Why would anyone make a Physical build for bow?

It is simple. Belts and Quivers can't have % physical damage increase mod ( except some uniques ) You can't get any damage increase from strength as melee does ( except Iron Grip which applies to elemental damage as well ). And not to mention considerably low number of physical damage increase passives for bow.

Even with Lioneye's , your LA , Frenzy or another bow skill won't do more dps with your physical build, than a regular elemental build.

And the class selection for using bow. If I wanna make an elemental bow build, I would never choose Ranger to start with, instead I would choose Templar of course. The only explanation is , getting evasion passives and get the Iron Reflexes I suppose. ( which you can do this with Templar too )
for lulz?
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Physical isn't as bad as you make it out to be. The damage dulls in comparison to elemental builds, but I think it is still viable. Two popular skills, Frenzy and Rain of Arrows, scale well off of physical damage. Perhaps most importantly, using Blood Rage and or gear with %life leech from physical damage removes the need for life leech from support gems. Physical damage definitely needs a buff, but only because elemental damage scales too well right now.
I did, because it was my first character lol.. Even skills like split arrow and rain of arrows should have elemental dmg on weapon. Physical dmg is not viable by itself.
Keep in mind that although elemental bow builds tend to have higher tooltip dps ratings, their actual damage dealt is much less, because by end-game, pretty much all mobs have fairly high elemental resists. With physical damage, if you focus on dealing lots of damage in one hit you can lower mob's armour mitigation and end up dealing more effective dps than ele bows. Invalesco made a comparison with actual numbers a while back to show that physical builds do actually do more damage at end game. (However I can't find the post right now, I'll probably edit it in when I find it)

I think bows in particular are actually very good for physical damage because by using Iron Grip, Frenzy, and Point Blank, you can greatly increase amount of physical damage dealt in one hit. The only disadvantage is lack of a phys crit status effect, but you can easily use Hatred and Added Fire Damage, both of which scale off physical damage, to provide your crits with freeze/burn.

Edit, Found the quote:
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Invalesco wrote:
Spoiler
It's a good vid, but I must disagree with some points as I feel like not the whole picture has been provided.

1. This video is talking about how multistrike relates to certain skills and did not cover the whole spectrum of physical vs elemental, hence the title is rather misleading.
2. Elemental Resistance on mobs are more common, that wasn't touched on
3. Multistrike provides %increased melee physical damage as it scales
4. Very few players do only 1k physical damage at end game. Most players can do alot more than that.

My view: Elemental damage has always scaled well early game as compared to physical damage. The superiority of elemental mods on gear is one such example, and %phys and +phys scales poorly because of the poor base damage on early weapons. However, come end-game, physical damage always scales better.
Take a look at this screenshot:
Spoiler


This was a CI character at level 73. Granted, this was in closed beta, but damage mods on gear have not been nerfed in any way, so that amount of phys damage is still very much achievable. Because he was able to use 2 melee phys support gems on that skill. However, that's countered by the fact that he is a dagger user, and daggers do not actually have that high a base physical damage compared to other weapons.

With regards to the usage of multistrike, This char has an average base physical damage of 1887. Without multistrike, 1887 damage on an enemy with 8k armour will yield 1394.493 damage.

With multistrike, the new DR equates to 8000/(8000+12x1132.2)= 37% New damage dealt within the same duration with the 100% more attack speed = 0.63 x 1887 x 2 = 2377, which is higher than 1394.493. This calculation hasn't yet taken into account the %increased melee physical damage bonus granted from multistrike yet.
Multistrike will always provide a DPS bonus for ele builds because monster reduction does not scale depending on damage. It is flat. For physical damage, the bonus it may/may not provides is based on your phys damage output.

In end-game, with high physical damage, monster damage reduction scales lower. With ele resist mobs, which are also more commonplace, damage reduction will always be a flat percentage. Hence phys damage builds will actually have higher damage output as compared to ele builds in end-game and will deal more damage.

Another point is survivability and sustainability. Both physical and ele will have issues with reflect, that much is true. However, physical builds will have more leech options. Ele builds can only rely on the life leech and mana leech support gem. Phys builds have the option of relying on %life/mana leech on gear, and shadows for instance have the mind drinker node nearby. Blood Rage also provides %life leech.
Also, crit-based physical melee builds will also always outdps their ele counterparts at end-game, simply because the sheer amount of damage you dish out when you crit will reduce the opponent's DR to nearly 0, whereas ele resist mobs will always still reduce it by a flat percentage.

For some other builds such as crit dagger builds, crit-based physical will always be the best option and ele dagger will never be able to compete, simply because dagger crit nodes all provide increased physical damage bonuses.


tl;dr
Ele dmg scales better than phys dmg in early/mid game, but phys dmg wins out in the end simply because mob's dmg reduction from armour (which is further lowered by dealing lots of phys dmg per hit) is generally lower than their ele resist.
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Last edited by VoxelSquid#1095 on Apr 21, 2013, 1:47:03 PM
one real reason would be PvP.

unlike mobs, your opponents in the arena generally don't reflect damage.

you can crit REALLY BIG, and your opponents will have mega high resists probably.

you can do a lot more dps, truly, with a physical crit build than you ever will with ele build.

ele is more popular in PvE setting because you are less likely to have problems in maps.

but phys crit....you're talking hitting and critting like Kole/Brutus and attacking 3x a second. You can SLAM through peoples armor
Iron Grip does not, by itself, apply to elemental damage. The only way to boost elemental damage through IG is by using conversion from physical mechanics like Hatred, Lightning Arrow, Ice Shot, and similar.
"
VoxelSquid wrote:
Keep in mind that although elemental bow builds tend to have higher tooltip dps ratings, their actual damage dealt is much less, because by end-game, pretty much all mobs have fairly high elemental resists. With physical damage, if you focus on dealing lots of damage in one hit you can lower mob's armour mitigation and end up dealing more effective dps than ele bows. Invalesco made a comparison with actual numbers a while back to show that physical builds do actually do more damage at end game. (However I can't find the post right now, I'll probably edit it in when I find it)

I think bows in particular are actually very good for physical damage because by using Iron Grip, Frenzy, and Point Blank, you can greatly increase amount of physical damage dealt in one hit.


I still think Physical is always better for melee. ( except Dual wield Cleave I guess )

The dps of physical bow build however, is too low to penetrate mob's armour. Also, you need to spend a lot of passive points to get reasonable amount of physical damage increase nodes whereas you could just pick the elemental passive points in Templar area, get Inner Force and perhaps, invest some points to defensive passives.

There is no way that a pure physical bow build surpasses the Elemental build in terms of dealing damage. Yes there are some hidden mechanics that doesn't affect your tooltip dps but an elemental bow build's dps almost doubles the physical bow build's dps anyway.
Do a crit build(all the crit nodes), get a lionseye glare, get crit chance/multiplier and life/mana leech on gear, end up with 30% chance to crit and somewhere like 300% crit multi, run hatred and watch all mobs shatter not even getting close to you. Had a shadow phys crit build with 7 frenzy charges and split arrow, powerfull as hell in end game, but sustaining mana is a pain if you dont go Blood Magic, so i wanna reroll with Eldritch Battery. Phys is not bad at all. Some people are just brain washed that elemental is SO much better, and only way to play a bow toon is to go LA or RoA.
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