Reduce multiple screen wide clear builds to 0 pls.
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On the other hand, it is quite possible to isolate every single game session on server from others, even I know how to do it, and implemented it. If one dumb noob on our server manages to overload his session, it won't affect other players sitting on the same physical machine, but at the cost of cap for each session's performance.
But now in poe, when I crash in my carefully assembled alva temple run and lose it, and then see 600+ queue on relogin, it was clearly something bigger than just me :) Maybe GGG doesn't take above kind of precautions. Last edited by Echothesis#7320 on Dec 19, 2023, 1:58:15 PM
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" There's a little of both I'm sure. If more people play at the same time, overall server capacity that can be alloted to each individual will be lower. Still, one person like Jousis crashing their own instance will not have the kind of impact that someone in earlier replies mentioned (although it is fun to imagine that I can poop on a legion and someone else gets kicked to login screen, none the wiser) That is separate from global server issues. Data centers can have all kinds of problems locally that will affect the playerbase at large. PoE handles most things client-side, so I wouldn't be completely surprised if Deadeye-meta has an effect at least. Most anecdotal server-related stuff I heard from European friends, it seemed more like a routing problem actually. For example one friend and I are connected to the same server (Amsterdam) and living 50km apart. While I have perfect performance, he basically flips a coin every map to determine if he gets a laggy instance or not. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Dec 19, 2023, 2:42:00 PM
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"Tell me you don't know what you are talking about without telling me you don't know what you are talking about. I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
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nice bait
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" That's....exactly how it works. And its happened numerous times even in this game's own past. Very loudly and publicly I might add. Original Cast on Critical Strike had NO cooldown, which caused such ridiculous server strain across the board that the game was crashing all over the place. THIS is why many trigger skills in the game have cooldowns in the first place. Most technical tweaks that have EVER been implemented in game mechanics and skills were because those skills, when used by thousands of players, overloaded their servers. Many (if not most) hotfixes are directed at attempting to fix and repair server issues due to player action. It's all over the place. Developers have said in interviews that this is one of the reasons we don't have death logs: one part information overload, one part server overload. There are endless examples of this and videos of this and game design discussions on this. Your response was WAY off the mark. Last edited by jsuslak313#7615 on Dec 19, 2023, 6:03:02 PM
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Crazy how killing shit off screen didn't create lag for years but now its suddenly a problem.
Im sure thats why the server are dying. Why am I still here
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" This is wrong. It has ALWAYS caused problems with lag. And lets not forget that every single season, every few weeks, offers more and more mtx. Throughout the years, the problem only gets worse and worse. The issue right now though is that there are MULTIPLE issues affecting server performance, offscreen blitzing and exploding screens is only one of them. Recent engine changes caused far more of an issue than screen exploding did or does, but that doesn't mean that its non-existent. Multiple things can occur simultaneously... Last edited by jsuslak313#7615 on Dec 19, 2023, 8:50:17 PM
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MTX would lag your own instance, not that of other people. If you think that your wings flapping costs server performance you're in for a ride lol.
This is why threads like this help no one. Someone starts riffing about something they know nothing about but with so much confidence they almost believe it themselves @jsuslak - get. a. grip. lol. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Dec 19, 2023, 9:31:49 PM
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" take a page out of your own book...everything you have said in this thread has been wrong. MTX on skills ABSOLUTELY has an effect on overall server performance. In fact, I believe it was CW a handful of years ago that literally said as much almost word for word in a post and in an interview. He mentioned how certain new MTX releases causes unforeseen server issues. I'll try to find the exact quote. Remember: it can be BOTH a server wide issue AND a personal performance issue at the same time. And they can be in varying degrees of intensity. A bunch of flashing lights and mobs and crazy on-screen effects can have a HUGE effect on your own individual performance. But depending on how all those things are being calculated and processed server-side, they can have a cumulative effect. And HAVE had an effect in the past. PoE has gone through numerous phases of server instability brought about by new mtx, new skills, new in-game mechanics, etc. Ed: Here we go with the post. It doesn't specifically point to "mtx", but it talks of "rendering" choices THEY made having an effect on server performance. Yes the effect is comparatively small to other issues, but it is there. Perhaps this particular "issue" has been improved on in the last 4 years and has much less of a role in today's issues but knowing GGG history I tend to doubt it... https://www.pathofexile.com/forum/view-thread/2645473 Last edited by jsuslak313#7615 on Dec 19, 2023, 10:24:33 PM
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" Yea the only thing that does performance wise is CPU related on the users end, calculation based animations or physics work on those mostly. GPU can take some stress on those but its mostly CPU Server performance, definitely not. Not sure why people comment on server performance and thinking MTX visuals has anything to do with it. Mash the clean
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