Build Advice

"
TemjinGold wrote:
"
DRBrown994 wrote:
"
TemjinGold wrote:
1) If you hit someone with elemental damage and let's say Cold was the highest of the damage you did, you would gain "resonance" with each of fire and lightning (the other 2). You can see this as a circle thing near the top left of your screen, where 2 white segments start to fill. Trinity gains effect based on the lowest resonance you have of all 3. But in order to gain resonance for all 3, you need a situation where at least 2 of the elements had a chance to be the highest damage in a hit. In your setup, that's not possible until you start reliably freezing things because freezing activates your Heatshiver's bonus fire damage, which is in a range that allows it to be the hardest hitting (your fire's max is higher than cold's min by quite a bit).

You can determine the likelihood of this by looking at the Calculation tab. If you have Smite selected, it will show you the damage ranges of each damage type. In order for a good uptime of Trinity, you need 2 of the elemental damage types to be able to be the highest damage in a hit (the higher the chance of that, the better the uptime).

50 resonance is the max you can have. If your damage types are set up correctly, it should be super quick to reach 50 (all 3 white arcs in the circle I mentioned are full). Trinity grants its listed bonuses per amount of the lowest resonance you have.

2) Shocked enemies take additional damage up to a normal max of 50% (there are ways to raise this cap). The more damage you do in the hit with lightning, the higher this shock value. Your 100% shock on rings only applies to spells, which Smite is not. You don't have to have a strong shock and quite honestly, with how low your damage is, anything you would care to shock you won't be doing much to shock-wise anyway. The main benefit when wearing Yoke of Suffering is that the yoke grants a damage bonus per ailment on the enemy, shock being one of them.

3) Your amulet is worth a decent chunk of damage (a bit over 10%) over your new one when you land your ailments. That's not insignificant but that's also when you land your ailments. Against someone tougher where you can't land some of your ailments, the difference is almost nothing. But your new amulet gives you chaos res, the stats you need for Crit Strikes, and life. It's up to you to decide which you prefer.

The min frenzy is nice but not mandatory. If you plan to get a better amulet, I would get one that has T1 life on it along with the other stuff. The regen line is worthless if you do Vaal Pact.


One other thing to consider. On your current setup, you can see in the Calculations tab that your Lightning damage's highest is far below Cold's lowest (I see 4k max for Lightning vs 7k min for Cold). That's why you have no chance to proc Trinity unless you freeze. There is another way to fix this: If you remove one of your Call of the Brotherhoods, you will notice that your top-end damage (the all-in damage that only works on trash mobs currently) drops some but Calculations will show that Lightning has a very strong chance to be the highest damage (52k max for Lightning vs. 6k min for Cold). What this means is you will have a FAR more consistent damage as trinity will always be on regardless of whether you freeze or not. This should translate to noticeably better damage vs. tanky rares and bosses despite a lower paper dps.

I would replace this ring with a rare similar to your necklace. If you get some good damage mods on it, you will likely come out ahead in damage, not behind, while enjoying the benefits of more life and res.


This is quite a lot to take in.

If I need to hit something with one of the highest damage (cold) to gain resonance of fire and lightning, why would I need two high elemental hits?

I can't freeze reliably even though my cold max is the highest - I need a much higher crit chance to be able to do this?

If I couldn't freeze reliably then how am I also going to shock?

Also get a ring that matches the Yoke of Suffering?

Edit: Again a bit confused, if I used both rings and the amulet as normal, level up precision to max (don't even know how I'm going to do that with only 3k life), use critical strikes support gem and gaining power charges, my crit chance will be 90% minimum so I'll be most likely freezing enemies?


Let me try to break it down slower.

In order for Trinity to be active, you need all 3 resonances because Trinity goes off your lowest. So if you only hit with Cold being highest, you will only have 2 of the 3 resonances, meaning Trinity support does jack squat (since your lowest resonance is 0 then). That's why when using this support, you need 2 different elemental damage types that can take turns being the highest damage in a particular hit. I believe the original build maker's intention was that the fire damage from Heatshiver can be this second elemental damage type. The problem is, Heatshiver has since been nerfed (it used to give 100% extra cold as fire, which would guarantee very smooth Trinity uptime but now it only gives 30%).

So you have 2 choices: You either go with both Call of the Brotherhood rings, which gives you decently better damage when Trinity is up (which is almost never in tough fights) or you give one of them up so that your damage is basically half lightning and half cold. The latter guarantees trinity uptime pretty much 100% but you have lower top end damage because you aren't converting all the lighting to cold (i.e. your Heatshiver is giving you less bonus damage).

A second way (that allows you to keep the 2 rings for the higher damage) is to get to 100% crit chance (or as close as you can get). This is how it used to be preferred but the problem is with the nerfed Heatshiver, 30% fire only means you aren't guaranteed to proc Trinity (since Cold will still do much more than Fire a majority of the time). If you don't have 100% crit chance, this gets worse.

Basically, the first way I outlined will have you "feeling better when looking at PoB" because the numbers will look higher. The 2nd however will mean you actually hit harder in-game, despite PoB showing lower numbers. This is mostly because the conditions needed for the 1st option are not realistic a majority of the time.

As for shock, you don't have shock chance w/o the Yoke. So you only shock when you land a crit (same with freeze). But, you do so little damage per hit that you won't get any strong shocks on tough targets. For the most part, shock is only important for Yoke to tick a box (because Yoke gives you more damage per ailment you land, regardless of how weak that ailment is). If you aren't using Yoke, I wouldn't even bother worrying about whether you are shocking or not.

If you go with the 1-ring method, I am suggesting you get a rare ring that has the same kinds of mods as the rare amulet I suggested, not the Yoke.

If you want to go the crit chance method to freeze and therefore proc Trinity (keep in mind you will on average have lower uptime on Trinity for fights that matter because the fire and cold ranges are not as equal as the other way), you will need to decide how much crit you want to shoot for. The further you are from 100, the worse the uptime gets, with 100 not being full uptime to begin with (on tough mobs, not on trash).

If you go the 100% crit way, keep the Yoke and keep both rings.

If you want to go the 1-ring way, get a rare amulet and a rare ring.

In both cases, you want Storm Weaver as your annoint.


Seems like the heatshiver being 100% would've made this build a lot smoother.

Massive thank you again for your help I've learnt so much from your posts.

Just to add: how does one elemental hit provide 2 resonances and not 1, and two different elemental hits 3?
With Trinity, every time you land one elemental hit, you gain resonance for the 2 elements that were NOT the highest. So Cold hit gives both Fire and Lightning. If you land a Lightning hit as the highest next, you would get Fire and Cold, which means you now have some resonance for all 3 types. Alternate enough and you max out all 3.

Report Forum Post

Report Account:

Report Type

Additional Info