His damage is already over 1 million (over 2 when Trinity is up; ~3.5 when pots are up as well, which when he fully automates all flasks, they will be) if you set up his configuration tab correctly. There are some things I'm concerned about though on this front:
1) His Trinity AND his Heatshiver depends on his ability to freeze (Volatility helps a little too). This is because without the Heatshiver's fire damage, Trinity will never proc, making it a dead support. The problem is, he has no chance to freeze on the tree and his crit isn't capped. This means his damage will be much better mapping but as soon as he hits a tanky rare or boss, it will plummet as the trinity falls off.
OP: I didn't dig into your dps before but looking at it now, 2 ways to fix this
a) Keep a "chance to freeze, shock, ignite" suffix on one of your utility flasks. Go for T1 (Infliction; needs item level 72), which rolls up to 34%.
b) Replace "Elemental Damage w/ Attack Support" with "Increased Critical Strikes Support." This is stronger than a but requires you to recolor your armour to have 2 blues and would also need some intelligence somewhere (perhaps on a new amulet mentioned below). With this support and all the other stuff on, you'd have 100% crit, which means you freeze on every hit.
In both cases, now that Precision is on Arrogance, you want to level it to max (it gives accuracy and crit chance).
2) Yoke of Suffering is a bad pick for the neck slot given he's already shocking through his rings. The yoke is adding very little damage but more importantly, it's reducing ailment duration (which is bad for the freezes he needs) in addition to taking a neck slot. It also has no life.
I would recommend a rare amulet with life, damage, and res. If open suffix, craft Minimum Frenzy Charge unless you need more resistance. This should be really cheap and powerful.
3) Razor's Edge is a weak annoint (PoB says you are getting 0.8% more damage). If you don't need mana reservation efficiency, I would do Storm Weaver. It's cheap (Sepia, Crimson, Black) and gives 12.1% additional damage. Panopticon is stronger (19.8%) but it's only up when your totems are out and the annoint costs 2 gold oils.
Last edited by TemjinGold#1898 on Jan 22, 2024, 10:46:54 AM
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Posted byTemjinGold#1898on Jan 22, 2024, 10:34:44 AM
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"
TemjinGold wrote:
His damage is already over 1 million (over 2 when Trinity is up; ~3.5 when pots are up as well, which when he fully automates all flasks, they will be) if you set up his configuration tab correctly. There are some things I'm concerned about though on this front:
1) His Trinity AND his Heatshiver depends on his ability to freeze (Volatility helps a little too). This is because without the Heatshiver's fire damage, Trinity will never proc, making it a dead support. The problem is, he has no chance to freeze on the tree and his crit isn't capped. This means his damage will be much better mapping but as soon as he hits a tanky rare or boss, it will plummet as the trinity falls off.
OP: I didn't dig into your dps before but looking at it now, 2 ways to fix this
a) Keep a "chance to freeze, shock, ignite" suffix on one of your utility flasks. Go for T1 (Infliction; needs item level 72), which rolls up to 34%.
b) Replace "Elemental Damage w/ Attack Support" with "Increased Critical Strikes Support." This is stronger than a but requires you to recolor your armour to have 2 blues and would also need some intelligence somewhere (perhaps on a new amulet mentioned below). With this support and all the other stuff on, you'd have 100% crit, which means you freeze on every hit.
In both cases, now that Precision is on Arrogance, you want to level it to max (it gives accuracy and crit chance).
2) Yoke of Suffering is a bad pick for the neck slot given he's already shocking through his rings. The yoke is adding very little damage but more importantly, it's reducing ailment duration (which is bad for the freezes he needs) in addition to taking a neck slot. It also has no life.
I would recommend a rare amulet with life, damage, and res. If open suffix, craft Minimum Frenzy Charge unless you need more resistance. This should be really cheap and powerful.
3) Razor's Edge is a weak annoint (PoB says you are getting 0.8% more damage). If you don't need mana reservation efficiency, I would do Storm Weaver. It's cheap (Sepia, Crimson, Black) and gives 12.1% additional damage. Panopticon is stronger (19.8%) but it's only up when your totems are out and the annoint costs 2 gold oils.
How did you configure that amount of damage in PoB?
Will work on these changes - with the amulet annointment I was trying to go for disembowelment but didn't have the golden oil.
Higher crit chance means 100% on ailments is that how it works?
"
0piate wrote:
Did you get that build from somewhere or did you figure it out on your own? I haven't analyzed it completely but first thing that comes to mind is you are using a weapon with mainly elemental damage, yet you have no mods for elemental damage on your tree. All you are building is crit but you need some base damage to go with it.
It doesn't do any good to get your crit mods really high if your base damage is really low. Or think of it this way, zero multiplied by a low number is zero, and zero mulitiplied by a high number is still zero. The math doesn't work, that's why Path of Building is only giving you about 300k damage.
I don't see an expedient way to make that sword work with the Duelist because there are no elemental damage mods in that part of the skill tree. Maybe if you tried it with the Templar you could get your damage up over 1 Million for late game content.
Yeah it's this: https://www.pathofexile.com/forum/view-thread/3460984
Doesn't it scale a lot of physical? Again it's confusing because with everything up it's saying 400k-500k, and if it has a 0.25 or less attack time, then you do for example 350,000 at 0.25 which would be 1.4mil a second. Is that how it works?
So with my gear it's converting 50% physical to elemental: mostly cold and some fire. (I think).
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Posted byDRBrown994#0396on Jan 22, 2024, 11:22:52 AM
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https://pobb.in/0eZlMRasX-yz
Take a look at the config tab. Guardian/Pinnacle Boss is the standard for pob shares. Note this is with your pots up too. If you get back to 100% chance to hit (maxing out your Precision will do it), the number is just over 4 mil.
Storm Weaver is stronger than Disemboweling for a lot less cost. PoB can tell you in order of damage in the search. It is #2 behind Panopticon, which as I said is only up when the totems are up AND super expensive.
For most ailments (Shock, Freeze, Ignite; chill always happens as long as you have cold damage), you do the thing if you either have chance to and roll it (i.e. chance to freeze) OR when you land a crit. You do need at least some of the corresponding damage type (lightning for shock, cold for freeze, and fire for ignite) in most cases. Because landing a crit with the correct type of damage guarantees the ailment, 100% crit chance means you have 100% chance to land the ailment as well. Higher crit means more consistency in this. Trinity from Heatshiver needs you to have landed a crit on a fairly consistent basis or you don't get the fire damage.
Do note that Yoke of Suffering allows you to land much stronger shocks than w/o because it applies ALL of your elemental damage towards the shock instead of just lightning (which you have very little of). But the tradeoff in durability and the like is pretty massive. It's great for having great pob numbers but if getting killed was your problem, it's not helping you there.
Last edited by TemjinGold#1898 on Jan 22, 2024, 11:36:08 AM
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Posted byTemjinGold#1898on Jan 22, 2024, 11:31:15 AM
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"
TemjinGold wrote:
https://pobb.in/0eZlMRasX-yz
Take a look at the config tab. Guardian/Pinnacle Boss is the standard for pob shares. Note this is with your pots up too. If you get back to 100% chance to hit (maxing out your Precision will do it), the number is just over 4 mil.
Storm Weaver is stronger than Disemboweling for a lot less cost. PoB can tell you in order of damage in the search. It is #2 behind Panopticon, which as I said is only up when the totems are up AND super expensive.
For most ailments (Shock, Freeze, Ignite; chill always happens as long as you have cold damage), you do the thing if you either have chance to and roll it (i.e. chance to freeze) OR when you land a crit. You do need at least some of the corresponding damage type (lightning for shock, cold for freeze, and fire for ignite) in most cases. Because landing a crit with the correct type of damage guarantees the ailment, 100% crit chance means you have 100% chance to land the ailment as well. Higher crit means more consistency in this. Trinity from Heatshiver needs you to have landed a crit on a fairly consistent basis or you don't get the fire damage.
Do note that Yoke of Suffering allows you to land much stronger shocks than w/o because it applies ALL of your elemental damage towards the shock instead of just lightning (which you have very little of). But the tradeoff in durability and the like is pretty massive. It's great for having great pob numbers but if getting killed was your problem, it's not helping you there.
So I've managed to get it near to how you configured it. Very, very interesting.
I have so many questions.
1). Trinity. Why did you put 50 and how does the support gem even work?
2). At the moment I'm converting half of physical to mostly cold right and some fire? so why would I go for shock anyways? Both rings have like 96% conversion of all lightning damage.
Edit: It says my rings apply 100% of shock to frozen enemies - so things like my auras? Which is why I use shock?
3). The confusion also with the amulet in regards to question 2 - do I stay with it? I just bought one with a lot of intelligence to put in critical strikes, chaos resist, life, no minimum frenzy unfortunately but maybe when I get more currency.
Again - freaking fascinating! just configuring my build with those options made me see what the build was actually capable of in terms of DPS.
Last edited by DRBrown994#0396 on Jan 22, 2024, 11:50:37 AM
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Posted byDRBrown994#0396on Jan 22, 2024, 11:49:00 AM
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1) If you hit someone with elemental damage and let's say Cold was the highest of the damage you did, you would gain "resonance" with each of fire and lightning (the other 2). You can see this as a circle thing near the top left of your screen, where 2 white segments start to fill. Trinity gains effect based on the lowest resonance you have of all 3. But in order to gain resonance for all 3, you need a situation where at least 2 of the elements had a chance to be the highest damage in a hit. In your setup, that's not possible until you start reliably freezing things because freezing activates your Heatshiver's bonus fire damage, which is in a range that allows it to be the hardest hitting (your fire's max is higher than cold's min by quite a bit).
You can determine the likelihood of this by looking at the Calculation tab. If you have Smite selected, it will show you the damage ranges of each damage type. In order for a good uptime of Trinity, you need 2 of the elemental damage types to be able to be the highest damage in a hit (the higher the chance of that, the better the uptime).
50 resonance is the max you can have. If your damage types are set up correctly, it should be super quick to reach 50 (all 3 white arcs in the circle I mentioned are full). Trinity grants its listed bonuses per amount of the lowest resonance you have.
2) Shocked enemies take additional damage up to a normal max of 50% (there are ways to raise this cap). The more damage you do in the hit with lightning, the higher this shock value. Your 100% shock on rings only applies to spells, which Smite is not. You don't have to have a strong shock and quite honestly, with how low your damage is, anything you would care to shock you won't be doing much to shock-wise anyway. The main benefit when wearing Yoke of Suffering is that the yoke grants a damage bonus per ailment on the enemy, shock being one of them.
3) Your amulet is worth a decent chunk of damage (a bit over 10%) over your new one when you land your ailments. That's not insignificant but that's also when you land your ailments. Against someone tougher where you can't land some of your ailments, the difference is almost nothing. But your new amulet gives you chaos res, the stats you need for Crit Strikes, and life. It's up to you to decide which you prefer.
The min frenzy is nice but not mandatory. If you plan to get a better amulet, I would get one that has T1 life on it along with the other stuff. The regen line is worthless if you do Vaal Pact.
One other thing to consider. On your current setup, you can see in the Calculations tab that your Lightning damage's highest is far below Cold's lowest (I see 4k max for Lightning vs 7k min for Cold). That's why you have no chance to proc Trinity unless you freeze. There is another way to fix this: If you remove one of your Call of the Brotherhoods, you will notice that your top-end damage (the all-in damage that only works on trash mobs currently) drops some but Calculations will show that Lightning has a very strong chance to be the highest damage (52k max for Lightning vs. 6k min for Cold). What this means is you will have a FAR more consistent damage as trinity will always be on regardless of whether you freeze or not. This should translate to noticeably better damage vs. tanky rares and bosses despite a lower paper dps.
I would replace this ring with a rare similar to your necklace. If you get some good damage mods on it, you will likely come out ahead in damage, not behind, while enjoying the benefits of more life and res.
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Posted byTemjinGold#1898on Jan 22, 2024, 1:30:04 PM
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"
TemjinGold wrote:
1) If you hit someone with elemental damage and let's say Cold was the highest of the damage you did, you would gain "resonance" with each of fire and lightning (the other 2). You can see this as a circle thing near the top left of your screen, where 2 white segments start to fill. Trinity gains effect based on the lowest resonance you have of all 3. But in order to gain resonance for all 3, you need a situation where at least 2 of the elements had a chance to be the highest damage in a hit. In your setup, that's not possible until you start reliably freezing things because freezing activates your Heatshiver's bonus fire damage, which is in a range that allows it to be the hardest hitting (your fire's max is higher than cold's min by quite a bit).
You can determine the likelihood of this by looking at the Calculation tab. If you have Smite selected, it will show you the damage ranges of each damage type. In order for a good uptime of Trinity, you need 2 of the elemental damage types to be able to be the highest damage in a hit (the higher the chance of that, the better the uptime).
50 resonance is the max you can have. If your damage types are set up correctly, it should be super quick to reach 50 (all 3 white arcs in the circle I mentioned are full). Trinity grants its listed bonuses per amount of the lowest resonance you have.
2) Shocked enemies take additional damage up to a normal max of 50% (there are ways to raise this cap). The more damage you do in the hit with lightning, the higher this shock value. Your 100% shock on rings only applies to spells, which Smite is not. You don't have to have a strong shock and quite honestly, with how low your damage is, anything you would care to shock you won't be doing much to shock-wise anyway. The main benefit when wearing Yoke of Suffering is that the yoke grants a damage bonus per ailment on the enemy, shock being one of them.
3) Your amulet is worth a decent chunk of damage (a bit over 10%) over your new one when you land your ailments. That's not insignificant but that's also when you land your ailments. Against someone tougher where you can't land some of your ailments, the difference is almost nothing. But your new amulet gives you chaos res, the stats you need for Crit Strikes, and life. It's up to you to decide which you prefer.
The min frenzy is nice but not mandatory. If you plan to get a better amulet, I would get one that has T1 life on it along with the other stuff. The regen line is worthless if you do Vaal Pact.
One other thing to consider. On your current setup, you can see in the Calculations tab that your Lightning damage's highest is far below Cold's lowest (I see 4k max for Lightning vs 7k min for Cold). That's why you have no chance to proc Trinity unless you freeze. There is another way to fix this: If you remove one of your Call of the Brotherhoods, you will notice that your top-end damage (the all-in damage that only works on trash mobs currently) drops some but Calculations will show that Lightning has a very strong chance to be the highest damage (52k max for Lightning vs. 6k min for Cold). What this means is you will have a FAR more consistent damage as trinity will always be on regardless of whether you freeze or not. This should translate to noticeably better damage vs. tanky rares and bosses despite a lower paper dps.
I would replace this ring with a rare similar to your necklace. If you get some good damage mods on it, you will likely come out ahead in damage, not behind, while enjoying the benefits of more life and res.
This is quite a lot to take in.
If I need to hit something with one of the highest damage (cold) to gain resonance of fire and lightning, why would I need two high elemental hits?
I can't freeze reliably even though my cold max is the highest - I need a much higher crit chance to be able to do this?
If I couldn't freeze reliably then how am I also going to shock?
Also get a ring that matches the Yoke of Suffering?
Edit: Again a bit confused, if I used both rings and the amulet as normal, level up precision to max (don't even know how I'm going to do that with only 3k life), use critical strikes support gem and gaining power charges, my crit chance will be 90% minimum so I'll be most likely freezing enemies?
Last edited by DRBrown994#0396 on Jan 22, 2024, 4:41:44 PM
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Posted byDRBrown994#0396on Jan 22, 2024, 3:58:44 PM
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"
DRBrown994 wrote:
"
0piate wrote:
Did you get that build from somewhere or did you figure it out on your own? I haven't analyzed it completely but first thing that comes to mind is you are using a weapon with mainly elemental damage, yet you have no mods for elemental damage on your tree. All you are building is crit but you need some base damage to go with it.
It doesn't do any good to get your crit mods really high if your base damage is really low. Or think of it this way, zero multiplied by a low number is zero, and zero mulitiplied by a high number is still zero. The math doesn't work, that's why Path of Building is only giving you about 300k damage.
I don't see an expedient way to make that sword work with the Duelist because there are no elemental damage mods in that part of the skill tree. Maybe if you tried it with the Templar you could get your damage up over 1 Million for late game content.
Yeah it's this: https://www.pathofexile.com/forum/view-thread/3460984
Doesn't it scale a lot of physical? Again it's confusing because with everything up it's saying 400k-500k, and if it has a 0.25 or less attack time, then you do for example 350,000 at 0.25 which would be 1.4mil a second. Is that how it works?
So with my gear it's converting 50% physical to elemental: mostly cold and some fire. (I think).
O.k, what's confusing is the cluster tree doesn't show which jewels are being used. Maybe he has some elemental damage or melee mods in his cluster jewels and you don't? Don't get physical damamge mods because your sword only has 126 max physical. You want to convert that physical to elemental and then get elemental buffs to scale it correctly, or if the mod simply said melee, or damage, that would work too.
I'm not sure how you're looking at POB but it gives you a combined DPS so you shouldn't have to calculate damage divided by time. I noticed POB doesn't take into account your Trinity support so you're probably not going to get a real accurate number with POB. Path of building is a good tool for using the configuration tab and experimenting to see which mods gives you more or less. For example if I type "30% increased physical damage" in the Custom Modifiers box, it brings your damage from 293k DPS to 295k DPS. But if I type "30% increased elemental damage", then it goes from 293k DPS to 313k. Meaning you are scaling your damage much better with elemental mods than physical. Watch Zizran on Youtube, he explains how to use Path of Building pretty well. Don't worry too much about whether it's giving you the correct overall damage output or not, because POB isn't really good at that anyway.
Smite is a strike skill and therefor has a low range so you might struggle with survivability even if you beef up your defense. I'm not a big fan of looking up builds via the forum, the builds usually aren't that good and are click baity. I mean his build works but if you want to use Smite, you'll get a better idea of how to build by looking through Poeninja. Enter Smite in the search and look at all the level 100 builds. Most people that use Smite pick either the Chieftan, Champion, or Scion with more emphasis on defense which makes sense because you will be taking a lot of hits using Smite. Or if you're struggling, just start with an easier skill like Earthquake, because you'll get better range and take fewer hits.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008 Last edited by 0piate#1139 on Jan 22, 2024, 4:12:59 PM
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Posted by0piate#1139on Jan 22, 2024, 4:11:56 PM
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"
0piate wrote:
"
DRBrown994 wrote:
"
0piate wrote:
Did you get that build from somewhere or did you figure it out on your own? I haven't analyzed it completely but first thing that comes to mind is you are using a weapon with mainly elemental damage, yet you have no mods for elemental damage on your tree. All you are building is crit but you need some base damage to go with it.
It doesn't do any good to get your crit mods really high if your base damage is really low. Or think of it this way, zero multiplied by a low number is zero, and zero mulitiplied by a high number is still zero. The math doesn't work, that's why Path of Building is only giving you about 300k damage.
I don't see an expedient way to make that sword work with the Duelist because there are no elemental damage mods in that part of the skill tree. Maybe if you tried it with the Templar you could get your damage up over 1 Million for late game content.
Yeah it's this: https://www.pathofexile.com/forum/view-thread/3460984
Doesn't it scale a lot of physical? Again it's confusing because with everything up it's saying 400k-500k, and if it has a 0.25 or less attack time, then you do for example 350,000 at 0.25 which would be 1.4mil a second. Is that how it works?
So with my gear it's converting 50% physical to elemental: mostly cold and some fire. (I think).
O.k, what's confusing is the cluster tree doesn't show which jewels are being used. Maybe he has some elemental damage or melee mods in his cluster jewels and you don't? Don't get physical damamge mods because your sword only has 126 max physical. You want to convert that physical to elemental and then get elemental buffs to scale it correctly, or if the mod simply said melee, or damage, that would work too.
I'm not sure how you're looking at POB but it gives you a combined DPS so you shouldn't have to calculate damage divided by time. I noticed POB doesn't take into account your Trinity support so you're probably not going to get a real accurate number with POB. Path of building is a good tool for using the configuration tab and experimenting to see which mods gives you more or less. For example if I type "30% increased physical damage" in the Custom Modifiers box, it brings your damage from 293k DPS to 295k DPS. But if I type "30% increased elemental damage", then it goes from 293k DPS to 313k. Meaning you are scaling your damage much better with elemental mods than physical. Watch Zizran on Youtube, he explains how to use Path of Building pretty well. Don't worry too much about whether it's giving you the correct overall damage output or not, because POB isn't really good at that anyway.
Smite is a strike skill and therefor has a low range so you might struggle with survivability even if you beef up your defense. I'm not a big fan of looking up builds via the forum, the builds usually aren't that good and are click baity. I mean his build works but if you want to use Smite, you'll get a better idea of how to build by looking through Poeninja. Enter Smite in the search and look at all the level 100 builds. Most people that use Smite pick either the Chieftan, Champion, or Scion with more emphasis on defense which makes sense because you will be taking a lot of hits using Smite. Or if you're struggling, just start with an easier skill like Earthquake, because you'll get better range and take fewer hits.
Yeah I think I mostly have melee, attack and elemental.
It's really tempting to just start a fresh character and only use PoB first to see what works and what doesn't.
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Posted byDRBrown994#0396on Jan 22, 2024, 4:33:24 PM
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"
DRBrown994 wrote:
Yeah I think I mostly have melee, attack and elemental.
It's really tempting to just start a fresh character and only use PoB first to see what works and what doesn't.
I've done that countless times playing POE, get to a level 70 or 80 then say screw it and start over. But if you do that, at least you have some currency to mess with for starting a new character.
If you use POB first, then you'll have to enter all the items one at a time to get a somewhat accurate calculation. I never have the patience for that, that's why I just use Poeninja and do what I think makes sense.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
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Posted by0piate#1139on Jan 22, 2024, 5:16:23 PM
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"
DRBrown994 wrote:
"
TemjinGold wrote:
1) If you hit someone with elemental damage and let's say Cold was the highest of the damage you did, you would gain "resonance" with each of fire and lightning (the other 2). You can see this as a circle thing near the top left of your screen, where 2 white segments start to fill. Trinity gains effect based on the lowest resonance you have of all 3. But in order to gain resonance for all 3, you need a situation where at least 2 of the elements had a chance to be the highest damage in a hit. In your setup, that's not possible until you start reliably freezing things because freezing activates your Heatshiver's bonus fire damage, which is in a range that allows it to be the hardest hitting (your fire's max is higher than cold's min by quite a bit).
You can determine the likelihood of this by looking at the Calculation tab. If you have Smite selected, it will show you the damage ranges of each damage type. In order for a good uptime of Trinity, you need 2 of the elemental damage types to be able to be the highest damage in a hit (the higher the chance of that, the better the uptime).
50 resonance is the max you can have. If your damage types are set up correctly, it should be super quick to reach 50 (all 3 white arcs in the circle I mentioned are full). Trinity grants its listed bonuses per amount of the lowest resonance you have.
2) Shocked enemies take additional damage up to a normal max of 50% (there are ways to raise this cap). The more damage you do in the hit with lightning, the higher this shock value. Your 100% shock on rings only applies to spells, which Smite is not. You don't have to have a strong shock and quite honestly, with how low your damage is, anything you would care to shock you won't be doing much to shock-wise anyway. The main benefit when wearing Yoke of Suffering is that the yoke grants a damage bonus per ailment on the enemy, shock being one of them.
3) Your amulet is worth a decent chunk of damage (a bit over 10%) over your new one when you land your ailments. That's not insignificant but that's also when you land your ailments. Against someone tougher where you can't land some of your ailments, the difference is almost nothing. But your new amulet gives you chaos res, the stats you need for Crit Strikes, and life. It's up to you to decide which you prefer.
The min frenzy is nice but not mandatory. If you plan to get a better amulet, I would get one that has T1 life on it along with the other stuff. The regen line is worthless if you do Vaal Pact.
One other thing to consider. On your current setup, you can see in the Calculations tab that your Lightning damage's highest is far below Cold's lowest (I see 4k max for Lightning vs 7k min for Cold). That's why you have no chance to proc Trinity unless you freeze. There is another way to fix this: If you remove one of your Call of the Brotherhoods, you will notice that your top-end damage (the all-in damage that only works on trash mobs currently) drops some but Calculations will show that Lightning has a very strong chance to be the highest damage (52k max for Lightning vs. 6k min for Cold). What this means is you will have a FAR more consistent damage as trinity will always be on regardless of whether you freeze or not. This should translate to noticeably better damage vs. tanky rares and bosses despite a lower paper dps.
I would replace this ring with a rare similar to your necklace. If you get some good damage mods on it, you will likely come out ahead in damage, not behind, while enjoying the benefits of more life and res.
This is quite a lot to take in.
If I need to hit something with one of the highest damage (cold) to gain resonance of fire and lightning, why would I need two high elemental hits?
I can't freeze reliably even though my cold max is the highest - I need a much higher crit chance to be able to do this?
If I couldn't freeze reliably then how am I also going to shock?
Also get a ring that matches the Yoke of Suffering?
Edit: Again a bit confused, if I used both rings and the amulet as normal, level up precision to max (don't even know how I'm going to do that with only 3k life), use critical strikes support gem and gaining power charges, my crit chance will be 90% minimum so I'll be most likely freezing enemies?
Let me try to break it down slower.
In order for Trinity to be active, you need all 3 resonances because Trinity goes off your lowest. So if you only hit with Cold being highest, you will only have 2 of the 3 resonances, meaning Trinity support does jack squat (since your lowest resonance is 0 then). That's why when using this support, you need 2 different elemental damage types that can take turns being the highest damage in a particular hit. I believe the original build maker's intention was that the fire damage from Heatshiver can be this second elemental damage type. The problem is, Heatshiver has since been nerfed (it used to give 100% extra cold as fire, which would guarantee very smooth Trinity uptime but now it only gives 30%).
So you have 2 choices: You either go with both Call of the Brotherhood rings, which gives you decently better damage when Trinity is up (which is almost never in tough fights) or you give one of them up so that your damage is basically half lightning and half cold. The latter guarantees trinity uptime pretty much 100% but you have lower top end damage because you aren't converting all the lighting to cold (i.e. your Heatshiver is giving you less bonus damage).
A second way (that allows you to keep the 2 rings for the higher damage) is to get to 100% crit chance (or as close as you can get). This is how it used to be preferred but the problem is with the nerfed Heatshiver, 30% fire only means you aren't guaranteed to proc Trinity (since Cold will still do much more than Fire a majority of the time). If you don't have 100% crit chance, this gets worse.
Basically, the first way I outlined will have you "feeling better when looking at PoB" because the numbers will look higher. The 2nd however will mean you actually hit harder in-game, despite PoB showing lower numbers. This is mostly because the conditions needed for the 1st option are not realistic a majority of the time.
As for shock, you don't have shock chance w/o the Yoke. So you only shock when you land a crit (same with freeze). But, you do so little damage per hit that you won't get any strong shocks on tough targets. For the most part, shock is only important for Yoke to tick a box (because Yoke gives you more damage per ailment you land, regardless of how weak that ailment is). If you aren't using Yoke, I wouldn't even bother worrying about whether you are shocking or not.
If you go with the 1-ring method, I am suggesting you get a rare ring that has the same kinds of mods as the rare amulet I suggested, not the Yoke.
If you want to go the crit chance method to freeze and therefore proc Trinity (keep in mind you will on average have lower uptime on Trinity for fights that matter because the fire and cold ranges are not as equal as the other way), you will need to decide how much crit you want to shoot for. The further you are from 100, the worse the uptime gets, with 100 not being full uptime to begin with (on tough mobs, not on trash).
If you go the 100% crit way, keep the Yoke and keep both rings.
If you want to go the 1-ring way, get a rare amulet and a rare ring.
In both cases, you want Storm Weaver as your annoint.
Last edited by TemjinGold#1898 on Jan 22, 2024, 5:56:57 PM
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Posted byTemjinGold#1898on Jan 22, 2024, 5:52:30 PM
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