Gladiator ascendency is very lacking
I made this new char, bleed bow
After getting the Gratuitous Violence node, i am left not knowing what to spend my remaining points on More attack speed? No use for bleed Block Chance, Counter Attacks? literally no use for a ranged char It feels like a waste to not spend these points and none of them will provide me anything of value, this ascendancy doesn't excite me Bleed pops aren't even that good, they are satisfying, sure, but literally pointless compared to anything that other ascendency provides Gladiator is in need of a proper refresh Hopefully not as bad as the reworked chieftain No, explosions aren't what we seek from ascendencies I personally seek character progression, i want to feel like i have a choice to make, and every single node will participate in building my character Getting an ascendancy just to get explodes is not good In retrospect i should have went deadeye and tried Rupture Oh and i almost forgot, Split Arrow is the most blend skill i ever tried, it doesn't feel good to use, in fact, i see nothing Last edited by ryuukk33#4998 on Jan 9, 2024, 3:19:19 PM Last bumped on Jan 21, 2024, 2:31:01 PM
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well...to be absolutely perfectly fair...a gladiator isn't supposed to be using a bow. A gladiator by its definition is a melee fighter in an arena, typically with a shield.
THat said, it WAS gutted in its last rework and I am very upset. Last edited by jsuslak313#7615 on Jan 9, 2024, 3:43:56 PM
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You just play glad early on to make currency and switch over to champion and grab the explode node via forbidden jewels.
Flames and madness. I'm so glad I didn't miss the fun.
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You kinda missed the party by like 4 years or so.
When GGG removed Delve craft for Bleed/Poison and halved block rates. The Ascendancy that almost entirely revolves around both is going to suffer. Expedition also globally nerf'd all damage output. While Crit Elemental and similar went right back up within 3 leagues. Things like Bleed and Impale are still kinda stuck in that nerf. BTW Attack speed it good for Bleeds. Even without Crimson Dance. Just not like 8 APS. I think there are 3? Things now that mess with your min-max damage range. "Never trust floating women." -Officer Kirac
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I just came here without reading your explanation but just the title.
Sorry if this offends you or anyone else but the Gladiator is literally the best class you can possibly choose for a pure melee physical - hits or dot. In case you haven't noticed, you can have: -Lucky hits (unique) -Ignore monster physical reduction (unique) -Ultra high defenses -More attack and movement speed -More physical dot -frenzy, endurance charge generation If a Duelist ascendancy should change, that's definitely not the Gladiator. If I am to add anything in support to your idea, it's the fact that the Duelist in general should be more closely related to the Spell suppression mechanic if you know what I mean. <flies away> Last edited by fostaa#0384 on Jan 10, 2024, 5:17:04 AM
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Man if you think that gladiator is anywhere in the same league as slayer or champion you should send me a pob. I'll play it on hc right now.
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" Woof....where to unpack this here. Ignoring the comparison to the other (way better) Duelist classes: 1) Defenses: Only attack block (essentially useless on its own) and NOTHING ELSE (the defenses gained by max block% are next to nothing. You don't even get a lot of base attack block either... 2) Damage: The damage node requires the (semi) useless painforged node and investment into block. So you are already shooting yourself in the foot damage-wise. And there are far more spells than attacks in regular gameplay and with no source of spell block these things are situational and completely useless in boss fights. 3) Frenzy and Endurance generation: great! nothing bad about this. Except of course if you are....using a shield as per the ascendancy and unable to actually gain endurance charges because of it. Or unable to get frenzy charges because you are using a shield attack. Meanwhile, other ascendancies have unconditional charge generation. 4) Arena Challenger: genuinely good. Gladiator was my FAVORITE ascendancy for years and years. Then it was almost entirely gutted, while champion got a very minor nerf, and Slayer got a ridiculous power boost. Gladiator wasn't even all that powerful to begin with way back in the day, it was niche and provided excellent unique defenses (with FULL spell and attack block non-glancing) but wasn't much for damage apart from counterattack builds. Now it: can't block, can't deal damage, has essentially no defense. Champion gets impale, taunt defense, and auto-fortify. Slayer gets massive dps and overleech AND a way better source of charges . Everything that Gladiator does "unique", Slayer and Champion do better. Straight up numeric: Champion defense: 20% less damage (fortify), 500 unconditional defense, 10% reduced damage, enemies deal 20% less damage, PLUS recovery adrenaline. Possible 1000 armor if impale. Gladiator: 10% block, maximum of 850 defense provided you max your block Champion offense: enemies take 20% MORE damage, extra impale, 20% ias, cannot evade, way beefier physical impales. Gladiator: counterattacks double damage, ignore physical reduction provided you block, lucky damage provided you block, conditional 20% more ias, enemies take 10% MORE damage (half that of champion...), 20% more DoT It's almost laughable even just comparing these two. Champion defenses are up all the time as mitigation, plus it boasts way bigger scalable physical damage than either conditional unique mod Gladiator provides, with the exception of "lucky". Last edited by jsuslak313#7615 on Jan 10, 2024, 2:17:28 PM
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" Imo the only good nodes in the gladiator are the challenger charges, and maybe the bleed explosions, the charge generation its pretty bad, even more considering you can get frenzy charges on hit in rare armour, so i just tought that if it would be too op id the node instead said "x% gain charge on hit with the respective hand" and "when you gain a frenxy charge aldo gain an endurance one, and vice versa" |
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" *ed: sorry made a mistake. But compare this to Hiero which just straight up GIVES you 4 endurance and 4 power charges at all times... Last edited by jsuslak313#7615 on Jan 10, 2024, 3:37:53 PM
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" I forhot to add that this would be on top with the current effects you gain while having maximum of both, but even so it may still be weak, wish they would make a second node after the challenger charges, because imo its the node that fits the most with the idea of a gladiator Last edited by suriuken#0100 on Jan 10, 2024, 3:47:52 PM
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