Why would anyone make a Physical build for bow?
It is simple. Belts and Quivers can't have % physical damage increase mod ( except some uniques ) You can't get any damage increase from strength as melee does ( except Iron Grip which applies to elemental damage as well ). And not to mention considerably low number of physical damage increase passives for bow.
Even with Lioneye's , your LA , Frenzy or another bow skill won't do more dps with your physical build, than a regular elemental build. And the class selection for using bow. If I wanna make an elemental bow build, I would never choose Ranger to start with, instead I would choose Templar of course. The only explanation is , getting evasion passives and get the Iron Reflexes I suppose. ( which you can do this with Templar too ) |
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for lulz?
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Physical isn't as bad as you make it out to be. The damage dulls in comparison to elemental builds, but I think it is still viable. Two popular skills, Frenzy and Rain of Arrows, scale well off of physical damage. Perhaps most importantly, using Blood Rage and or gear with %life leech from physical damage removes the need for life leech from support gems. Physical damage definitely needs a buff, but only because elemental damage scales too well right now.
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I did, because it was my first character lol.. Even skills like split arrow and rain of arrows should have elemental dmg on weapon. Physical dmg is not viable by itself.
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Keep in mind that although elemental bow builds tend to have higher tooltip dps ratings, their actual damage dealt is much less, because by end-game, pretty much all mobs have fairly high elemental resists. With physical damage, if you focus on dealing lots of damage in one hit you can lower mob's armour mitigation and end up dealing more effective dps than ele bows. Invalesco made a comparison with actual numbers a while back to show that physical builds do actually do more damage at end game. (However I can't find the post right now, I'll probably edit it in when I find it)
I think bows in particular are actually very good for physical damage because by using Iron Grip, Frenzy, and Point Blank, you can greatly increase amount of physical damage dealt in one hit. The only disadvantage is lack of a phys crit status effect, but you can easily use Hatred and Added Fire Damage, both of which scale off physical damage, to provide your crits with freeze/burn. Edit, Found the quote: " tl;dr Ele dmg scales better than phys dmg in early/mid game, but phys dmg wins out in the end simply because mob's dmg reduction from armour (which is further lowered by dealing lots of phys dmg per hit) is generally lower than their ele resist. Alteration Orb Union Local #7 "Holding the line, on sixteen to one!" Last edited by VoxelSquid#1095 on Apr 21, 2013, 1:47:03 PM
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one real reason would be PvP.
unlike mobs, your opponents in the arena generally don't reflect damage. you can crit REALLY BIG, and your opponents will have mega high resists probably. you can do a lot more dps, truly, with a physical crit build than you ever will with ele build. ele is more popular in PvE setting because you are less likely to have problems in maps. but phys crit....you're talking hitting and critting like Kole/Brutus and attacking 3x a second. You can SLAM through peoples armor |
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Iron Grip does not, by itself, apply to elemental damage. The only way to boost elemental damage through IG is by using conversion from physical mechanics like Hatred, Lightning Arrow, Ice Shot, and similar.
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" I still think Physical is always better for melee. ( except Dual wield Cleave I guess ) The dps of physical bow build however, is too low to penetrate mob's armour. Also, you need to spend a lot of passive points to get reasonable amount of physical damage increase nodes whereas you could just pick the elemental passive points in Templar area, get Inner Force and perhaps, invest some points to defensive passives. There is no way that a pure physical bow build surpasses the Elemental build in terms of dealing damage. Yes there are some hidden mechanics that doesn't affect your tooltip dps but an elemental bow build's dps almost doubles the physical bow build's dps anyway. |
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Do a crit build(all the crit nodes), get a lionseye glare, get crit chance/multiplier and life/mana leech on gear, end up with 30% chance to crit and somewhere like 300% crit multi, run hatred and watch all mobs shatter not even getting close to you. Had a shadow phys crit build with 7 frenzy charges and split arrow, powerfull as hell in end game, but sustaining mana is a pain if you dont go Blood Magic, so i wanna reroll with Eldritch Battery. Phys is not bad at all. Some people are just brain washed that elemental is SO much better, and only way to play a bow toon is to go LA or RoA.
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because aliens
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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