Path of Exile is in a bad spot where there are no more iconic items... again... at least until PoE 2
" So the proper gameplay as designed by GGG is not your thing and the trivialized paint by numbers meta following mini game you prefer is boring now because you chose to ignore most of the actual game. Time to find a new game to follow the meta in I suppose? This is BTW where the videogame term "content locusts" comes from... Its mostly applied to MMO's and other games where you can use other peoples gaming (meta gaming) to rush through and avoid doing your own gaming, which allows ignoring vast swaths of a game to foreshorten and trivialize it. Ask yourself what could they possibly add to POE that would give players like you some sort of really significant boost in replay-ability? I mean given that any "uber Mageblood" and/or "Uber Mirrors" which can only be farmed in hypothetical T17 to T32 "uber maps" just makes you ignore the T1 to T16's and normal Magebloods using the exact same trivialization process you're currently using... Maybe this sort of thought experiment is what people need to realize that gaming isn't about outcomes but actually is about the journey. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Mar 6, 2024, 6:54:45 PM
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If you give players everything PoE1 has to offer then there's no need for players to cling on it.
Welcome PoE2 |
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" Sir, this is a feedback forum. " Exile, you're a genius. Good theory but nah, I think it's best for GGG to have their players not take any breaks from the game before PoE2. Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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i dont think its quite as bad as kiss me is making out, i dont think most people can get a mageblood in a day or dorp 7 mirrors.
i didnt drop any mirrors this league. my guild leader dropped 2 and she probably killed about 1/2 as many mobs as me, some luck either way. but id say less than 0.0001% of people dropped 7 mirrors. but despite maybe a bit of an overestimation of how bad its, i think the point is largely true. it was just one league, i dunno if the core harvest abomination league hurt high end rares long term, i dunno if this league really destroyed the cred of magebloods and mirrors. but it did hurt it, significantly, and that is not good for the game. the devs know that, people can come and say oh u dont need chase items that feel impossible thats just you yada yada... yeah yeah, whatever, im not having that discussion again and i wouldnt waste ur breath having it either kiss, the devs know why extremely rare chase items are essential for the item system and overall health of the game, thats why theyre in the game, thats why this is the best arpg ever because its designed by devs who understand this sort of thing. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Can confirm. And my Feedback is that GGG shouldn't throw away manhours of game development adding fake rungs to the hamster wheel so you can ignore more of the existing rungs. My feedback is that they should have long ago (too late now) have massively balanced the game so that you can't just skip 98% of the game and end up with this "race to the bottom" Mirror accumulation meta-game. My feedback is that your problem is both self inflicted and not actually able to be solved (except ofc by you). The only thing Dev's can do is mitigate the problem with proper bounding of their game and better balance (neither of which GGG has shown any great capacity for and when they tried with 3.15 they quickly caved in and gave up). This is at least until AI makes meta-gaming proof games more feasible. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Mar 7, 2024, 4:27:43 PM
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" Whatever the number actually is its absolutely multiple zeros to the right of a decimal. Maybe something like 200-2000 people if we grant 1mil unique returning "active accounts" (which they've said its something like) logging into leagues for at least several days? This jibes roughly with peak concurrency of 200k on steam and 100k on standalone. Yea that number rings true in my view. Give or take a couple hundred in either direction. its kind of a related subject but the amount of people playing the game who actually experience and view it from this "Div per hour, Mirrors per day" lens is exceedingly small in any case and massively over represented on reddit and the forums. The games got problems I'd love to see fixed, keeping ~ day 3 mirror players around for 5 days instead of 3 isn't one of them. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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Did we juice too hard, Exiles?
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Everything in Affliction is devalued, common, which is the main problem especially this league. Made me lose interest so fast, this is not the game I once fell in love with.
It heavily pains me to see people state that affliction is their favorite league, but hey I know that these people have no basic understand of core game design principles and how those related to long-term player investment and immersion. But OP is right, games of this type need big time chase uniques. Truth is, the problem is much deeper: it's bad game design, (one can only assume) ''sub-par'' game designers. Reliquary keys and Valdo's Boxes shouldn't exist, or their loot should be heavily restricted at the least. Chase items need to be much rarer. Nowadays you can get everything everywhere within the game. Keys, boxes and divination cards simply devalue and facilitate the obtention of anything. But hey it's 2024 right : everyone wants access to everything, [Removed by Support], nothing should be gated, casuals should be able to access all content, people have jobs so they can't just grind, etc. This is a very sad trend that's been growing in the video game industry for the past 15 years. TLDR: bad game design Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun. Last edited by Drew_GGG#0000 on Mar 8, 2024, 9:26:05 AM
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" Really like this, i've talked to many people over the years about this effect without really ever being able to give it a name i always just called it bypassing the content, but content locusts is really quite nice. As to did this league ruin everything guess we will find out next league. One of the best things about PoEs cycle is i think most of us have a month-2month gap between leagues where we forget a good chunk of the previous one so maybe we will be OK. If you play until the last day its gonna be like getting dunked in cold water though. Last edited by Draegnarrr#2823 on Mar 8, 2024, 11:11:47 AM
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Honestely, I think players to stop thinking that exclusive content is good. Having big items only is good if they aren't too rare.
Even with affliction bonuses. T0 drops are a little too rare for my liking. Balancing drop rates across a whole server never sat right with me since it leads to a lot of feast or famine issues. Garing access to fun playstyles behind extreme ultra rarity isn't fun to me. Ruthless exists for that. In my opinion, a lot of chase unique effects should be on the passive tree. It would let ggg balance around not having multiple of them and would free up gear slots. I guess what I truly want to say is that other players having things like mirrors and magebloods shouldn't matter to an individual player. Items should only be valued on if they are good to you, not their perceived market value. Like a mirror is worthless to me because I don't want mirrored items. If one dropped I literally wouldn't care. I don't play characters to that point of minmaxing or want to deal with mirror shop and trades. I get this is an opinion, but I think it matters to discuss why chase items are valuable. More people having powerful chase items doesn't devalue them. Items in a game like poe only matter for their utility. I guess it matters a lot to rmt groups, but they should be banned anyway. |
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