Why would anyone make a Physical build for bow?

Simple fact, fix desync, allow smart builds to be played, elemental damage is nerfed.

There u go simple reason why everybody has convinced themselves elemental damage is better then physical damage in PoE.

As it is now, massive desync issues = focus more on survivability = look for ways to get high dps while stil allowing massive defensive specs in the skilltree = forget about physical damage.

Fact's remain, from a pure theorycraft perspective physical dps > elemental dps.
But in the current situation of the game elemental dps > physical dps.

Simply because u get desynced and cant play smart builds, that rely on dodging hits manualy mitigating damage by smart moving and positioning etc.
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
Simple fact, fix desync, allow smart builds to be played, elemental damage is nerfed.

There u go simple reason why everybody has convinced themselves elemental damage is better then physical damage in PoE.

As it is now, massive desync issues = focus more on survivability = look for ways to get high dps while stil allowing massive defensive specs in the skilltree = forget about physical damage.

Fact's remain, from a pure theorycraft perspective physical dps > elemental dps.
But in the current situation of the game elemental dps > physical dps.

Simply because u get desynced and cant play smart builds, that rely on dodging hits manualy mitigating damage by smart moving and positioning etc.


Wrong, wrong, and wrong. Where do I start?
1. Why do you want ele dmg nerfed? Are you working with the monsters? Are you and the monsters going to form a Union, so that they get more rights vs human players? I never understood the "nerf" cries in a game that is primarily pve. Nerfing ele wouldn't do shit to make my Duelist viable. People complained that Light Thorns is a stupid and lazy game mechanic(which it is)that shouldn't have melee one shotting itself. Now, the Light Thorns is reflecting damage to ranged, which means that instead of addressing a problem for melee, they just made it shitty for everyone.

2. Ele builds aren't better because of desync. The desync is bad, but do you really think that people think "hmm I really want to play a Witch, but those Templars are great against the desync"? The reason that ele builds are better is because Crit scales so poorly. All physical damage classes scale poorly, when it comes to dps.

3. People don't get more health to counter desync. We get more health because the monsters hit too fucking hard(this will be my counter brought up in your monster Union negotiations). I have 7600 life, and if I crit Light Thorns 1 time with 80 light res I lose all 7600 life. If I get shield charged in a 69+ map, I lose 60% of my health. Path of exile has become "Path of Life Nodes", because getting every single possible one of them is a MUST for any non-ES build.

4. We all know that desync is a bad problem that keeps getting worse, and it has become one of those "don't worry it'll get fixed. Manifesto bro. Manifesto bro", but it probably won't be in our lifetime. This is a completely different subject though.
Last edited by nGio#1658 on Apr 22, 2013, 1:43:43 AM
This just in guys.

Physical damage in this game is terrible.

More news, as it comes in.
GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
to use iron grip with lioneye and not being a templar?
IGN: Kills_La_Killz (Standard)
IGN: UnlimitedBladeWork (Warband)
Last edited by 07Ghost#2572 on Apr 22, 2013, 2:08:41 AM
The same reason anyone plays physical over elemental. We are masochists.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
"
"
Boem wrote:

Simple fact, fix desync, allow smart builds to be played, elemental damage is nerfed.

There u go simple reason why everybody has convinced themselves elemental damage is better then physical damage in PoE.

As it is now, massive desync issues = focus more on survivability = look for ways to get high dps while stil allowing massive defensive specs in the skilltree = forget about physical damage.

Fact's remain, from a pure theorycraft perspective physical dps > elemental dps.
But in the current situation of the game elemental dps > physical dps.

Simply because u get desynced and cant play smart builds, that rely on dodging hits manualy mitigating damage by smart moving and positioning etc.


Wrong, wrong, and wrong. Where do I start?
1. Why do you want ele dmg nerfed? Are you working with the monsters? Are you and the monsters going to form a Union, so that they get more rights vs human players? I never understood the "nerf" cries in a game that is primarily pve. Nerfing ele wouldn't do shit to make my Duelist viable. People complained that Light Thorns is a stupid and lazy game mechanic(which it is)that shouldn't have melee one shotting itself. Now, the Light Thorns is reflecting damage to ranged, which means that instead of addressing a problem for melee, they just made it shitty for everyone.

2. Ele builds aren't better because of desync. The desync is bad, but do you really think that people think "hmm I really want to play a Witch, but those Templars are great against the desync"? The reason that ele builds are better is because Crit scales so poorly. All physical damage classes scale poorly, when it comes to dps.

3. People don't get more health to counter desync. We get more health because the monsters hit too fucking hard(this will be my counter brought up in your monster Union negotiations). I have 7600 life, and if I crit Light Thorns 1 time with 80 light res I lose all 7600 life. If I get shield charged in a 69+ map, I lose 60% of my health. Path of exile has become "Path of Life Nodes", because getting every single possible one of them is a MUST for any non-ES build.

4. We all know that desync is a bad problem that keeps getting worse, and it has become one of those "don't worry it'll get fixed. Manifesto bro. Manifesto bro", but it probably won't be in our lifetime. This is a completely different subject though.


nGio u are as ignorant as always. Thx for pointing that out once again.

Btw if desync was fixed, i could prolly beat this game with 2000hp as long as my resis are capped vs spells <.o, u just fail to understand what playing "smart" is. Creeps that hit hard is only a problem when they hit u. And since atm u cant predict movement ore "count" on it being acurate, stacking hp is necesery for the event's where the server has placed u out of sync. But please do continue to show us how ignorant u are by giving some stupid reasons why elemental damage is better then physical '-.-, while at the same time resistences are capped while armor is not, while at the same time elemental nodes = 17(not counting the single element nodes obviuesly) and physical nodes about 100+

But please do continue....
Freedom is not worth having if it does not include the freedom to make mistakes
Ok, this topic has been discussed for well over a year now. And there's always someone thinking Physical is better.

Elemental, you get more damager PER PASSIVE NODE TAKEN. You get more damage per item stat.

And finally, no one has mentioned how Lightning Arrow works, which is also a huge argument as to why LA bow >>>>>>> physical bow.

LA contains a small AoE. Smack on L/GMP + chain and you have 9 small AoEs. Now, if there are just 2 mobs standing next to each other (not hard with kiting), BOTH mobs will be hit 9 times from the AoEs alone!!! Someone did some numbercrunching a page back and came to the conclusion that physical was stronger. Well, now multiply the elemental part with 9 and go figure.
Last edited by talonmas#5458 on Apr 22, 2013, 2:42:40 AM
Please refrain from posting stupid shit <.o

Elemental damage is taken ATM because it requires less passive nodes and is more gear dependant for the DPS output, therefore u have more nodes to spend on defensive points.
However since physical damage scales with the armor of the mob u hit, it WIL do more damage endgame then a elemental source

Its not because ure little info page says u hit for 5000 dps u are exualy doing this amount of damage '-.- wake up thx.

Btw they wil fix the physical damage soon, since until recently they werent aware that +physical damage dident scale with the passive nodes/str. (the physical damage from items that is) it wil be funny to see the wind change once they fix this...

Il repeat the fact's just for u talonmas,

elemental damage = always scaled with resis of mobs
physical damage = dependant on output and can have 0 mitigation because of the armor formula

elemental damage = very gear dependant and leaves a lot of passive nodes for defensive distribution

physical damage = very passive tree dependant and leaves little passive nodes for defensive distribution

= with current desync issues people go elemental damage

A. Because guess what? they dont like to die.
B. They stil want to kill mobs endgame.

Please go visit the mechanics thread and the passive tree + aply logic = come up with ure own solution.
Ore i could sugest reading Invalesco's detailed explenation why physical damage wil ALWAYS be better endgame then elemental damage. If u ask me nicely i wil give u the link '-.-
And yes, his explenation contains accurate numbers since hes somewhat of a math dude.
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:


Il repeat the fact's just for u talonmas,

elemental damage = always scaled with resis of mobs
physical damage = dependant on output and can have 0 mitigation because of the armor formula

dude.


And I, can repeat for you:

LA hits freakin 9 times when 2 or more mobs!!!!! Yes, physical does more dmg per hit.... but 1 giant hit vs 9 big hits? You cant underestimate the AoE part of LA, it's a big reason for its clearing speed and why you kill faster with LA even though it says a super low dmg on your tooltip.
"
Boem wrote:
positioning etc.

nGio u are as ignorant as always. Thx for pointing that out once again.

Btw if desync was fixed, i could prolly beat this game with 2000hp as long as my resis are capped vs spells <.o, u just fail to understand what playing "smart" is. Creeps that hit hard is only a problem when they hit u. And since atm u cant predict movement ore "count" on it being acurate, stacking hp is necesery for the event's where the server has placed u out of sync. But please do continue to show us how ignorant u are by giving some stupid reasons why elemental damage is better then physical '-.-, while at the same time resistences are capped while armor is not, while at the same time elemental nodes = 17(not counting the single element nodes obviuesly) and physical nodes about 100+

But please do continue....


Honestly, what you are describing isn't desync. No one desyncs to the point that the game is unplayable. That is a shitty pc/connection. Desync is when Mr.Flaming Rock Guy bounces all over the place. Fixing desync won't make you "unhittibale", as you like to think. There are things called gap closers, but you probably think that Flicker Strike, Charge, and Teleport are desync. Btw "Beating the game" is currently killing Piety in Merciless, which isn't something to brag about being able to do "if your 'resis' are capped vs spells".

I swear man, your posts are always full of the most off the wall shit that I have ever seen, and I think that you are trolling. I don't think that solely on the lunacy of your posts alone, but you are the only person left on the planet that doesn't have a built-in spell check. Do you intentionally turn it off in the settings so that your statements can be written off by the public as "meh he's just a lil dummy"? You need to stop using those "1000 hours of free AOL" disks that you have been hoarding since 1994.

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