of value in one day. That massive influx of currency has devalued a lot of things and its being felt and noticed across the game. You couldn't even do that strat unless you had a baller build and there's no telling if your PC could even handle how much it would tax your machine. This patch effectively gutted that strat though, which is good because it was comically lucrative. The common complaining about T17's was that you had to roll a LOT of chaos on them to get mods that didn't turn your build off because they were oppressive and the rewards paled in comparison to the meme anarchy allflame strat, so it was already super high stat check for lame reward. I haven't tried running a 17 since the patch, so I don't know how they feel now. |
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" Why do so many people have the weird opinion they need to "catch up" to anyone or they even have the ability to... Real talk you guys could start with a mageblood and you wouldn´t be ahead of those people. |
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