Please nerf us in 3.24! :)

"
Draegnarrr wrote:
the major outliers are gonna get bopped again, Pbrand most likely gonna be destroyed considering its about 13ft higher than the next highest nail and we are gonna get more trans gems that will pseudo nerf some of the remaining skills (I expect)

I wouldn't expect anything drastic/major though, PoE 1 is on basic support now so i'd expect a new way to get substantial temporary power league mechanic and a difficulty level exactly where we are now.


I doubt they will constantly give us this level of borrowed power, things like the wildwood ascendancies changing every league will kill interest in the game for some... some people just hate massive borrowed power.
"
ArtCrusade wrote:
The "nerfs" after this season will be removing the borrowed power from wildwood ascendancies. Some gem balance will happen (e.g. a nerf to Penance Brand of Dissipation) but we'll also receive new borrowed poewr from the next league mechanic.

What do I mean by borrowed power?
- Affliction: wildwood ascendancies
- TotA: tattoos
- Crucible: weapon trees
- Sanctum: relics
- Kalandra: mirrored jewellery
- Sentinel: recombinators + special mods

None of these were added to the core game so far. So rest assured, you won't have to worry about players getting nerfed. :P


i would agree that theyre borrowed power for temp leagues.

but they become permanent powers when they transfer to standard IF they transfer to standard.

they're the only reason i play temp leagues.

tho sanctum is 100% borrowed power since we lost all our sanctified relics.

i for one really hope my WW ascendancies carry over.
[Removed by Support]
"
Oquen2nd wrote:
"
zzang wrote:
After merge we will have hit immune characters due to taking everything as fire with 400% ruby flask effect and ludiculous damage from zero cost vaal skills.

Its standard sure but i doubt there will be nerfs besides the juiced currency drops that will be gone with the league mechanic.


Standard also has chests with 25k res, doubt they really care about standard at this point, which is a shame for the small amount that enjoy playing it.


But why? This is the only charm of standard, being ridiculously rich and having broken items, but still feeling poor...
I really dont understand people who want to be fucked and ask for everyone to be fucked as well.

If you want a different game, play a different game.

If you dont want to use the power spikes, dont use them.

Most players dont think nor play like you, so stop trying to fuck them for your own pleasure.
"
zzang wrote:
After merge we will have hit immune characters due to taking everything as fire with 400% ruby flask effect and ludiculous damage from zero cost vaal skills.

Its standard sure but i doubt there will be nerfs besides the juiced currency drops that will be gone with the league mechanic.


I agree, strong / legacy items are cool but cheat items that are bugged are not. 1 item giving armourstacker 25k+ regen and easy access to 5b+ damage should not exist, standard or not.
"
luiz1220 wrote:
I really dont understand people who want to be fucked and ask for everyone to be fucked as well.

If you want a different game, play a different game.

If you dont want to use the power spikes, dont use them.

Most players dont think nor play like you, so stop trying to fuck them for your own pleasure.


While I normally agree to this sentiment, I do think there's a limit.

I think nerfs are good for any game, but only if the target is builds or playstyles that are grossly outperforming everything else. I'm talking about the kinds of builds 1% of the community can possibly afford, I don't think these should be allowed to exist. Keeping them in the game only skews the devs' perspective on how to balance the rest of the game, making it unnecessarily harder for the remaining 99% of the players to complete in order to satisfy the elite minority who are perpetually bored of instantly killing everything.

Remember that the reason we have uber versions of bosses now is because the elite minority are bored of instantly killing regular bosses. And now that decision is biting us in the ass by having us kill them to complete LEAGUE CHALLENGES. This is unacceptable and easily avoidable if real nerfs happened to not necessitate these bosses.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Mar 20, 2024, 2:00:32 PM
"
Pizzarugi wrote:
"
luiz1220 wrote:
I really dont understand people who want to be fucked and ask for everyone to be fucked as well.

If you want a different game, play a different game.

If you dont want to use the power spikes, dont use them.

Most players dont think nor play like you, so stop trying to fuck them for your own pleasure.


While I normally agree to this sentiment, I do think there's a limit.

I think nerfs are good for any game, but only if the target is builds or playstyles that are grossly outperforming everything else. I'm talking about the kinds of builds 1% of the community can possibly afford, I don't think these should be allowed to exist. Keeping them in the game only skews the devs' perspective on how to balance the rest of the game, making it unnecessarily harder for the remaining 99% of the players to complete in order to satisfy the elite minority who are perpetually bored of instantly killing everything.

Remember that the reason we have uber versions of bosses now is because the elite minority are bored of instantly killing regular bosses. And now that decision is biting us in the ass by having us kill them to complete LEAGUE CHALLENGES. This is unacceptable and easily avoidable if real nerfs happened to not necessitate these bosses.



So challenges should not be challenging and they should nerf things so we can do all challenges.

I really dont understand ppl who cares about how other ppl plays the game. Do what you want and stop trying to say what other ppl should do. The game is most solo play.
Challenges are suposed to be hard and demand you to do the hardest things on the game. If you want free MTX its your problem. If you dont like that a normal boss has a harder version, its your problem, just dont do it.

The only problem about changing things based on most hardcore players is when they REMOVE the previous content or force everyone to engage with it (like archnemesis).

This game is about diversity and fun. No change should be done in order to reduce our ways to play the game as we see fit.

Do what you like and stop trying to make the world fit your playstyle preferences.
Just play an off meta build. you'll be fine.
"
dorkdude2 wrote:
some people just hate massive borrowed power.


Player numbers suggest its fine as a strategy though, they haven't suffered for it and some of their best retention leagues are on that road.
"Borrowed power" makes sense in a seasonal game like POE where everything is being reset every challenge league. I'd prefer them to design these systems with core integration in mind though. Tattoos from 3.22 will likely be integrated to core game because it's not straight-up upgrade, you're trading away attributes for other things such as flask duration, projectile speed, life, aura effect yada yada. Makes sense for minmax endgame stage where your ring could give you 60 strength, this is like six small strength nodes you can replace for more useful effects.

I can't see how they could integrate 3.20 sanctified relics, 3.21 weapon skill trees or 3.23 charms into core game though. These are straight up upgrades with no decision what to trade away for it.
Last edited by Esubane#6099 on Mar 21, 2024, 8:35:14 AM

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