Path of Exile is in a bad spot where there are no more iconic items... again... at least until PoE 2

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roundishcap wrote:

I guess it matters a lot to rmt groups, but they should be banned anyway.




it matters to the vast, vast majority of players, even if they dont understand that it matters to them.


if you say a mirror dropping would mean nothing to you, ok, thats cool man im not bashing how you feel about it thats completely fine. you do you. but the way you think about the game is probably representative of an insignificantly small % of players. its not just rmt people who care and who are effected positively by rare chase items, its such a large portion of the playerbase it might as well be everyone.

the entire game is designed around the idea of items feeling valuable through a community lens. that is literally a foundation principal of the entire game, of the entire reason they made this game. that doesnt mean that you have to see it that way or like it, but its there for a reason and its because we have devs that view things that way that we have poe. D3 is a game designed by people who think the way you think about these things.

theres a reason every other arpg ever made is basically trash compared to poe, its because of the vision these devs have of how a loot game like this should work and the things they have done to invest a sense of value into the items we find.




theres loads of people out there who want magebloods to be easier to find but dont appreciate that their rarity is an essential part of what has made them want the item so badly in the first place. these people should just be ignored honestly. these are the people who were imploding with desire to have shavs be more common and are now not using a shavs and not even showing them on their item filter. they dont understand the game and they dont understand themselves. its still an insanely powerful item, no one cares, its sense of value is gone. a quicksilver flask is an insanely powerful item and no one has ever cared about it once theyve completely medicine chest on their first char. no one logs on and plays hoping to find a quicksilver flask. there should always be something you want, a lot, and dont have.


i get that you are not one of those people and you seem to genuinely just not give a shit about a shared sense of value. i think almost everyone does tho, even if they would instinctively resist the idea.

I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Senju_Hyoketsu wrote:

Reliquary keys and Valdo's Boxes shouldn't exist, or their loot should be heavily restricted at the least. Chase items need to be much rarer.


This is probably a bigger factor than GGG expected it to be. Valdo's essentially tripled the availability of Mageblood. I think they're a good idea but badly balanced.

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Senju_Hyoketsu wrote:


But hey it's 2024 right : everyone wants access to everything, [Removed by Support], nothing should be gated, casuals should be able to access all content, people have jobs so they can't just grind, etc. This is a very sad trend that's been growing in the video game industry for the past 15 years.

TLDR: bad game design


Yes, that part is very true as well. That is why RMT and gold selling is extremely popular in every game. It's how things are, and we know that GGG also kinda cannot make uber hard content or put the craziest rewards / maps behind a strong power level lock.
If people have no reflexes and make a shit build, they have to finish all content with it, or the game is bad = no money for GGG.

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Snorkle_uk wrote:
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roundishcap wrote:

I guess it matters a lot to rmt groups, but they should be banned anyway.

it matters to the vast, vast majority of players, even if they dont understand that it matters to them.


This is a good post as well. How and why we chase items largely depends on what the journey / perceived value of it is.

It's very common in forums / Reddit for players to explain how overwhelmed with emotions they are when a mirror drops.

Now though, it's a bit hard to post such a message because it's not a big deal anymore.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Mar 10, 2024, 6:36:49 PM
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KMQ wrote:
Valdo's essentially tripled the availability of Mageblood. I think they're a good idea but badly balanced.

My sense of the Puzzle boxes is that they have been a big money earner for GGG.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
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Snorkle_uk wrote:
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roundishcap wrote:

I guess it matters a lot to rmt groups, but they should be banned anyway.




it matters to the vast, vast majority of players, even if they dont understand that it matters to them.


if you say a mirror dropping would mean nothing to you, ok, thats cool man im not bashing how you feel about it thats completely fine. you do you. but the way you think about the game is probably representative of an insignificantly small % of players. its not just rmt people who care and who are effected positively by rare chase items, its such a large portion of the playerbase it might as well be everyone.

the entire game is designed around the idea of items feeling valuable through a community lens. that is literally a foundation principal of the entire game, of the entire reason they made this game. that doesnt mean that you have to see it that way or like it, but its there for a reason and its because we have devs that view things that way that we have poe. D3 is a game designed by people who think the way you think about these things.

theres a reason every other arpg ever made is basically trash compared to poe, its because of the vision these devs have of how a loot game like this should work and the things they have done to invest a sense of value into the items we find.




theres loads of people out there who want magebloods to be easier to find but dont appreciate that their rarity is an essential part of what has made them want the item so badly in the first place. these people should just be ignored honestly. these are the people who were imploding with desire to have shavs be more common and are now not using a shavs and not even showing them on their item filter. they dont understand the game and they dont understand themselves. its still an insanely powerful item, no one cares, its sense of value is gone. a quicksilver flask is an insanely powerful item and no one has ever cared about it once theyve completely medicine chest on their first char. no one logs on and plays hoping to find a quicksilver flask. there should always be something you want, a lot, and dont have.


i get that you are not one of those people and you seem to genuinely just not give a shit about a shared sense of value. i think almost everyone does tho, even if they would instinctively resist the idea.



+10.000

It saddens me that you are forced to spend your time explaining to people who have no basic understanding of game design pillars and core philosophies, why rarity and chase items are a necessity of these types of games. And why those are one of the main reasons as to why Path of Exile has been successful for the past 10 years.

But my lifetime conclusion is simply that, many if not most humans are not sufficiently intelligent in order to comprehend the ramifications and implications of concepts and systems within games, further than what their immediate actions or what their eye perceives.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
I think one thing you mirror economy people hate about affliction is that it works well for self-building SSF - Exalts and Divines drop still rarely enough to give a small endorphin spike but finally are common enough to actually be useful, while a mirror in SSF is just the most useless trophy imaginable.

I like that POE allows one to choose ones goals - mine are to explore various skillsets over the leagues, combined with what I manage to come by myself - some more succesfull than others. You think the economy keeps people here? SSFs like me believe it's the sandbox and the degree of freedom to build WILD stuff. And the Ruthless people believe in the joy of hardship. Not my fetish, but I'm happy for them.

As long as you can't read everyones minds, it's a bit foul to state you knew what keeps everyone invested.
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pmmGarak wrote:
I think one thing you mirror economy people hate about affliction is that it works well for self-building SSF - Exalts and Divines drop still rarely enough to give a small endorphin spike but finally are common enough to actually be useful, while a mirror in SSF is just the most useless trophy imaginable.

I like that POE allows one to choose ones goals - mine are to explore various skillsets over the leagues, combined with what I manage to come by myself - some more succesfull than others. You think the economy keeps people here? SSFs like me believe it's the sandbox and the degree of freedom to build WILD stuff. And the Ruthless people believe in the joy of hardship. Not my fetish, but I'm happy for them.

As long as you can't read everyones minds, it's a bit foul to state you knew what keeps everyone invested.


I mean yes, of course... For SSF... But then it needs to be balanced for their respective league.

I just don't find it fun to drop 40x divines and 4x T0 items every map. This league dropping items and currency didn't give any joy nor feeling whatsoever, I was completely indifferent because I already had everything in enormous quantity. I had 7 Magebloods, 4 Headhunters and 2500 divines when I stopped playing ; and 3x entire stash tabs of T0 uniques. At the end I even stopped looting anything worth less than a divine.
What used to be expensive and rare items is now 1-10c, like... come on.

If a game of this type can't make you feel something when you drop items that supposedly should be rare, then it's absolutely failing.
Failing itself, and failing the players.

ps: I'm not advocating for trade league, but fact is trade league is what made PoE what it is, it's what has been bringing people back every league for 10 years. Just a fact. So there's no need to talk about SSF really...
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
Last edited by Senju_Hyoketsu#6098 on Mar 11, 2024, 12:27:48 PM
I think it is very funny that people who juice maps to the max complain about getting loot. If you have too many t0 items and mirrors, maybe don't minmax your Maps.

What motivates me is trying new skills or combos, usually with self crafted gear. The pillar of the game that revolves around trade barely exists for me. I get that it is very important for other players.

Also don't think POE2 isn't going to have the exact same problems with drops. GGG has never really been able to make drops feel good for a lot of players. Either they get too many items or basically nothing.




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Kiss_Me_Quick wrote:
The Mirror of Kalandra is not anymore the "You get it once every 5,000 hours played item - super rare!" item, but rather "Yeah it's a decent item, I've had it drop 7x in the Affliction League."


Yeah, just gonna stop right here. This is not a case of the mirror losing its glamour as a rare item. Affliction is absolutely and completely busted for item drops which in turn has devalued the mirror.

We don't need new or more overexpensive chase items. What we need is for GGG to stop spoiling us with leagues that won't get rolled into core, causing the community to complain about poverty league in the next one.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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pmmGarak wrote:

You think the economy keeps people here? SSFs like me


Yes. If this wasn't an online game with an economy, you wouldn't have PoE today, or SSF.

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roundishcap wrote:

What motivates me is trying new skills or combos, usually with self crafted gear.


Good for you, but I'm not playing for SSF.

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Pizzarugi wrote:

Yeah, just gonna stop right here. This is not a case of the mirror losing its glamour as a rare item. Affliction is absolutely and completely busted for item drops which in turn has devalued the mirror.


Just my opinion. I think that it's not a legendary item anymore that is worth hunting for. It's main value is in the minds of the players. If it wasn't so called "the" item, it wouldn't cost as much either because mostly the mirrors are not bought for their functionality.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Mar 13, 2024, 11:43:36 AM
I ain't playing ssf, just don't care about the nth degree of minmaxing. You do you though.

Mirrors have value mostly because of a social construct.

I guess ggg could make a true mirror that randomly doubles a stat when copying if mirrors are too common for you.

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