Nobody played frozen legion this league

frozen legion.. the legend

it CAN deal damage. slow strong weapon, crit, cooldown reduction, ele pen. it deals damage.

problem is - it is a pile of problems.

- it is absolutely not fun to level with. it absolutely cannot be your only skill while leveling and it is worse than the alt you use for clear.

- weapon restrictions. mechanic as fun as broken knee

- forced cold conversion. really cool way to limit the build spectrum by 95%

- mechanics (trans gem somewhat alleviates it) where statues are 'eaten' by small pebbles, the AOE is problematic, overlaps require precise aiming and if stunned you just lost all your dps

- weird scaling. a spell that casts attack.. just why? why that extra layer of faux complexity, how does it make game better?


it deals damage, it is a 'vaal' skill on a cooldown, and if it connect it slaps. but it just has so many cons that it is not worth the socket and affix cost - the same sockets can be used for 6L dual-totem setup that is far more reliable


as for the unused skills - ggg doesnt give a f.. if they did, the penance brand of extreme damage would have been gutted on day 1. it was obvious on day 0 it is strong, on day 1 people already know just how broken it is. but hey, no prob.

no wonder people dont play regular stuff if each league has fair share of auto-wins that just happen to be 10 times better. and tornado shot
"
sidtherat wrote:
frozen legion.. the legend

it CAN deal damage. slow strong weapon, crit, cooldown reduction, ele pen. it deals damage.

problem is - it is a pile of problems.

- it is absolutely not fun to level with. it absolutely cannot be your only skill while leveling and it is worse than the alt you use for clear.

- weapon restrictions. mechanic as fun as broken knee


- forced cold conversion. really cool way to limit the build spectrum by 95%

- mechanics (trans gem somewhat alleviates it) where statues are 'eaten' by small pebbles, the AOE is problematic, overlaps require precise aiming and if stunned you just lost all your dps

- weird scaling. a spell that casts attack.. just why? why that extra layer of faux complexity, how does it make game better?


it deals damage, it is a 'vaal' skill on a cooldown, and if it connect it slaps. but it just has so many cons that it is not worth the socket and affix cost - the same sockets can be used for 6L dual-totem setup that is far more reliable


as for the unused skills - ggg doesnt give a f.. if they did, the penance brand of extreme damage would have been gutted on day 1. it was obvious on day 0 it is strong, on day 1 people already know just how broken it is. but hey, no prob.

no wonder people dont play regular stuff if each league has fair share of auto-wins that just happen to be 10 times better. and tornado shot


I think the weapon restrictions are purely because paradoxica, savior and voidforge exist.

Wouldnt want the skill gem to be scalable lol

Imagine if they made penance brand of dissipation or srs be staff only and srs not being able to trigger other skills.
Last edited by Lonnie455Rich#2087 on Mar 14, 2024, 6:07:48 PM
Sweep is incredibly strong, not sure why you think otherwise.
strong? thats why your MF char is a sweep character and 11% of chars out there play sweep?

it is a garbage 2h only skill that is used only because of Voidforge and even then - for memes, not because it is any good. the top-decked chars with all the correct whistles cannot break 10m dps

it is garbage compared to good skills.

why people never play these good skills themselves?
"
plaguefear wrote:
Sweep is incredibly strong, not sure why you think otherwise.


I wouldn't say incredibly strong.
All builds that I saw doing damage with it are really old and had really weak defences.
I'm probably wrong tough and you're right. Never tried for real to do build for it.
Just searched an actual one to find some examples and to see how it was, couldn't find a single good one. No damage, poor defences. And not cheap! That's why
Sweep has 9 players above 90 in afliction league after all
Last edited by fenixsemcinzas#6254 on Mar 14, 2024, 6:36:53 PM
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sidtherat wrote:
strong? thats why your MF char is a sweep character and 11% of chars out there play sweep?

it is a garbage 2h only skill that is used only because of Voidforge and even then - for memes, not because it is any good. the top-decked chars with all the correct whistles cannot break 10m dps

it is garbage compared to good skills.

why people never play these good skills themselves?
My sweep character had 360 million dps, i stripped it on standard like i do almost all of my characters, people played other options this league, that does not make sweep weak.
The characters you are looking at are using junk, put a good 1k+ 2 hander and aby on and you are already looking at 60 million with a good tree.
"
My sweep character had 360 million dps


You sure?
Well, I remember seeing one with 80M DPS while full buffed a long, long, time ago. Youtube thing I think.
Many things changed tough. Many nerfs. They nerfed the glove. Rage was pretty important. There's no rage sustain anymore. at least miles away from what it was.
That's why the only level 100 sweep with around 30 div (probably more) of gear does 3M damage currently. And 18k effective hitpool. Even with charms!

Edit: Scratch that. Just the axe alone is 40 div. Inflation league. The chest is a expensive craft too+expensive watcher eye. Maybe past league was 30~40 div. Now I think is a 90~100 div build
Last edited by fenixsemcinzas#6254 on Mar 14, 2024, 6:52:22 PM
Wait did you say a build that uses abyssus is good.

Good is pretty objective but if youre character cant tank 2 shaper slams with no guard skill its a completely paper thin build as a melee.

Every time you do a t16 harvest the bear will 1 shot you easily.
Last edited by Lonnie455Rich#2087 on Mar 14, 2024, 6:47:01 PM
"
GusTheCrocodile wrote:
"
caboom wrote:
2) does not benefit from attack speed which happens to be one of the best ways to increase DPM of a skill


adding a new mod that turns attack speed into something useful would help a lot for instance:

"modifiers that increase attack speed instead apply more attack damage at a % of its value to this skill"

or

"Adds x flat physical Damage to Attacks with this skill per 1% increased attack speed"


If the goal is to boost the damage of the skill then just boost the damage of the skill. Making things scale with the things they specifically don't scale with just homogenises the stats. There should be builds that go for attack speed and others that don't, that's a good thing.


well the alternative is raising the Effectiveness of Added Damage x3 to make up for all the clunkinest of the skill...


either that or adding large amounts of flat phys damage and more area of effect.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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