My opinion of PoE.


I don't think OP even passed lvl 10 .
Playing POE since 0.9.0
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Asmodeous666 wrote:
Then I would argue as to why PoE is a f2p game. Let's put it another way. If PoE was in a box on a shelf at my local game shop with a $80 aus price tag and offered off line play, I'd buy it.


I imagine it's because a f2p model is much more sustainable over time than a single sale model. These guys want PoE to be their job for years.

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My point is why portray the game world with a barter system? It's a game world "flavour" aspect that might sound cool, but adds complication for the player.


I honestly don't think it causes any problems later on or when you're trading with players. It's annoying for the NPC shops, yes, but beyond that it really does work. The orbs become their own form of currency. I know that at first it is confusing, but that is a problem best addressed by better tutorial functions rather than overhauling the economy and crafting systems.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
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VideoGeemer wrote:

All I can say is that I disagree with you. These graphics are the best I've ever seen *for this type of game*. They're obviously not trying to do Skyrim graphics, but for an isometric ARPG they're the shit.

Titan Quest is the one that looks dated IMO, though those graphics are still really good. But no, this game's graphics should be compared against D3 and Starcraft 2 and Grim Dawn and Torchlight 2.


The big downer for me about the graphics in PoE are;

1). Environmental effects. When you character moves thru the environment, there is no interaction. There is no foot prints in the sand, no ripples in the water and very basic movement from bushes when the character brushes past them. TQ is far superior here.

2). Mini map. Erm, I seriously thought that the mini map (Tab key to show) is "beta" and wont be like that in the release. It rates porly with the mini map from Diablo 1 & 2 or equiv to the 8 bit sega master system from the 90's.

3). Waypoints, way fares between maps. White. Again, another work in progress? It really sticks out like a sore thumb.

4). Zoom scrolling. The point of view changes angles Unlike zoom in other games. PoE is unique afaik in this. Not a real issue though, but noticable.

5). Lightning effects. Shadows & special lighting. Not sure the technical name for this. But compare the "shimmer" of the water in Tq and PoE as an example of what I mean. Also the characters/monsters/trees shadows.

6). Cinematics. I've been assuming that cinemamatics will be added to the final release of PoE? But maybe not? Because D2, TQ and D3 all have them. D3's are cutting edge.
Last edited by Asmodeous666#7952 on Jun 8, 2012, 11:12:57 PM
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ampdecay wrote:
I kind of agree that it needs a tutorial, at least an in game user manual. But since this is closed beta I don't really see a need yet. New players should be in the forums because we're here to test. If you just want to play and not test then you really should wait for the "official release"

Your characters will be wiped anyway so you shouldn't play like these will be permanent characters.

But like the other above poster said, this kind of feedback is needed.


Imho, I think that playing the game is the best tutorial. A good example is the Mass effect games. In the early stages there are arrows and highlights telling you what buttons to push to hide behind cover, load your gun, whack a monster with your omni melee weapon etc.

PoE is the opposite. Your tossed on the beach in your undies and made to fight for life. Im pretty sure my character is averaging 2-3 deaths per level on the beach and then the mud flats mostly to bosses. The first fight against the fire bomber and half a dozen cannibals. The moment you stand still to melee anything, you get slammed from above by the firestorm and die.

I can't get any further than the mud flats because of a boss Rhea? monster that one shots my level 6 templar so Im forced to continually run the beach to try and level up and/or find something that might help my character at least injure it slightly before it obliverates my templar.
Obviously I'm not meant to be able to defeat it solo, I have to party up to get any further. Games like diablo scale the monsters difficulty up with the number of players in the game. PoE doesn't? The monsters are a fixed difficulty that requires 2 or more players to defeat?

Games like D2/D3/TQ take it easy on you for the first 10 or so levels while you learn the game. PoE doesn't. It's out for your blood the moment you pick yourself off the sande.

Last edited by Asmodeous666#7952 on Jun 8, 2012, 11:30:02 PM
People like OP royally piss me off, they are exactly the kind of influence which results in dumbing down games to oblivion. The kind of gamer who immeadiatly decides to complain or give "constructive criticism" about a game without even being able to complete the easiest difficulty nor enjoys overcoming challenges by himself, but demand that the game holds his hand at every footstep.

When confronted said gamer will naturally reply that isn't the case but one can draw easy conclusions from this particular individual's previous posts and the fact that he couldn't even pass level 10.

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Asmodeous666 wrote:
I can't get any further than the mud flats because of a boss Rhea? monster that one shots my level 6 templar so Im forced to continually run the beach to try and level up and/or find something that might help my character at least injure it slightly before it obliverates my templar.


Sorry to say but you don't sound like a very skillfull player. I mean seriously at level 6 there is literally nothing you can do to make your character wrong. They even made the game easier in normal difficulty.

The fact that you didn't even pass level 10 or didn't even managed to progress further basically invalidates half your gameplay opinions as anyone could find faults in a game when they haven't even progressed 10% of the game. This playing before paying argument is a rather moot point as well considering the fact that it will be a free-to-play.

The monsters do scale with the number of players in game, again it is almost insulting that you play to level 10 and then begin writing a review. You seem to have so incredibly little knowledge of the game it's hard to take anything you say seriously.

Graphics are your opinion and subjective as they may be, I disagree with them when comparing PoE's graphics to Diablo 3 and Torchlight 2.

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Asmodeous666 wrote:
PoE is the opposite. Your tossed on the beach in your undies and made to fight for life. Im pretty sure my character is averaging 2-3 deaths per level on the beach and then the mud flats mostly to bosses. The first fight against the fire bomber and half a dozen cannibals. The moment you stand still to melee anything, you get slammed from above by the firestorm and die.


So pull the mobs away from the boss and take them down. Or maybe kite around the firestorm, make a few hits and keep moving around while using pots if you take hits. Oh no, a game is forcing you to actually think without telling you exactly in a tooltip on the right corner how to overcome a challenge, how terrible must it be.

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Asmodeous666 wrote:

Games like D2/D3/TQ take it easy on you for the first 10 or so levels while you learn the game. PoE doesn't. It's out for your blood the moment you pick yourself off the sande.


And that is exactly why PoE is a good game. There is no hand-holding here. You have to actually think on your own.

3 days of playing reached Merciless. Died plenty of times, learned lessons on the way. Melee character, physical damage build. No excuses.

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Asmodeous666 wrote:
1). Environmental effects. When you character moves thru the environment, there is no interaction. There is no foot prints in the sand, no ripples in the water and very basic movement from bushes when the character brushes past them. TQ is far superior here.

2). Mini map. Erm, I seriously thought that the mini map (Tab key to show) is "beta" and wont be like that in the release. It rates porly with the mini map from Diablo 1 & 2 or equiv to the 8 bit sega master system from the 90's.

3). Waypoints, way fares between maps. White. Again, another work in progress? It really sticks out like a sore thumb.

4). Zoom scrolling. The point of view changes angles Unlike zoom in other games. PoE is unique afaik in this. Not a real issue though, but noticable.

5). Lightning effects. Shadows & special lighting. Not sure the technical name for this. But compare the "shimmer" of the water in Tq and PoE as an example of what I mean. Also the characters/monsters/trees shadows.

6). Cinematics. I've been assuming that cinemamatics will be added to the final release of PoE? But maybe not? Because D2, TQ and D3 all have them. D3's are cutting edge.


1) Some effects could be improved yes.

2) Mini map is great, easy to understand and feels like Diablo 2's map which worked really well.

3) Most likely work in progress, it's closed beta. Really?

4) ...

5) The Lightning effects and shadows are great in this game, much better effects than Diablo 3 for example which I played quite alot before leaving.

6) You are comparing a small gaming studio with little experience with a huge studio which has thousands of employees and an incredibly huge stash of money which can fund such features.

Half these points are childish and the rest sounds like someone who is incredibly spoiled when it comes to graphics. What made people come over to PoE from Diablo 3 was not the lack of cinematics or having Crysis 2 graphics but the GAMEPLAY which stayed true to the Action RPG theme. A genre which you seem to have absolutely no insight in and someone who severely lack any form of skill to even complete the easiest tasks of the game.
Last edited by Zeltak#4159 on Jun 9, 2012, 7:36:06 AM
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Zeltak wrote:
People like OP royally piss me off, they are exactly the kind of influence which results in dumbing down games to oblivion. The kind of gamer who immeadiatly decides to complain or give "constructive criticism" about a game without even being able to complete the easiest difficulty nor enjoys overcoming challenges by himself, but demand that the game holds his hand at every footstep.


If you didn't notice, this is the Feedback forum. People should be able to post their own personal opinions of the game without people like you pissing all over them.

"
When confronted said gamer will naturally reply that isn't the case but one can draw easy conclusions from this particular individual's previous posts and the fact that he couldn't even pass level 10.


so you'd rather make a personal attack on myself rather than a serious discussion? Ok then.

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Sorry to say but you don't sound like a very skillfull player. I mean seriously at level 6 there is literally nothing you can do to make your character wrong. They even made the game easier in normal difficulty.


Ok, so I spot the boss Rhea monster, side step it's charge, step into melee as Im playing a melee toon, get hit for 80%-100% of my life, if I survive, I drink a heal pot and try to hit the rhea with my best attack, miss twice, get hit again before healing pot has restored my life completely and die.

Tell me mister high and all mighty, what's wrong with my skill's here?

"
The fact that you didn't even pass level 10 or didn't even managed to progress further basically invalidates half your gameplay opinions as anyone could find faults in a game when they haven't even progressed 10% of the game. This playing before paying argument is a rather moot point as well considering the fact that it will be a free-to-play.


Solo play. I haven't passed level 10 solo. If I partied up I'd probably fair better.

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The monsters do scale with the number of players in game, again it is almost insulting that you play to level 10 and then begin writing a review. You seem to have so incredibly little knowledge of the game it's hard to take anything you say seriously.


I am not sure if they did or not in this game. There is another avenue for you to piss all over me for you. My lack of knowledge about this game seeing that your looking for any oportunity to rip into me.
Given there is several other players in town, this boss rhea is probably maxxed out hence why it's smearing my character. Guess if I want to solo it, I need to be alone in the game.

"
Graphics are your opinion and subjective as they may be, I disagree with them when comparing PoE's graphics to Diablo 3 and Torchlight 2.


Well it's my thread and my opinion. If you don't like it, piss off.

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So pull the mobs away from the boss and take them down. Or maybe kite around the firestorm, make a few hits and keep moving around while using pots if you take hits. Oh no, a game is forcing you to actually think without telling you exactly in a tooltip on the right corner how to overcome a challenge, how terrible must it be.


Where exactly did I say that it was a bad thing? I did say earlier that I am interested in the game, I want to play it more and I would buy it if it was for sale? Your putting words into my mouth so that you can piss down on me from your high chair.

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And that is exactly why PoE is a good game. There is no hand-holding here. You have to actually think on your own.


First and only decent thing you'd said in this post.

"
Half these points are childish and the rest sounds like someone who is incredibly spoiled when it comes to graphics. What made people come over to PoE from Diablo 3 was not the lack of cinematics or having Crysis 2 graphics but the GAMEPLAY which stayed true to the Action RPG theme. A genre which you seem to have absolutely no insight in and someone who severely lack any form of skill to even complete the easiest tasks of the game.


Again, this is the feedback forum. If I want to give feedback on the graphics or any aspect of the game then I should be able to without somebody like you pissing all over them just because they disagree. Go stick your arrogant nose in somebody elses business.

Obviously you don't want anybody offering their advise about this game and it's your mission in your pathetic life to piss on those people and protect the game that you so dearly love. pathetic. Get a life. It's a game.

You make me sick.
Last edited by Asmodeous666#7952 on Jun 10, 2012, 10:18:00 PM
The mad in this one. I understand that a person like yourself can get angry when someone breaks down the reality of the fact that it's not the game being too hard, it's you being too bad. Must suffer from some severe case of pride to not see the tunnel-visioning you have done in your OP.

Your reply is extremely childish and exploded with emotional input, half of them had nothing to do with the paragraphs you quoted me on either. But your type of response, victimizing yourself, is exactly what I expected because you literally cannot see just how stupid you come off when you try to justify how you haven't progressed through a tiny portion of the game. Excuses such as "the Roah was maxxed out" when if you had actually taken your time to seek out information or just manage to play further, you would realize that only players in the same instance as yours affect mob difficulty.

By the way, just because you created this thread doesn't mean you "own" it. You have no moderation status here, telling disagreeing voices to "piss off" makes me question your age. When you decide to publicize your opinion, expect both people to agree and disagree with you, I'm the latter one, either deal with it properly or step down from the soap box.

You aren't giving feedback, what you are doing is essentially whining about the game being tough - when you have yet to reach level 10 on your own. It has nothing to do with how good or bad I'm, it has to do with you having absolutely no platform to base your feedback from (I'm talking about the gameplay part of your feedback, not your subjective opinion about graphics), when you can't even complete two acts of the game in the easiest difficulty.

I definitely want people to give advice to the game, but not from a player like yourself - the type who shy away from any form of challenge presented in a game and demands it to be "fixed". Please just leave and find something else to play if you are that ignorant to not realize that it's not the game's difficulty that is something wrong with, but you as a player - again you couldn't even reach level 10 on your own, and you question the game's difficulty instead of yourself? For real.

I laughed at your last sentence by the way, you are dramatizing this whole situation too much for your own good.
Last edited by Zeltak#4159 on Jun 11, 2012, 6:40:24 AM
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Asmodeous666 wrote:
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Zeltak wrote:
The monsters do scale with the number of players in game, again it is almost insulting that you play to level 10 and then begin writing a review. You seem to have so incredibly little knowledge of the game it's hard to take anything you say seriously.
...Given there is several other players in town, this boss rhea is probably maxxed out hence why it's smearing my character. Guess if I want to solo it, I need to be alone in the game.
A clarification: The monsters scale with the number of players in your instance. Players in town have no effect on the monsters you meet in an instance of an area - the only players in a non-town instance are your party members (except in cut-throat, where other players may invade your instance of an area).

Players in town have no effect on the scaling of monsters in other instances.
Last edited by Mark_GGG#0000 on Jun 10, 2012, 11:01:06 PM
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Mark_GGG wrote:
"
Asmodeous666 wrote:
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Zeltak wrote:
The monsters do scale with the number of players in game, again it is almost insulting that you play to level 10 and then begin writing a review. You seem to have so incredibly little knowledge of the game it's hard to take anything you say seriously.
...Given there is several other players in town, this boss rhea is probably maxxed out hence why it's smearing my character. Guess if I want to solo it, I need to be alone in the game.
A clarification: The monsters scale with the number of players in your instance. Players in town have no effect on the monsters you meet in an instance of an area - the only players in a non-town instance are your party members (except in cut-throat, where other players may invade your instance of an area).

Players in town have no effect on the scaling of monsters in other instances.


Off topic but I have a clan question. If a group of people (clan, guild etc) have 12 people keen to play in cutthroat. Can they form 2 parties of 6, split up and faceroll everything getting 550% extra quantity?
RIP Bolto
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auLansalot wrote:
Sounds to me like someone didn't play past level 10.

Support gems, overly complicated passive tree, barter system.... these are all good things to me.



you know why, ..because THEY ARE!
See you in cutthroat!

...and if you have one beta key left, i have a many friends that are waiting to play PoE.

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