Nobody played frozen legion this league

H9nestly a lot of weapon chars used tinctures this league which wouldn't benefit legion at all.

If the skill could be automated like tawhoa or mamaforged arrows it might see more play as a way to apply curses or chill enemies so you can have hypothermia in the main skill link.

Also they could buff some items that give car making it easier to use. Like timeclasp or something.
frozen legion has potential but 2 problems keep it down:

1)is very clunky to use
2) does not benefit from attack speed which happens to be one of the best ways to increase DPM of a skill


adding a new mod that turns attack speed into something useful would help a lot for instance:

"modifiers that increase attack speed instead apply more attack damage at a % of its value to this skill"

or

"Adds x flat physical Damage to Attacks with this skill per 1% increased attack speed"


self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

ITT: People who struggle reading and comprehending numbers from poe.ninja while using the phrase "I make my own builds" to justify being bad at every aspect.
"
caboom wrote:
2) does not benefit from attack speed which happens to be one of the best ways to increase DPM of a skill


adding a new mod that turns attack speed into something useful would help a lot for instance:

"modifiers that increase attack speed instead apply more attack damage at a % of its value to this skill"

or

"Adds x flat physical Damage to Attacks with this skill per 1% increased attack speed"


If the goal is to boost the damage of the skill then just boost the damage of the skill. Making things scale with the things they specifically don't scale with just homogenises the stats. There should be builds that go for attack speed and others that don't, that's a good thing.
I think Frozen Legion is in the awkward halfway state of being too bad to play, but not bad enough to be played for memes.

Getting rid of the ridiculous weapon restriction on it might make it slightly more viable, but in all honestly it would probably take a significant numerical buff even then.
"
Scarletsword wrote:
ITT: People who struggle reading and comprehending numbers from poe.ninja while using the phrase "I make my own builds" to justify being bad at every aspect.


I make really good builds now.
You can't prove anything I said wrong.
You're just rude

When was Sweep considered a bad skill?

It's not a boss grinder but it clears like a champ.

Frozen Legion on the other hand has always been this funky thing you have to build around to do something once in a while. It wasn't all that appealing when it released. Not to me at least.
"Never trust floating women." -Officer Kirac
Whenever ggg made frozen legion, then before people even got to have fun with it using generals cry, they made it non functional with gen cry. You knew it was doomed.

Meanwhile spells get released completely broken and they don't really worry about tuning before they release them.

They don't want melee being strong unless they're made out of paper.

My assumption is that melee skills cause visual clarity when you buy mtx so their statistical data shows that more people spend money on mtx for bow and spell skills so they will keep them strong.

For instance, look up lightning arrow, tornado shot, spark and their respective mtx.

Then look up earthshatter. I am surprised though they didnt milk glacial hammer in 3.22 whenever divergent trauma existed before our jugg build was nerfed to death. There is still no mtx for glacial hammer.

Its a loss of revenue to invest dev time into skills that don't sell mtx.
Last edited by Lonnie455Rich#2087 on Mar 14, 2024, 1:02:13 PM
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Lonnie455Rich wrote:


They don't want melee being strong unless they're made out of paper.



Exactly.
It's not impossible make sweep in a build.
But at what cost? The damage takes too much to scale. Just like frzen legion.
Takes it cost in defenses.
"
You pointed AGAIN at the "damage numbers" as some kind of proof,


Hey jsuslak. "Again" right?
I happened to check on PoB what you said about blight. About how I was wrong in saying it's a bad gem and I knew nothing what I was talking about,"how it scales damage". About not showing the real damage in poe ninja, as you said in the conversation in the post about standard. You said those builds with 396k damage where probably boss killers.
I went to PoB. Blight happens to be a simple spell that scales with DoT and cast speed. The damage calculations show in PoB, therefore show in Poe ninja.

Also, when you have two main links, the damage shows in the poe ninja too. If you scroll in "build" list you will see many with 2 main gems right besides the name of the character.

Poe ninja does not calculates right the following types of build: minions, builds that overlap damage, builds with gems that have a bit more complex mechanics like explosive arrow.

I think this shows you don't care about straight up telling lies to prove a point.

Also adressing your points, now that I have the time:
1) Multiples weeks as I said, checked yesterday, show even more bland results. Specially early in the league, as you would imagine
2)Main link tab already ignores support gems. I clarified that previously. So dont know why you saying that. I also say "nearly half" already counting for utility gems. Straight up half of the gems are in the 0.0% category. But take 1/5 of that for skills that are not meant to deal damage to beggin with, like steel skin.
Some support gems deal damage tough, as frigid bond. That's why I also cited that in the all skills category, that counts supports, about a third is in the 0.0% category
3) A lot of the transfigured gems are tens of times inferior to the normal ones. As forbidden rite of soul sacrifice. It deals 35 times less damage than the normal forbidden rite, with the same level of investment. No joke here.
Those should NOT be grouped together. A build for raising zombies of falling is not a variation of a normal zombie build. Builds with transfigures gems are built different. It's a different gem. Is not like alternative quality.
4) 0.1% does not means a lot of people are playing that. How could you even say that. But even with that, if I where to account for the 0.1% as not being played, only 20% of the gems would being played. I did not said that. I said nearly half was not being played. 1, 8 (some cases), 20, are not significant ammounts. Because it means the gem gives a terrible experience to the players. And I will get to that.
5) In point number five we go back to my answer that starts with syrus voice.

Lack in diversity of the gems being played shows that many, give you a very bad time. Are terrible to scale damage and balance defenses while doing so.
In the end of the day people would play blight more, or frozen legion or whatever is in the 0.0% category, if there was a way to make it fun.
Fun = allows you to play the content in the game and have a life.
As I said, you can get puncture to make 1M damage. But at what cost? Will it even be fun to play?
There's no problem in existing clunky gems with terrible cooldown, like frozen legion. But if they compensate for that in damage, people would play it.
The reason 10% of people are playing penance brand of dissipation and 12% tornado shot is because they let you run all content in the game without much trouble. All gems don't need to be at that level, but if we at least could meet it halfway, more of them would be played.
You get what I mean now?
Last edited by fenixsemcinzas#6254 on Mar 14, 2024, 6:16:05 PM

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