this game now is truly for the 1% only

"
Crimlet wrote:
The best part is the lantern that actually improves enemies. Something like this or something that can offer any improvement to enemies would be amazing.


I disagree with everything else you said, but I definitely agree with this. The lantern is a real unique way of modifying zones and maps, up to and including replacing entire packs with a whole different type of your choosing. This is cool, and gives us more control in customizing our danger or adding monsters worth making into spectres.

I strongly doubt Necropolis crafting will be added to core. Since they gutted Harvest, GGG's been making sure nothing else goes core. However, if there's anything I want to see added to the base game, it's Arimor's Lantern and the Allflame Embers.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Apr 2, 2024, 11:15:41 AM
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Coconutdoggy wrote:
Good if you don't wanna work for the items then it's pointless there's no incentive. You wonder why every single thing previous league had no value because EVERYONE had everything nothing of value no dophomine.

Now you're back to reality.

It's good.

imagine having RL and a job,normies im i right ?
t17 gate to ubauba and forced shit league "mechanics" on players,that added to T17 and cant be opted out,good design.
Last edited by Nibelton#3140 on Apr 2, 2024, 11:58:45 AM
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Nibelton wrote:
"
Coconutdoggy wrote:
Good if you don't wanna work for the items then it's pointless there's no incentive. You wonder why every single thing previous league had no value because EVERYONE had everything nothing of value no dophomine.

Now you're back to reality.

It's good.

imagine having RL and a job,normies im i right ?
t17 gate to ubauba and forced shit league "mechanics" on players,that added to T17 and cant be opted out,good design.


Okay improve your char it's how in RPG's work why's that hard for you because you have a limited play time? Snap back to reality this is how it should be.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
Nibelton wrote:
"
Coconutdoggy wrote:
Good if you don't wanna work for the items then it's pointless there's no incentive. You wonder why every single thing previous league had no value because EVERYONE had everything nothing of value no dophomine.

Now you're back to reality.

It's good.

imagine having RL and a job,normies im i right ?
t17 gate to ubauba and forced shit league "mechanics" on players,that added to T17 and cant be opted out,good design.


I don't want to give the impression I'm siding with them on this, but given how long I've been playing, this game kinda isn't meant for normies. I'm not saying that in a derogatory way, but PoE has historically been a very difficult game which can only be overcome with a level of grinding most people with limited time won't have.

Unfortunately, I don't think that's ever going to change. We were very close to that being different back in 3.13 when Harvest was in its glory days, when normies and casuals could strive to create their own powerful gear without needing a lot of currency.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Apr 2, 2024, 12:05:07 PM
Pretty much the expected reaction after people got addicted to the taste of Affliction. Let them cool off while the rest of us keep cooking I say
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
Pretty much the expected reaction after people got addicted to the taste of Affliction. Let them cool off while the rest of us keep cooking I say


''I have a family and a job!''

xd
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
Pizzarugi wrote:

I don't want to give the impression I'm siding with them on this, but given how long I've been playing, this game kinda isn't meant for normies. I'm not saying that in a derogatory way, but PoE has historically been a very difficult game which can only be overcome with a level of grinding most people with limited time won't have.

my problem is that what they did this patch and the forced league that bloated the gap.
im talking specifically about ubers,if that wasnt obvious enough. T17 gate is making such a "gap",that it's basically insurmountable. it triples it. my league goal is to make a build,kill ubers and be done with it. now ? i doubt if i can make it in time frame i have,which in turn make me wonder if i should even bothering paying at all, considering league feature are dogshit fun wise.
Last edited by Nibelton#3140 on Apr 2, 2024, 12:37:10 PM
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Lyutsifer665 wrote:
last league everyone had access to all items and everyone had fun...apparently GGG didnt like that so now its back to the 1% having access only.
Speak for yourself. Affliction was so over the top, personally I quit 2 weeks in. This game thrives precisely because GGG is not afraid to experiment. Different leagues appeal to different audiences.

If I wanted to be showered with currency permanently I could also play D3. Necropolis is very refreshing in contrast.
"
Nibelton wrote:
my league goal is to make a build,kill ubers and be done with it.

Wow! So basically you just told: I will leave the game ASAP after I reach ubers (or maybe 40/40?) reducing the game's online? It is completely detrimental approach for the GGG. If players leave - they don't generate profit. They don't buy tabs, cosmetics, they don't watch streamers and everything else an "average joe" does. This is F2P game, you're supposed to play the whole league, not just first two weeks.

If you can't play the game effectively - watch the streamers. You're completely dependent on their opinion anyway.
Last edited by cursorTarget#1174 on Apr 2, 2024, 1:34:41 PM
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Pizzarugi wrote:
gives us more control in customizing

The customization aspect is fine and helpful. Especially when it comes to information about enemies. But this isn't what I was referring to. I mean it improves the overall threat level of the game. Something that has been insufficient in the base game for a long time. Being balanced well below normal modes of typical rpgs.

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