Overwhelm on enemies should not give 300% more damage against players
" so you re ok with a 300% more damage mod as long as there is the most boring counter play possible wich is phys taken as, ok dokey. you see no problem exchangin hundred of items wich have armour related stats to "5" mod/items and i barely exagerate that have phys taken as. noone could call that more interesting or complex but whatever. |
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"Obviously this is subjective. And its not complicated from the POV of a knowledgeable player. But its still (IMO pointlessly) more complicated than it needs to be. And the "weird" doesnt refer to understanding if you know. It refers to intuitively understanding (or not). And phys-taken-as is (IMO) quite "weird" in this. You really need to understand the damage calculation details to understand how much (if at all) this helps. So I dont think this should the baseline staple solution for diminishing phys damage from hits. And "Overwhelm" empowers this mechanic. "That may be your POV. My POV is that simple fluff based builds should be at least almost as good as builds using "weird" things for normal gameplay. IMO they should be working build archetypes. (Evasion is actually worse currently than this though. But issue is the same in principle.) "My POV here is about how the game should be. "Maybe try to look at it from the POV of a new player that doesnt know all the mechanics. "Thats the current state. And part of my complaint here is that this "need to learn" should be reduced. "They dont need "Overwhelm". Armour in principle is already designed to be overwhelmed by larger hits. Or they could do "50% armour penetration". That would make more sense to player and be more fluffy. It would also be better to counter. Still "arms race" issue though. "I completely disagree with absolute unresistable effects. "You are looking at this from a player centric game. Im looking at this from an immersion POV. Super powerful absolute monster mods dont make sense. If they do exist why dont opponents and NPCs make smart use of monsters with them? Why doesnt that Soul Eater mob in act 8 take out the gods and become the godslayer? It makes no sense for random mobs to have such power. No wonder it's lost, it's in the middle of the jungle!
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